//===-- TransformInternals.h - Shared functions for Transforms ---*- C++ -*--=// // // This header file declares shared functions used by the different components // of the Transforms library. // //===----------------------------------------------------------------------===// #ifndef TRANSFORM_INTERNALS_H #define TRANSFORM_INTERNALS_H #include "llvm/BasicBlock.h" #include "llvm/Instruction.h" #include "llvm/Target/TargetData.h" #include "llvm/DerivedTypes.h" #include "llvm/ConstantVals.h" #include #include // TargetData Hack: Eventually we will have annotations given to us by the // backend so that we know stuff about type size and alignments. For now // though, just use this, because it happens to match the model that GCC uses. // // FIXME: This should use annotations // extern const TargetData TD; static inline int getConstantValue(const ConstantInt *CPI) { if (const ConstantSInt *CSI = dyn_cast(CPI)) return (int)CSI->getValue(); return (int)cast(CPI)->getValue(); } // getPointedToComposite - If the argument is a pointer type, and the pointed to // value is a composite type, return the composite type, else return null. // static inline const CompositeType *getPointedToComposite(const Type *Ty) { const PointerType *PT = dyn_cast(Ty); return PT ? dyn_cast(PT->getElementType()) : 0; } // ReplaceInstWithValue - Replace all uses of an instruction (specified by BI) // with a value, then remove and delete the original instruction. // void ReplaceInstWithValue(BasicBlock::InstListType &BIL, BasicBlock::iterator &BI, Value *V); // ReplaceInstWithInst - Replace the instruction specified by BI with the // instruction specified by I. The original instruction is deleted and BI is // updated to point to the new instruction. // void ReplaceInstWithInst(BasicBlock::InstListType &BIL, BasicBlock::iterator &BI, Instruction *I); void ReplaceInstWithInst(Instruction *From, Instruction *To); // InsertInstBeforeInst - Insert 'NewInst' into the basic block that 'Existing' // is already in, and put it right before 'Existing'. This instruction should // only be used when there is no iterator to Existing already around. The // returned iterator points to the new instruction. // BasicBlock::iterator InsertInstBeforeInst(Instruction *NewInst, Instruction *Existing); // ConvertableToGEP - This function returns true if the specified value V is // a valid index into a pointer of type Ty. If it is valid, Idx is filled in // with the values that would be appropriate to make this a getelementptr // instruction. The type returned is the root type that the GEP would point // to if it were synthesized with this operands. // // If BI is nonnull, cast instructions are inserted as appropriate for the // arguments of the getelementptr. // const Type *ConvertableToGEP(const Type *Ty, Value *V, std::vector &Indices, BasicBlock::iterator *BI = 0); // ------------- Expression Conversion --------------------- typedef std::map ValueTypeCache; struct ValueMapCache { // Operands mapped - Contains an entry if the first value (the user) has had // the second value (the operand) mapped already. // std::set OperandsMapped; // Expression Map - Contains an entry from the old value to the new value of // an expression that has been converted over. // std::map ExprMap; typedef std::map ExprMapTy; }; bool ExpressionConvertableToType(Value *V, const Type *Ty, ValueTypeCache &Map); Value *ConvertExpressionToType(Value *V, const Type *Ty, ValueMapCache &VMC); // ValueConvertableToType - Return true if it is possible bool ValueConvertableToType(Value *V, const Type *Ty, ValueTypeCache &ConvertedTypes); void ConvertValueToNewType(Value *V, Value *NewVal, ValueMapCache &VMC); //===----------------------------------------------------------------------===// // ValueHandle Class - Smart pointer that occupies a slot on the users USE list // that prevents it from being destroyed. This "looks" like an Instruction // with Opcode UserOp1. // class ValueHandle : public Instruction { ValueHandle(const ValueHandle &); // DO NOT IMPLEMENT ValueMapCache &Cache; public: ValueHandle(ValueMapCache &VMC, Value *V); ~ValueHandle(); virtual Instruction *clone() const { abort(); return 0; } virtual const char *getOpcodeName() const { return "ValueHandle"; } // Methods for support type inquiry through isa, cast, and dyn_cast: static inline bool classof(const ValueHandle *) { return true; } static inline bool classof(const Instruction *I) { return (I->getOpcode() == Instruction::UserOp1); } static inline bool classof(const Value *V) { return isa(V) && classof(cast(V)); } }; // getStructOffsetType - Return a vector of offsets that are to be used to index // into the specified struct type to get as close as possible to index as we // can. Note that it is possible that we cannot get exactly to Offset, in which // case we update offset to be the offset we actually obtained. The resultant // leaf type is returned. // // If StopEarly is set to true (the default), the first object with the // specified type is returned, even if it is a struct type itself. In this // case, this routine will not drill down to the leaf type. Set StopEarly to // false if you want a leaf // const Type *getStructOffsetType(const Type *Ty, unsigned &Offset, std::vector &Offsets, bool StopEarly = true); #endif