//=== Target/TargetRegisterInfo.h - Target Register Information -*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file describes an abstract interface used to get information about a // target machines register file. This information is used for a variety of // purposed, especially register allocation. // //===----------------------------------------------------------------------===// #ifndef LLVM_TARGET_TARGETREGISTERINFO_H #define LLVM_TARGET_TARGETREGISTERINFO_H #include "llvm/ADT/SmallVector.h" #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/ValueTypes.h" #include #include namespace llvm { class BitVector; class MachineFunction; class MachineInstr; class MachineMove; class RegScavenger; class SDNode; class SelectionDAG; class TargetRegisterClass; class Type; /// TargetRegisterDesc - This record contains all of the information known about /// a particular register. The AliasSet field (if not null) contains a pointer /// to a Zero terminated array of registers that this register aliases. This is /// needed for architectures like X86 which have AL alias AX alias EAX. /// Registers that this does not apply to simply should set this to null. /// The SubRegs field is a zero terminated array of registers that are /// sub-registers of the specific register, e.g. AL, AH are sub-registers of AX. /// The ImmsubRegs field is a subset of SubRegs. It includes only the immediate /// sub-registers. e.g. EAX has only one immediate sub-register of AX, not AH, /// AL which are immediate sub-registers of AX. The SuperRegs field is a zero /// terminated array of registers that are super-registers of the specific /// register, e.g. RAX, EAX, are super-registers of AX. /// struct TargetRegisterDesc { const char *Name; // Assembly language name for the register const char *PrintableName;// Printable name for the reg (for debugging) const unsigned *AliasSet; // Register Alias Set, described above const unsigned *SubRegs; // Sub-register set, described above const unsigned *ImmSubRegs; // Immediate sub-register set, described above const unsigned *SuperRegs; // Super-register set, described above }; class TargetRegisterClass { public: typedef const unsigned* iterator; typedef const unsigned* const_iterator; typedef const MVT::ValueType* vt_iterator; typedef const TargetRegisterClass* const * sc_iterator; private: unsigned ID; bool isSubClass; const vt_iterator VTs; const sc_iterator SubClasses; const sc_iterator SuperClasses; const sc_iterator SubRegClasses; const sc_iterator SuperRegClasses; const unsigned RegSize, Alignment; // Size & Alignment of register in bytes const int CopyCost; const iterator RegsBegin, RegsEnd; public: TargetRegisterClass(unsigned id, const MVT::ValueType *vts, const TargetRegisterClass * const *subcs, const TargetRegisterClass * const *supcs, const TargetRegisterClass * const *subregcs, const TargetRegisterClass * const *superregcs, unsigned RS, unsigned Al, int CC, iterator RB, iterator RE) : ID(id), VTs(vts), SubClasses(subcs), SuperClasses(supcs), SubRegClasses(subregcs), SuperRegClasses(superregcs), RegSize(RS), Alignment(Al), CopyCost(CC), RegsBegin(RB), RegsEnd(RE) {} virtual ~TargetRegisterClass() {} // Allow subclasses /// getID() - Return the register class ID number. /// unsigned getID() const { return ID; } /// begin/end - Return all of the registers in this class. /// iterator begin() const { return RegsBegin; } iterator end() const { return RegsEnd; } /// getNumRegs - Return the number of registers in this class. /// unsigned getNumRegs() const { return RegsEnd-RegsBegin; } /// getRegister - Return the specified register in the class. /// unsigned getRegister(unsigned i) const { assert(i < getNumRegs() && "Register number out of range!"); return RegsBegin[i]; } /// contains - Return true if the specified register is included in this /// register class. bool contains(unsigned Reg) const { for (iterator I = begin(), E = end(); I != E; ++I) if (*I == Reg) return true; return false; } /// hasType - return true if this TargetRegisterClass has the ValueType vt. /// bool hasType(MVT::ValueType vt) const { for(int i = 0; VTs[i] != MVT::Other; ++i) if (VTs[i] == vt) return true; return false; } /// vt_begin / vt_end - Loop over all of the value types that can be /// represented by values in this register class. vt_iterator vt_begin() const { return VTs; } vt_iterator vt_end() const { vt_iterator I = VTs; while (*I != MVT::Other) ++I; return