//===-- llvm/Target/RegInfo.h - Target Register Information ------*- C++ -*-==// // // This file is used to describe the register system of a target to the // register allocator. // //===----------------------------------------------------------------------===// #ifndef LLVM_TARGET_MACHINEREGINFO_H #define LLVM_TARGET_MACHINEREGINFO_H #include "Support/NonCopyable.h" #include #include class TargetMachine; class IGNode; class Value; class LiveRangeInfo; class Method; class Instruction; class LiveRange; class AddedInstrns; class MachineInstr; class RegClass; class CallInst; class ReturnInst; class PhyRegAlloc; class BasicBlock; //----------------------------------------------------------------------------- // class MachineRegClassInfo // // Purpose: // Interface to description of machine register class (e.g., int reg class // float reg class etc) // //-------------------------------------------------------------------------- class MachineRegClassInfo { protected: const unsigned RegClassID; // integer ID of a reg class const unsigned NumOfAvailRegs; // # of avail for coloring -without SP etc. const unsigned NumOfAllRegs; // # of all registers -including SP,g0 etc. public: inline unsigned getRegClassID() const { return RegClassID; } inline unsigned getNumOfAvailRegs() const { return NumOfAvailRegs; } inline unsigned getNumOfAllRegs() const { return NumOfAllRegs; } // This method should find a color which is not used by neighbors // (i.e., a false position in IsColorUsedArr) and virtual void colorIGNode(IGNode * Node, bool IsColorUsedArr[] ) const = 0; virtual bool isRegVolatile(const int Reg) const = 0; MachineRegClassInfo(const unsigned ID, const unsigned NVR, const unsigned NAR): RegClassID(ID), NumOfAvailRegs(NVR), NumOfAllRegs(NAR) { } // empty constructor }; //--------------------------------------------------------------------------- // class MachineRegInfo // // Purpose: // Interface to register info of target machine // //-------------------------------------------------------------------------- typedef hash_map AddedInstrMapType; // A vector of all machine register classes // typedef vector MachineRegClassArrayType; class MachineRegInfo : public NonCopyableV { public: const TargetMachine& target; protected: MachineRegClassArrayType MachineRegClassArr; public: // empty constructor // MachineRegInfo(const TargetMachine& tgt) : target(tgt) { } // According the definition of a MachineOperand class, a Value in a // machine instruction can go into either a normal register or a // condition code register. If isCCReg is true below, the ID of the condition // code regiter class will be returned. Otherwise, the normal register // class (eg. int, float) must be returned. virtual unsigned getRegClassIDOfValue (const Value *const Val, bool isCCReg = false) const =0; inline unsigned int getNumOfRegClasses() const { return MachineRegClassArr.size(); } const MachineRegClassInfo *const getMachineRegClass(unsigned i) const { return MachineRegClassArr[i]; } // returns the register that is hardwired to zero if any (-1 if none) // virtual inline int getZeroRegNum() const = 0; // The following methods are used to color special live ranges (e.g. // method args and return values etc.) with specific hardware registers // as required. See SparcRegInfo.cpp for the implementation for Sparc. // virtual void suggestRegs4MethodArgs(const Method *const Meth, LiveRangeInfo & LRI) const = 0; virtual void suggestRegs4CallArgs(const MachineInstr *const CallI, LiveRangeInfo& LRI, vector RCL) const = 0; virtual void suggestReg4RetValue(const MachineInstr *const RetI, LiveRangeInfo& LRI) const = 0; virtual void colorMethodArgs(const Method *const Meth, LiveRangeInfo& LRI, AddedInstrns *const FirstAI) const = 0; virtual void colorCallArgs(const MachineInstr *const CalI, LiveRangeInfo& LRI, AddedInstrns *const CallAI, PhyRegAlloc &PRA, const BasicBlock *BB) const = 0; virtual void colorRetValue(const MachineInstr *const RetI,LiveRangeInfo& LRI, AddedInstrns *const RetAI) const = 0; // The following methods are used to generate "copy" machine instructions // for an architecture. Currently they are used in MachineRegClass // interface. However, they can be moved to MachineInstrInfo interface if // necessary. // virtual MachineInstr * cpReg2RegMI(const unsigned SrcReg, const unsigned DestReg, const int RegType) const=0; virtual MachineInstr * cpReg2MemMI(const unsigned SrcReg, const unsigned DestPtrReg, const int Offset, const int RegType) const=0; virtual MachineInstr * cpMem2RegMI(const unsigned SrcPtrReg, const int Offset, const unsigned DestReg, const int RegType) const=0; virtual MachineInstr *cpValue2Value( Value *Src, Value *Dest) const=0; virtual bool isRegVolatile(const int RegClassID, const int Reg) const=0; // Returns the reg used for pushing the address when a method is called. // This can be used for other purposes between calls // virtual unsigned getCallAddressReg() const = 0; // Returns the register containing the return address. //It should be made sure that this // register contains the return value when a return instruction is reached. // virtual unsigned getReturnAddressReg() const = 0; // Each register class has a seperate space for register IDs. To convert // a regId in a register class to a common Id, we use the folloing method(s) // virtual int getUnifiedRegNum(int RegClassID, int reg) const = 0; virtual const string getUnifiedRegName(int UnifiedRegNum) const = 0; // Gives the type of a register based on the type of the LR // virtual int getRegType(const LiveRange *const LR) const=0; // Gives the return value contained in a CALL machine instruction // virtual const Value * getCallInstRetVal(const MachineInstr *CallMI) const=0; // The following methods are used to get the frame/stack pointers // inline virtual unsigned getFramePointer() const=0; inline virtual unsigned getStackPointer() const=0; // A register can be initialized to an invalid number. That number can // be obtained using this method. // inline virtual int getInvalidRegNum() const=0; // Method for inserting caller saving code. The caller must save all the // volatile registers across a call based on the calling conventions of // an architecture. This must insert code for saving and restoring // such registers on // virtual void insertCallerSavingCode(const MachineInstr *MInst, const BasicBlock *BB, PhyRegAlloc &PRA ) const = 0; // This method gives the the number of bytes of stack spaceallocated // to a register when it is spilled to the stack. // virtual inline int getSpilledRegSize(const int RegType) const = 0; }; #endif