//===- MachineScheduler.cpp - Machine Instruction Scheduler ---------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // MachineScheduler schedules machine instructions after phi elimination. It // preserves LiveIntervals so it can be invoked before register allocation. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "misched" #include "llvm/CodeGen/LiveIntervalAnalysis.h" #include "llvm/CodeGen/MachineScheduler.h" #include "llvm/CodeGen/Passes.h" #include "llvm/CodeGen/ScheduleDAGInstrs.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/raw_ostream.h" #include "llvm/ADT/OwningPtr.h" #include "llvm/ADT/PriorityQueue.h" #include using namespace llvm; static cl::opt ForceTopDown("misched-topdown", cl::Hidden, cl::desc("Force top-down list scheduling")); static cl::opt ForceBottomUp("misched-bottomup", cl::Hidden, cl::desc("Force bottom-up list scheduling")); #ifndef NDEBUG static cl::opt ViewMISchedDAGs("view-misched-dags", cl::Hidden, cl::desc("Pop up a window to show MISched dags after they are processed")); static cl::opt MISchedCutoff("misched-cutoff", cl::Hidden, cl::desc("Stop scheduling after N instructions"), cl::init(~0U)); #else static bool ViewMISchedDAGs = false; #endif // NDEBUG //===----------------------------------------------------------------------===// // Machine Instruction Scheduling Pass and Registry //===----------------------------------------------------------------------===// namespace { /// MachineScheduler runs after coalescing and before register allocation. class MachineScheduler : public MachineSchedContext, public MachineFunctionPass { public: MachineScheduler(); virtual void getAnalysisUsage(AnalysisUsage &AU) const; virtual void releaseMemory() {} virtual bool runOnMachineFunction(MachineFunction&); virtual void print(raw_ostream &O, const Module* = 0) const; static char ID; // Class identification, replacement for typeinfo }; } // namespace char MachineScheduler::ID = 0; char &llvm::MachineSchedulerID = MachineScheduler::ID; INITIALIZE_PASS_BEGIN(MachineScheduler, "misched", "Machine Instruction Scheduler", false, false) INITIALIZE_AG_DEPENDENCY(AliasAnalysis) INITIALIZE_PASS_DEPENDENCY(SlotIndexes) INITIALIZE_PASS_DEPENDENCY(LiveIntervals) INITIALIZE_PASS_END(MachineScheduler, "misched", "Machine Instruction Scheduler", false, false) MachineScheduler::MachineScheduler() : MachineFunctionPass(ID) { initializeMachineSchedulerPass(*PassRegistry::getPassRegistry()); } void MachineScheduler::getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); AU.addRequiredID(MachineDominatorsID); AU.addRequired(); AU.addRequired(); AU.addRequired(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addPreserved(); MachineFunctionPass::getAnalysisUsage(AU); } MachinePassRegistry MachineSchedRegistry::Registry; /// A dummy default scheduler factory indicates whether the scheduler /// is overridden on the command line. static ScheduleDAGInstrs *useDefaultMachineSched(MachineSchedContext *C) { return 0; } /// MachineSchedOpt allows command line selection of the scheduler. static cl::opt > MachineSchedOpt("misched", cl::init(&useDefaultMachineSched), cl::Hidden, cl::desc("Machine instruction scheduler to use")); static MachineSchedRegistry DefaultSchedRegistry("default", "Use the target's default scheduler choice.", useDefaultMachineSched); /// Forward declare the standard machine scheduler. This will be used as the /// default scheduler if the target does not set a default. static ScheduleDAGInstrs *createConvergingSched(MachineSchedContext *C); /// Top-level MachineScheduler pass driver. /// /// Visit blocks in function order. Divide each block into scheduling regions /// and visit them bottom-up. Visiting regions bottom-up is not required, but is /// consistent with the DAG builder, which traverses the interior of the /// scheduling regions bottom-up. /// /// This design avoids exposing scheduling boundaries to the DAG builder, /// simplifying the DAG builder's support for "special" target instructions. /// At the same time the design allows target schedulers to operate across /// scheduling boundaries, for example to bundle the boudary