I; } /// hasSubClass - return true if the specified TargetRegisterClass is a /// sub-register class of this TargetRegisterClass. bool hasSubClass(const TargetRegisterClass *cs) const { for (int i = 0; SubClasses[i] != NULL; ++i) if (SubClasses[i] == cs) return true; return false; } /// subclasses_begin / subclasses_end - Loop over all of the sub-classes of /// this register class. sc_iterator subclasses_begin() const { return SubClasses; } sc_iterator subclasses_end() const { sc_iterator I = SubClasses; while (*I != NULL) ++I; return I; } /// hasSuperClass - return true if the specified TargetRegisterClass is a /// super-register class of this TargetRegisterClass. bool hasSuperClass(const TargetRegisterClass *cs) const { for (int i = 0; SuperClasses[i] != NULL; ++i) if (SuperClasses[i] == cs) return true; return false; } /// superclasses_begin / superclasses_end - Loop over all of the super-classes /// of this register class. sc_iterator superclasses_begin() const { return SuperClasses; } sc_iterator superclasses_end() const { sc_iterator I = SuperClasses; while (*I != NULL) ++I; return I; } /// hasSubRegClass - return true if the specified TargetRegisterClass is a /// class of a sub-register class for this TargetRegisterClass. bool hasSubRegClass(const TargetRegisterClass *cs) const { for (int i = 0; SubRegClasses[i] != NULL; ++i) if (SubRegClasses[i] == cs) return true; return false; } /// hasClassForSubReg - return true if the specified TargetRegisterClass is a /// class of a sub-register class for this TargetRegisterClass. bool hasClassForSubReg(unsigned SubReg) const { --SubReg; for (unsigned i = 0; SubRegClasses[i] != NULL; ++i) if (i == SubReg) return true; return false; } /// getClassForSubReg - return theTargetRegisterClass for the sub-register /// at idx for this TargetRegisterClass. sc_iterator getClassForSubReg(unsigned SubReg) const { --SubReg; for (unsigned i = 0; SubRegClasses[i] != NULL; ++i) if (i == SubReg) return &SubRegClasses[i]; assert(0 && "Invalid subregister index for register class"); return NULL; } /// subregclasses_begin / subregclasses_end - Loop over all of /// the subregister classes of this register class. sc_iterator subregclasses_begin() const { return SubRegClasses; } sc_iterator subregclasses_end() const { sc_iterator I = SubRegClasses; while (*I != NULL) ++I; return I; } /// superregclasses_begin / superregclasses_end - Loop over all of /// the superregister classes of this register class. sc_iterator superregclasses_begin() const { return SuperRegClasses; } sc_iterator superregclasses_end() const { sc_iterator I = SuperRegClasses; while (*I != NULL) ++I; return I; } /// allocation_order_begin/end - These methods define a range of registers /// which specify the registers in this class that are valid to register /// allocate, and the preferred order to allocate them in. For example, /// callee saved registers should be at the end of the list, because it is /// cheaper to allocate caller saved registers. /// /// These methods take a MachineFunction argument, which can be used to tune /// the allocatable registers based on the characteristics of the function. /// One simple example is that the frame pointer register can be used if /// frame-pointer-elimination is performed. /// /// By default, these methods return all registers in the class. /// virtual iterator allocation_order_begin(const MachineFunction &MF) const { return begin(); } virtual iterator allocation_order_end(const MachineFunction &MF) const { return end(); } /// getSize - Return the size of the register in bytes, which is also the size /// of a stack slot allocated to hold a spilled copy of this register. unsigned getSize() const { return RegSize; } /// getAlignment - Return the minimum required alignment for a register of /// this class. unsigned getAlignment() const { return Alignment; } /// getCopyCost - Return the cost of copying a value between two registers in /// this class. int getCopyCost() const { return CopyCost; } }; /// TargetRegisterInfo base class - We assume that the target defines a static /// array of TargetRegisterDesc objects that represent all of the machine /// registers that the target has. As such, we simply have to track a pointer /// to this array so that we can turn register number into a register /// descriptor. /// class TargetRegisterInfo { public: typedef const TargetRegisterClass * const * regclass_iterator; private: