//===-- llvm/Function.h - Class to represent a single VM function -*- C++ -*-=// // // This file contains the declaration of the Function class, which represents a // single function/procedure in the VM. // // Note that BasicBlock's in the Function are Value's, because they are // referenced by instructions like calls and can go into virtual function tables // and stuff. // //===----------------------------------------------------------------------===// #ifndef LLVM_FUNCTION_H #define LLVM_FUNCTION_H #include "llvm/GlobalValue.h" #include "llvm/BasicBlock.h" #include "llvm/Argument.h" class FunctionType; // Traits for intrusive list of instructions... template<> struct ilist_traits : public SymbolTableListTraits { // createNode is used to create a node that marks the end of the list... static BasicBlock *createNode() { return new BasicBlock(); } static iplist &getList(Function *F); }; template<> struct ilist_traits : public SymbolTableListTraits { // createNode is used to create a node that marks the end of the list... static Argument *createNode(); static iplist &getList(Function *F); }; class Function : public GlobalValue { public: typedef iplist ArgumentListType; typedef iplist BasicBlockListType; // BasicBlock iterators... typedef BasicBlockListType::iterator iterator; typedef BasicBlockListType::const_iterator const_iterator; typedef std::reverse_iterator const_reverse_iterator; typedef std::reverse_iterator reverse_iterator; typedef ArgumentListType::iterator aiterator; typedef ArgumentListType::const_iterator const_aiterator; typedef std::reverse_iterator const_reverse_aiterator; typedef std::reverse_iterator reverse_aiterator; private: // Important things that make up a function! BasicBlockListType BasicBlocks; // The basic blocks ArgumentListType ArgumentList; // The formal arguments SymbolTable *SymTab, *ParentSymTab; friend class SymbolTableListTraits; void setParent(Module *parent); Function *Prev, *Next; void setNext(Function *N) { Next = N; } void setPrev(Function *N) { Prev = N; } public: Function(const FunctionType *Ty, bool isInternal, const std::string &N = ""); ~Function(); // Specialize setName to handle symbol table majik... virtual void setName(const std::string &name, SymbolTable *ST = 0); const Type *getReturnType() const; // Return the type of the ret val const FunctionType *getFunctionType() const; // Return the FunctionType for me // Is the body of this function unknown? (the basic block list is empty if so) // this is true for external functions, defined as forward "declare"ations bool isExternal() const { return BasicBlocks.empty(); } // getNext/Prev - Return the next or previous instruction in the list. The // last node in the list is a terminator instruction. Function *getNext() { return Next; } const Function *getNext() const { return Next; } Function *getPrev() { return Prev; } const Function *getPrev() const { return Prev; } // Get the underlying elements of the Function... both the argument list and // basic block list are empty for external functions. // const ArgumentListType &getArgumentList() const { return ArgumentList; } ArgumentListType &getArgumentList() { return ArgumentList; } const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; } BasicBlockListType &getBasicBlockList() { return BasicBlocks; } const BasicBlock &getEntryNode() const { return front(); } BasicBlock &getEntryNode() { return front(); } //===--------------------------------------------------------------------===// // Symbol Table Accessing functions... // hasSymbolTable() - Returns true if there is a symbol table allocated to // this object AND if there is at least one name in it! // bool hasSymbolTable() const; // CAUTION: The current symbol table may be null if there are no names (ie, // the symbol table is empty) // inline SymbolTable *getSymbolTable() { return SymTab; } inline const SymbolTable *getSymbolTable() const { return SymTab; } // getSymbolTableSure is guaranteed to not return a null pointer, because if // the function does not already have a symtab, one is created. Use this if // you intend to put something into the symbol table for the function. // SymbolTable *getSymbolTableSure(); // Implemented in Value.cpp //===--------------------------------------------------------------------===// // BasicBlock iterator forwarding functions // iterator begin() { return BasicBlocks.begin(); } const_iterator begin() const { return BasicBlocks.begin(); } iterator end () { return BasicBlocks.end(); } const_iterator end () const { return BasicBlocks.end(); } reverse_iterator rbegin() { return BasicBlocks.rbegin(); } const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); } reverse_iterator rend () { return BasicBlocks.rend(); } const_reverse_iterator rend () const { return BasicBlocks.rend(); } unsigned size() const { return BasicBlocks.size(); } bool empty() const { return BasicBlocks.empty(); } const BasicBlock &front() const { return BasicBlocks.front(); } BasicBlock &front() { return BasicBlocks.front(); } const BasicBlock &back() const { return BasicBlocks.back(); } BasicBlock &back() { return BasicBlocks.back(); } //===--------------------------------------------------------------------===// // Argument iterator forwarding functions // aiterator abegin() { return ArgumentList.begin(); } const_aiterator abegin() const { return ArgumentList.begin(); } aiterator aend () { return ArgumentList.end(); } const_aiterator aend () const { return ArgumentList.end(); } reverse_aiterator arbegin() { return ArgumentList.rbegin(); } const_reverse_aiterator arbegin() const { return ArgumentList.rbegin(); } reverse_aiterator arend () { return ArgumentList.rend(); } const_reverse_aiterator arend () const { return ArgumentList.rend(); } unsigned asize() const { return ArgumentList.size(); } bool aempty() const { return ArgumentList.empty(); } const Argument &afront() const { return ArgumentList.front(); } Argument &afront() { return ArgumentList.front(); } const Argument &aback() const { return ArgumentList.back(); } Argument &aback() { return ArgumentList.back(); } virtual void print(std::ostream &OS) const; // Methods for support type inquiry through isa, cast, and dyn_cast: static inline bool classof(const Function *) { return true; } static inline bool classof(const Value *V) { return V->getValueType() == Value::FunctionVal; } // dropAllReferences() - This function causes all the subinstructions to "let // go" of all references that they are maintaining. This allows one to // 'delete' a whole class at a time, even though there may be circular // references... first all references are dropped, and all use counts go to // zero. Then everything is delete'd for real. Note that no operations are // valid on an object that has "dropped all references", except operator // delete. // void dropAllReferences(); }; #endif