//===-- CriticalEdge.cpp - Functions to detect and split critical edges ---===// // // These functions are here to detect and split critical edges in the CFG. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Utils/Local.h" #include "llvm/iTerminators.h" #include "llvm/iPHINode.h" #include "llvm/Analysis/Dominators.h" #include "llvm/Support/CFG.h" // isCriticalEdge - Return true if the specified edge is a critical edge. // Critical edges are edges from a block with multiple successors to a block // with multiple predecessors. // bool isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum) { assert(SuccNum < TI->getNumSuccessors() && "Illegal edge specification!"); if (TI->getNumSuccessors() <= 1) return false; const BasicBlock *Dest = TI->getSuccessor(SuccNum); pred_const_iterator I = pred_begin(Dest), E = pred_end(Dest); // If there is more than one predecessor, this is a critical edge... assert(I != E && "No preds, but we have an edge to the block?"); ++I; // Skip one edge due to the incoming arc from TI. return I != E; } // SplitCriticalEdge - Insert a new node node to split the critical edge. This // will update DominatorSet, ImmediateDominator and DominatorTree information if // it is available, thus calling this pass will not invalidate either of them. // void SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P) { assert(isCriticalEdge(TI, SuccNum) && "Cannot break a critical edge, if it isn't a critical edge"); BasicBlock *TIBB = TI->getParent(); // Create a new basic block, linking it into the CFG. BasicBlock *NewBB = new BasicBlock(TIBB->getName()+"_crit_edge"); BasicBlock *DestBB = TI->getSuccessor(SuccNum); // Create our unconditional branch... BranchInst *BI = new BranchInst(DestBB); NewBB->getInstList().push_back(BI); // Branch to the new block, breaking the edge... TI->setSuccessor(SuccNum, NewBB); // Insert the block into the function... right after the block TI lives in. Function &F = *TIBB->getParent(); F.getBasicBlockList().insert(TIBB->getNext(), NewBB); // If there are any PHI nodes in DestBB, we need to update them so that they // merge incoming values from NewBB instead of from TIBB. // for (BasicBlock::iterator I = DestBB->begin(); PHINode *PN = dyn_cast(&*I); ++I) { // We no longer enter through TIBB, now we come in through NewBB. PN->replaceUsesOfWith(TIBB, NewBB); } // Now if we have a pass object, update analysis information. Currently we // update DominatorSet and DominatorTree information if it's available. // if (P) { // Should we update DominatorSet information? if (DominatorSet *DS = P->getAnalysisToUpdate()) { // The blocks that dominate the new one are the blocks that dominate TIBB // plus the new block itself. DominatorSet::DomSetType DomSet = DS->getDominators(TIBB); DomSet.insert(NewBB); // A block always dominates itself. DS->addBasicBlock(NewBB, DomSet); } // Should we update ImmdediateDominator information? if (ImmediateDominators *ID = P->getAnalysisToUpdate()) { // TIBB is the new immediate dominator for NewBB. NewBB doesn't dominate // anything. ID->addNewBlock(NewBB, TIBB); } // Should we update DominatorTree information? if (DominatorTree *DT = P->getAnalysisToUpdate()) { DominatorTree::Node *TINode = DT->getNode(TIBB); // The new block is not the immediate dominator for any other nodes, but // TINode is the immediate dominator for the new node. // DT->createNewNode(NewBB, TINode); } } }