const TargetRegisterDesc *Desc; // Pointer to the descriptor array unsigned NumRegs; // Number of entries in the array regclass_iterator RegClassBegin, RegClassEnd; // List of regclasses int CallFrameSetupOpcode, CallFrameDestroyOpcode; protected: TargetRegisterInfo(const TargetRegisterDesc *D, unsigned NR, regclass_iterator RegClassBegin, regclass_iterator RegClassEnd, int CallFrameSetupOpcode = -1, int CallFrameDestroyOpcode = -1); virtual ~TargetRegisterInfo(); public: enum { // Define some target independent constants /// NoRegister - This physical register is not a real target register. It /// is useful as a sentinal. NoRegister = 0, /// FirstVirtualRegister - This is the first register number that is /// considered to be a 'virtual' register, which is part of the SSA /// namespace. This must be the same for all targets, which means that each /// target is limited to 1024 registers. FirstVirtualRegister = 1024 }; /// isPhysicalRegister - Return true if the specified register number is in /// the physical register namespace. static bool isPhysicalRegister(unsigned Reg) { assert(Reg && "this is not a register!"); return Reg < FirstVirtualRegister; } /// isVirtualRegister - Return true if the specified register number is in /// the virtual register namespace. static bool isVirtualRegister(unsigned Reg) { assert(Reg && "this is not a register!"); return Reg >= FirstVirtualRegister; } /// getPhysicalRegisterRegClass - Returns the Register Class of a physical /// register of the given type. const TargetRegisterClass *getPhysicalRegisterRegClass(MVT::ValueType VT, unsigned Reg) const; /// getAllocatableSet - Returns a bitset indexed by register number /// indicating if a register is allocatable or not. If a register class is /// specified, returns the subset for the class. BitVector getAllocatableSet(MachineFunction &MF, const TargetRegisterClass *RC = NULL) const; const TargetRegisterDesc &operator[](unsigned RegNo) const { assert(RegNo < NumRegs && "Attempting to access record for invalid register number!"); return Desc[RegNo]; } /// Provide a get method, equivalent to [], but more useful if we have a /// pointer to this object. /// const TargetRegisterDesc &get(unsigned RegNo) const { return operator[](RegNo); } /// getAliasSet - Return the set of registers aliased by the specified /// register, or a null list of there are none. The list returned is zero /// terminated. /// const unsigned *getAliasSet(unsigned RegNo) const { return get(RegNo).AliasSet; } /// getSubRegisters - Return the set of registers that are sub-registers of /// the specified register, or a null list of there are none. The list /// returned is zero terminated. /// const unsigned *getSubRegisters(unsigned RegNo) const { return get(RegNo).SubRegs; } /// getImmediateSubRegisters - Return the set of registers that are immediate /// sub-registers of the specified register, or a null list of there are none. /// The list returned is zero terminated. /// const unsigned *getImmediateSubRegisters(unsigned RegNo) const { return get(RegNo).ImmSubRegs; } /// getSuperRegisters - Return the set of registers that are super-registers /// of the specified register, or a null list of there are none. The list /// returned is zero terminated. /// const unsigned *getSuperRegisters(unsigned RegNo) const { return get(RegNo).SuperRegs; } /// getName - Return the symbolic target specific name for the specified /// physical register. const char *getName(unsigned RegNo) const { return get(RegNo).Name; } /// getPrintableName - Return the human-readable symbolic target specific name /// for the specified physical register. const char *getPrintableName(unsigned RegNo) const { return get(RegNo).PrintableName; } /// getNumRegs - Return the number of registers this target has (useful for /// sizing arrays holding per register information) unsigned getNumRegs() const { return NumRegs; } /// areAliases - Returns true if the two registers alias each other, false /// otherwise bool areAliases(unsigned regA, unsigned regB) const { for (const unsigned *Alias = getAliasSet(regA); *Alias; ++Alias) if (*Alias == regB) return true; return false; } /// regsOverlap - Returns true if the two registers are equal or alias each /// other. The registers may be virtual register. bool regsOverlap(unsigned regA, unsigned regB) const { if (regA == regB) return true; if (isVirtualRegister(regA) || isVirtualRegister(regB)) return