#include "SparcRegClassInfo.h" #include "llvm/CodeGen/RegAllocCommon.h" #include "llvm/Target/Sparc.h" #include "llvm/Type.h" #include using std::cerr; using std::vector; //----------------------------------------------------------------------------- // Int Register Class - method for coloring a node in the interference graph. // // Algorithm: // Record the colors/suggested colors of all neighbors. // // If there is a suggested color, try to allocate it // If there is no call interf, try to allocate volatile, then non volatile // If there is call interf, try to allocate non-volatile. If that fails // try to allocate a volatile and insert save across calls // If both above fail, spill. // //----------------------------------------------------------------------------- void SparcIntRegClass::colorIGNode(IGNode * Node, vector &IsColorUsedArr) const { LiveRange *LR = Node->getParentLR(); if( DEBUG_RA ) { cerr << "\nColoring LR [CallInt=" << LR->isCallInterference() <<"]:"; printSet(*LR); } if( LR->hasSuggestedColor() ) { unsigned SugCol = LR->getSuggestedColor(); if (!IsColorUsedArr[SugCol]) { if( LR->isSuggestedColorUsable() ) { // if the suggested color is volatile, we should use it only if // there are no call interferences. Otherwise, it will get spilled. if (DEBUG_RA) cerr << "\n -Coloring with sug color: " << SugCol; LR->setColor( LR->getSuggestedColor() ); return; } else if(DEBUG_RA) cerr << "\n Couldn't alloc Sug col - LR voloatile & calls interf"; } else if ( DEBUG_RA ) { // can't allocate the suggested col cerr << " \n Could NOT allocate the suggested color (already used) "; printSet(*LR); cerr << "\n"; } } unsigned SearchStart; // start pos of color in pref-order bool ColorFound= false; // have we found a color yet? //if this Node is between calls if( ! LR->isCallInterference() ) { // start with volatiles (we can allocate volatiles safely) SearchStart = SparcIntRegOrder::StartOfAllRegs; } else { // start with non volatiles (no non-volatiles) SearchStart = SparcIntRegOrder::StartOfNonVolatileRegs; } unsigned c=0; // color // find first unused color for( c=SearchStart; c < SparcIntRegOrder::NumOfAvailRegs; c++) { if(!IsColorUsedArr[c] ) { ColorFound = true; break; } } if( ColorFound) { LR->setColor(c); // first color found in preffered order if (DEBUG_RA) cerr << "\n Colored after first search with col " << c ; } // if color is not found because of call interference // try even finding a volatile color and insert save across calls // else if( LR->isCallInterference() ) { // start from 0 - try to find even a volatile this time SearchStart = SparcIntRegOrder::StartOfAllRegs; // find first unused volatile color for(c=SearchStart; c < SparcIntRegOrder::StartOfNonVolatileRegs; c++) { if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; } } if (ColorFound) { LR->setColor(c); // get the live range corresponding to live var // since LR span across calls, must save across calls // LR->markForSaveAcrossCalls(); if(DEBUG_RA) cerr << "\n Colored after SECOND search with col " << c ; } } // If we couldn't find a color regardless of call interference - i.e., we // don't have either a volatile or non-volatile color left // if (!ColorFound) LR->markForSpill(); // no color found - must spill } //----------------------------------------------------------------------------- // Float Register Class - method for coloring a node in the interference graph. // // Algorithm: // // If the LR is a double try to allocate f32 - f63 // If the above fails or LR is single precision // If the LR does not interfere with a call // start allocating from f0 // Else start allocating from f6 // If a color is still not found because LR interferes with a call // Search in f0 - f6. If found mark for spill across calls. // If a color is still not fond, mark for spilling // //---------------------------------------------------------------------------- void SparcFloatRegClass::colorIGNode(IGNode * Node, vector &IsColorUsedArr) const{ LiveRange *LR = Node->getParentLR(); // Mark the second color for double-precision registers: // This is UGLY and should be merged into nearly identical code // in RegClass::colorIGNode that handles the first color. // unsigned NumNeighbors = Node->getNumOfNeighbors(); // total # of neighbors for(unsigned n=0; n < NumNeighbors; n++) { // for each neigh IGNode *NeighIGNode = Node->getAdjIGNode(n); LiveRange *NeighLR = NeighIGNode->getParentLR(); if( NeighLR->hasColor() && NeighLR->getType() == Type::DoubleTy) { IsColorUsedArr[ (NeighLR->getColor()) + 1 ] = true; } else if (NeighLR->hasSuggestedColor() && NeighLR-> isSuggestedColorUsable() ) { // if the neighbour can use the suggested color IsColorUsedArr[ NeighLR->getSuggestedColor() ] = true; if (NeighLR->getType() == Type::DoubleTy) IsColorUsedArr[ (NeighLR->getSuggestedColor()) + 1 ] = true; } } // **NOTE: We don't check for call interferences in allocating suggested // color in this class since ALL registers are volatile. If this fact // changes, we should change the following part //- see SparcIntRegClass::colorIGNode() // if( LR->hasSuggestedColor() ) { if( ! IsColorUsedArr[ LR->getSuggestedColor() ] ) { LR->setColor( LR->getSuggestedColor() ); return; } else if (DEBUG_RA) { // can't allocate the suggested col cerr << " Could NOT allocate the suggested color for LR "; printSet(*LR); cerr << "\n"; } } int ColorFound = -1; // have we found a color yet? bool isCallInterf = LR->isCallInterference(); // if value is a double - search the double only region (f32 - f63) // i.e. we try to allocate f32 - f63 first for doubles since singles // cannot go there. By doing that, we provide more space for singles // in f0 - f31 // if (LR->getType() == Type::DoubleTy) ColorFound = findFloatColor( LR, 32, 64, IsColorUsedArr ); if( ColorFound >= 0 ) { // if we could find a color LR->setColor(ColorFound); return; } else { // if we didn't find a color becuase the LR was single precision or // all f32-f63 range is filled, we try to allocate a register from // the f0 - f31 region unsigned SearchStart; // start pos of color in pref-order //if this Node is between calls (i.e., no call interferences ) if( ! isCallInterf ) { // start with volatiles (we can allocate volatiles safely) SearchStart = SparcFloatRegOrder::StartOfAllRegs; } else { // start with non volatiles (no non-volatiles) SearchStart = SparcFloatRegOrder::StartOfNonVolatileRegs; } ColorFound = findFloatColor( LR, SearchStart, 32, IsColorUsedArr ); } if( ColorFound >= 0 ) { // if we could find a color LR->setColor(ColorFound); return; } else if( isCallInterf ) { // We are here because there is a call interference and no non-volatile // color could be found. // Now try to allocate even a volatile color ColorFound = findFloatColor( LR, SparcFloatRegOrder::StartOfAllRegs, SparcFloatRegOrder::StartOfNonVolatileRegs, IsColorUsedArr); } if( ColorFound >= 0 ) { LR->setColor(ColorFound); // first color found in prefered order LR->markForSaveAcrossCalls(); } else { // we are here because no color could be found LR->markForSpill(); // no color found - must spill } } //----------------------------------------------------------------------------- // Helper method for coloring a node of Float Reg class. // Finds the first available color in the range [Start,End] depending on the // type of the Node (i.e., float/double) //----------------------------------------------------------------------------- int SparcFloatRegClass::findFloatColor(const LiveRange *LR, unsigned Start, unsigned End, vector &IsColorUsedArr) const { bool ColorFound = false; unsigned c; if (LR->getType() == Type::DoubleTy) { // find first unused color for a double for (c=Start; c < End ; c+= 2) if (!IsColorUsedArr[c] && !IsColorUsedArr[c+1]) return c; } else { // find first unused color for a single for (c = Start; c < End; c++) if (!IsColorUsedArr[c]) return c; } return -1; }