//===-- PrologEpilogInserter.cpp - Insert Prolog/Epilog code in function --===// // // This pass is responsible for finalizing the functions frame layout, saving // callee saved registers, and for emitting prolog & epilog code for the // function. // // This pass must be run after register allocation. After this pass is // executed, it is illegal to construct MO_FrameIndex operands. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/Passes.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineInstr.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Target/MRegisterInfo.h" #include "llvm/Target/TargetFrameInfo.h" #include "llvm/Target/TargetInstrInfo.h" namespace { struct PEI : public MachineFunctionPass { const char *getPassName() const { return "Prolog/Epilog Insertion & Frame Finalization"; } /// runOnMachineFunction - Insert prolog/epilog code and replace abstract /// frame indexes with appropriate references. /// bool runOnMachineFunction(MachineFunction &Fn) { // Scan the function for modified caller saved registers and insert spill // code for any caller saved registers that are modified. Also calculate // the MaxCallFrameSize and HasCalls variables for the function's frame // information and eliminates call frame pseudo instructions. saveCallerSavedRegisters(Fn); // Allow the target machine to make final modifications to the function // before the frame layout is finalized. Fn.getTarget().getRegisterInfo()->processFunctionBeforeFrameFinalized(Fn); // Calculate actual frame offsets for all of the abstract stack objects... calculateFrameObjectOffsets(Fn); // Replace all MO_FrameIndex operands with physical register references // and actual offsets. // replaceFrameIndices(Fn); // Add prolog and epilog code to the function. insertPrologEpilogCode(Fn); return true; } private: void saveCallerSavedRegisters(MachineFunction &Fn); void calculateFrameObjectOffsets(MachineFunction &Fn); void replaceFrameIndices(MachineFunction &Fn); void insertPrologEpilogCode(MachineFunction &Fn); }; } /// createPrologEpilogCodeInserter - This function returns a pass that inserts /// prolog and epilog code, and eliminates abstract frame references. /// Pass *createPrologEpilogCodeInserter() { return new PEI(); } /// saveCallerSavedRegisters - Scan the function for modified caller saved /// registers and insert spill code for any caller saved registers that are /// modified. Also calculate the MaxCallFrameSize and HasCalls variables for /// the function's frame information and eliminates call frame pseudo /// instructions. /// void PEI::saveCallerSavedRegisters(MachineFunction &Fn) { const MRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo(); const TargetFrameInfo &FrameInfo = Fn.getTarget().getFrameInfo(); // Get the callee saved register list... const unsigned *CSRegs = RegInfo->getCalleeSaveRegs(); // Get the function call frame set-up and tear-down instruction opcode int FrameSetupOpcode = RegInfo->getCallFrameSetupOpcode(); int FrameDestroyOpcode = RegInfo->getCallFrameDestroyOpcode(); // Early exit for targets which have no callee saved registers and no call // frame setup/destroy pseudo instructions. if ((CSRegs == 0 || CSRegs[0] == 0) && FrameSetupOpcode == -1 && FrameDestroyOpcode == -1) return; // This bitset contains an entry for each physical register for the target... std::vector ModifiedRegs(MRegisterInfo::FirstVirtualRegister); unsigned MaxCallFrameSize = 0; bool HasCalls = false; for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) if ((*I)->getOpcode() == FrameSetupOpcode || (*I)->getOpcode() == FrameDestroyOpcode) { assert((*I)->getNumOperands() == 1 && "Call Frame Setup/Destroy Pseudo" " instructions should have a single immediate argument!"); unsigned Size = (*I)->getOperand(0).getImmedValue(); if (Size > MaxCallFrameSize) MaxCallFrameSize = Size; HasCalls = true; RegInfo->eliminateCallFramePseudoInstr(Fn, *BB, I); } else { for (unsigned i = 0, e = (*I)->getNumOperands(); i != e; ++i) { MachineOperand &MO = (*I)->getOperand(i); assert(!MO.isVirtualRegister() && "Register allocation must be performed!"); if (MO.isPhysicalRegister() && MO.opIsDef()) ModifiedRegs[MO.getReg()] = true; // Register is modified } ++I; } MachineFrameInfo *FFI = Fn.getFrameInfo(); FFI->setHasCalls(HasCalls); FFI->setMaxCallFrameSize(MaxCallFrameSize); // Now figure out which *callee saved* registers are modified by the current // function, thus