false; return areAliases(regA, regB); } /// isSubRegister - Returns true if regB is a sub-register of regA. /// bool isSubRegister(unsigned regA, unsigned regB) const { for (const unsigned *SR = getSubRegisters(regA); *SR; ++SR) if (*SR == regB) return true; return false; } /// isSuperRegister - Returns true if regB is a super-register of regA. /// bool isSuperRegister(unsigned regA, unsigned regB) const { for (const unsigned *SR = getSuperRegisters(regA); *SR; ++SR) if (*SR == regB) return true; return false; } /// getCalleeSavedRegs - Return a null-terminated list of all of the /// callee saved registers on this target. The register should be in the /// order of desired callee-save stack frame offset. The first register is /// closed to the incoming stack pointer if stack grows down, and vice versa. virtual const unsigned* getCalleeSavedRegs(const MachineFunction *MF = 0) const = 0; /// getCalleeSavedRegClasses - Return a null-terminated list of the preferred /// register classes to spill each callee saved register with. The order and /// length of this list match the getCalleeSaveRegs() list. virtual const TargetRegisterClass* const *getCalleeSavedRegClasses( const MachineFunction *MF) const =0; /// getReservedRegs - Returns a bitset indexed by physical register number /// indicating if a register is a special register that has particular uses /// and should be considered unavailable at all times, e.g. SP, RA. This is /// used by register scavenger to determine what registers are free. virtual BitVector getReservedRegs(const MachineFunction &MF) const = 0; /// getSubReg - Returns the physical register number of sub-register "Index" /// for physical register RegNo. virtual unsigned getSubReg(unsigned RegNo, unsigned Index) const = 0; //===--------------------------------------------------------------------===// // Register Class Information // /// Register class iterators /// regclass_iterator regclass_begin() const { return RegClassBegin; } regclass_iterator regclass_end() const { return RegClassEnd; } unsigned getNumRegClasses() const { return regclass_end()-regclass_begin(); } /// getRegClass - Returns the register class associated with the enumeration /// value. See class TargetOperandInfo. const TargetRegisterClass *getRegClass(unsigned i) const { assert(i <= getNumRegClasses() && "Register Class ID out of range"); return i ? RegClassBegin[i - 1] : NULL; } //===--------------------------------------------------------------------===// // Interfaces used by the register allocator and stack frame // manipulation passes to move data around between registers, // immediates and memory. FIXME: Move these to TargetInstrInfo.h. // /// getCrossCopyRegClass - Returns a legal register class to copy a register /// in the specified class to or from. Returns NULL if it is possible to copy /// between a two registers of the specified class. virtual const TargetRegisterClass * getCrossCopyRegClass(const TargetRegisterClass *RC) const { return NULL; } /// reMaterialize - Re-issue the specified 'original' instruction at the /// specific location targeting a new destination register. virtual void reMaterialize(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, unsigned DestReg, const MachineInstr *Orig) const = 0; /// targetHandlesStackFrameRounding - Returns true if the target is /// responsible for rounding up the stack frame (probably at emitPrologue /// time). virtual bool targetHandlesStackFrameRounding() const { return false; } /// requiresRegisterScavenging - returns true if the target requires (and can /// make use of) the register scavenger. virtual bool requiresRegisterScavenging(const MachineFunction &MF) const { return false; } /// hasFP - Return true if the specified function should have a dedicated /// frame pointer register. For most targets this is true only if the function /// has variable sized allocas or if frame pointer elimination is disabled. virtual bool hasFP(const MachineFunction &MF) const = 0; // hasReservedCallFrame - Under normal circumstances, when a frame pointer is // not required, we reserve argument space for call sites in the function // immediately on entry to the current function. This eliminates the need for // add/sub sp brackets around call sites. Returns true if the call frame is // included as part of the stack frame. virtual bool hasReservedCallFrame(MachineFunction &MF) const { return !hasFP(MF); } /// getCallFrameSetup/DestroyOpcode - These methods return the opcode of the /// frame setup/destroy instructions if they exist (-1 otherwise). Some /// targets use pseudo instructions in order to abstract away the difference /// between operating with a frame pointer and operating without, through the /// use of these two instructions. /// int getCallFrameSetupOpcode() const { return CallFrameSetupOpcode; } int getCallFrameDestroyOpcode() const { return CallFrameDestroyOpcode; } /// eliminateCallFramePseudoInstr - This method is called during prolog/epilog /// code insertion to eliminate call frame setup and destroy pseudo /// instructions (but only if the Target is using them). It is responsible /// for eliminating these instructions, replacing them with concrete /// instructions. This method need only be implemented if using call frame /// setup/destroy pseudo instructions. /// virtual void eliminateCallFramePseudoInstr(MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator MI) const { assert(getCallFrameSetupOpcode()== -1 && getCallFrameDestroyOpcode()== -1 && "eliminateCallFramePseudoInstr must be implemented if using" " call frame setup/destroy pseudo instructions!"); assert(0 && "Call Frame Pseudo Instructions do not exist on this target!"); } /// processFunctionBeforeCalleeSavedScan - This method is called immediately /// before PrologEpilogInserter scans the physical registers used to determine /// what callee saved registers should be spilled. This method is optional. virtual void processFunctionBeforeCalleeSavedScan(MachineFunction &MF, RegScavenger *RS = NULL) const { } /// processFunctionBeforeFrameFinalized - This method is called immediately /// before the specified functions frame layout (MF.getFrameInfo()) is /// finalized. Once the frame is finalized, MO_FrameIndex operands are /// replaced with direct constants. This method is optional. /// virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF) const { } /// eliminateFrameIndex - This method must be overriden to eliminate abstract /// frame indices from instructions which may use them. The instruction /// referenced by the iterator contains an MO_FrameIndex operand which must be /// eliminated by this method. This method may modify or replace the /// specified instruction, as long as it keeps the iterator pointing the the /// finished product. SPAdj is the SP adjustment due to call frame setup /// instruction. The return value is the number of instructions added to /// (negative if removed from) the basic block. /// virtual void eliminateFrameIndex(MachineBasicBlock::iterator MI, int SPAdj, RegScavenger *RS=NULL) const = 0; /// emitProlog/emitEpilog - These methods insert prolog and epilog code into /// the function. The return value is the number of instructions /// added to (negative if removed from) the basic block (entry for prologue). /// virtual void emitPrologue(MachineFunction &MF) const = 0; virtual void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const = 0; //===--------------------------------------------------------------------===// /// Debug information queries. /// getDwarfRegNum - Map a target register to an equivalent dwarf register /// number. Returns -1 if there is no equivalent value. The second /// parameter allows targets to use different numberings for EH info and /// deubgging info. virtual int getDwarfRegNum(unsigned RegNum, bool isEH) const = 0; /// getFrameRegister - This method should return the register used as a base /// for values allocated in the current stack frame. virtual unsigned getFrameRegister(MachineFunction &MF) const = 0; /// getFrameIndexOffset - Returns the displacement from the frame register to /// the stack frame of the specified index. virtual int getFrameIndexOffset(MachineFunction &MF, int FI) const; /// getRARegister - This method should return the register where the return /// address can be found. virtual unsigned getRARegister() const = 0; /// getInitialFrameState - Returns a list of machine moves that are assumed /// on entry to all functions. Note that LabelID is ignored (assumed to be /// the beginning of the function.) virtual void getInitialFrameState(std::vector &Moves) const; }; // This is useful when building IndexedMaps keyed on virtual registers struct VirtReg2IndexFunctor : std::unary_function { unsigned operator()(unsigned Reg) const { return Reg - TargetRegisterInfo::FirstVirtualRegister; } }; } // End llvm namespace #endif