needing to be saved and restored in the prolog/epilog. // std::vector RegsToSave; for (unsigned i = 0; CSRegs[i]; ++i) { unsigned Reg = CSRegs[i]; if (ModifiedRegs[Reg]) { RegsToSave.push_back(Reg); // If modified register... } else if (const unsigned *AliasSet = RegInfo->getAliasSet(Reg)) for (unsigned j = 0; AliasSet[j]; ++j) // Check alias registers too... if (ModifiedRegs[AliasSet[j]]) { RegsToSave.push_back(Reg); break; } } if (RegsToSave.empty()) return; // Early exit if no caller saved registers are modified! // Now that we know which registers need to be saved and restored, allocate // stack slots for them. std::vector StackSlots; for (unsigned i = 0, e = RegsToSave.size(); i != e; ++i) { int FrameIdx = FFI->CreateStackObject(RegInfo->getRegClass(RegsToSave[i])); StackSlots.push_back(FrameIdx); } // Now that we have a stack slot for each register to be saved, insert spill // code into the entry block... MachineBasicBlock *MBB = Fn.begin(); MachineBasicBlock::iterator I = MBB->begin(); for (unsigned i = 0, e = RegsToSave.size(); i != e; ++i) { const TargetRegisterClass *RC = RegInfo->getRegClass(RegsToSave[i]); // Insert the spill to the stack frame... RegInfo->storeRegToStackSlot(*MBB, I, RegsToSave[i], StackSlots[i], RC); } // Add code to restore the callee-save registers in each exiting block. const TargetInstrInfo &TII = Fn.getTarget().getInstrInfo(); for (MachineFunction::iterator FI = Fn.begin(), E = Fn.end(); FI != E; ++FI) { // If last instruction is a return instruction, add an epilogue if (TII.isReturn(FI->back()->getOpcode())) { MBB = FI; I = MBB->end()-1; for (unsigned i = 0, e = RegsToSave.size(); i != e; ++i) { const TargetRegisterClass *RC = RegInfo->getRegClass(RegsToSave[i]); RegInfo->loadRegFromStackSlot(*MBB, I, RegsToSave[i],StackSlots[i], RC); --I; // Insert in reverse order } } } } /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the /// abstract stack objects... /// void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) { const TargetFrameInfo &TFI = Fn.getTarget().getFrameInfo(); bool StackGrowsDown = TFI.getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown; assert(StackGrowsDown && "Only tested on stack down growing targets!"); // Loop over all of the stack objects, assigning sequential addresses... MachineFrameInfo *FFI = Fn.getFrameInfo(); // Start at the beginning of the local area... int Offset = -TFI.getOffsetOfLocalArea(); for (unsigned i = 0, e = FFI->getObjectIndexEnd(); i != e; ++i) { Offset += FFI->getObjectSize(i); // Allocate Size bytes... unsigned Align = FFI->getObjectAlignment(i); Offset = (Offset+Align-1)/Align*Align; // Adjust to Alignment boundary... FFI->setObjectOffset(i, -Offset); // Set the computed offset } // Align the final stack pointer offset... unsigned StackAlign = TFI.getStackAlignment(); Offset = (Offset+StackAlign-1)/StackAlign*StackAlign; // Set the final value of the stack pointer... FFI->setStackSize(Offset); } /// replaceFrameIndices - Replace all MO_FrameIndex operands with physical /// register references and actual offsets. /// void PEI::replaceFrameIndices(MachineFunction &Fn) { if (!Fn.getFrameInfo()->hasStackObjects()) return; // Nothing to do? const TargetMachine &TM = Fn.getTarget(); assert(TM.getRegisterInfo() && "TM::getRegisterInfo() must be implemented!"); const MRegisterInfo &MRI = *TM.getRegisterInfo(); for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) for (unsigned i = 0, e = (*I)->getNumOperands(); i != e; ++i) if ((*I)->getOperand(i).isFrameIndex()) { // If this instruction has a FrameIndex operand, we need to use that // target machine register info object to eliminate it. MRI.eliminateFrameIndex(Fn, I); break; } } /// insertPrologEpilogCode - Scan the function for modified caller saved /// registers, insert spill code for these caller saved registers, then add /// prolog and epilog code to the function. /// void PEI::insertPrologEpilogCode(MachineFunction &Fn) { // Add prologue to the function... Fn.getTarget().getRegisterInfo()->emitPrologue(Fn); // Add epilogue to restore the callee-save registers in each exiting block const TargetInstrInfo &TII = Fn.getTarget().getInstrInfo(); for (MachineFunction::iterator I = Fn.begin(), E = Fn.end(); I != E; ++I) { // If last instruction is a return instruction, add an epilogue if (TII.isReturn(I->back()->getOpcode())) Fn.getTarget().getRegisterInfo()->emitEpilogue(Fn, *I); } }