instructions /// without reordering them. This creates complexity, because the target /// scheduler must update the RegionBegin and RegionEnd positions cached by /// ScheduleDAGInstrs whenever adding or removing instructions. A much simpler /// design would be to split blocks at scheduling boundaries, but LLVM has a /// general bias against block splitting purely for implementation simplicity. bool MachineScheduler::runOnMachineFunction(MachineFunction &mf) { // Initialize the context of the pass. MF = &mf; MLI = &getAnalysis(); MDT = &getAnalysis(); PassConfig = &getAnalysis(); AA = &getAnalysis(); LIS = &getAnalysis(); const TargetInstrInfo *TII = MF->getTarget().getInstrInfo(); // Select the scheduler, or set the default. MachineSchedRegistry::ScheduleDAGCtor Ctor = MachineSchedOpt; if (Ctor == useDefaultMachineSched) { // Get the default scheduler set by the target. Ctor = MachineSchedRegistry::getDefault(); if (!Ctor) { Ctor = createConvergingSched; MachineSchedRegistry::setDefault(Ctor); } } // Instantiate the selected scheduler. OwningPtr Scheduler(Ctor(this)); // Visit all machine basic blocks. for (MachineFunction::iterator MBB = MF->begin(), MBBEnd = MF->end(); MBB != MBBEnd; ++MBB) { Scheduler->startBlock(MBB); // Break the block into scheduling regions [I, RegionEnd), and schedule each // region as soon as it is discovered. RegionEnd points the the scheduling // boundary at the bottom of the region. The DAG does not include RegionEnd, // but the region does (i.e. the next RegionEnd is above the previous // RegionBegin). If the current block has no terminator then RegionEnd == // MBB->end() for the bottom region. // // The Scheduler may insert instructions during either schedule() or // exitRegion(), even for empty regions. So the local iterators 'I' and // 'RegionEnd' are invalid across these calls. unsigned RemainingCount = MBB->size(); for(MachineBasicBlock::iterator RegionEnd = MBB->end(); RegionEnd != MBB->begin(); RegionEnd = Scheduler->begin()) { // Avoid decrementing RegionEnd for blocks with no terminator. if (RegionEnd != MBB->end() || TII->isSchedulingBoundary(llvm::prior(RegionEnd), MBB, *MF)) { --RegionEnd; // Count the boundary instruction. --RemainingCount; } // The next region starts above the previous region. Look backward in the // instruction stream until we find the nearest boundary. MachineBasicBlock::iterator I = RegionEnd; for(;I != MBB->begin(); --I, --RemainingCount) { if (TII->isSchedulingBoundary(llvm::prior(I), MBB, *MF)) break; } // Notify the scheduler of the region, even if we may skip scheduling // it. Perhaps it still needs to be bundled. Scheduler->enterRegion(MBB, I, RegionEnd, RemainingCount); // Skip empty scheduling regions (0 or 1 schedulable instructions). if (I == RegionEnd || I == llvm::prior(RegionEnd)) { // Close the current region. Bundle the terminator if needed. // This invalidates 'RegionEnd' and 'I'. Scheduler->exitRegion(); continue; } DEBUG(dbgs() << "MachineScheduling " << MF->getFunction()->getName() << ":BB#" << MBB->getNumber() << "\n From: " << *I << " To: "; if (RegionEnd != MBB->end()) dbgs() << *RegionEnd; else dbgs() << "End"; dbgs() << " Remaining: " << RemainingCount << "\n"); // Schedule a region: possibly reorder instructions. // This invalidates 'RegionEnd' and 'I'. Scheduler->schedule(); // Close the current region. Scheduler->exitRegion(); // Scheduling has invalidated the current iterator 'I'. Ask the // scheduler for the top of it's scheduled region. RegionEnd = Scheduler->begin(); } assert(RemainingCount == 0 && "Instruction count mismatch!"); Scheduler->finishBlock(); } return true; } void MachineScheduler::print(raw_ostream &O, const Module* m) const { // unimplemented } //===----------------------------------------------------------------------===// // MachineSchedStrategy - Interface to a machine scheduling algorithm. //===----------------------------------------------------------------------===// namespace { class ScheduleDAGMI; /// MachineSchedStrategy - Interface used by ScheduleDAGMI to drive the selected /// scheduling algorithm. /// /// If this works well and targets wish to reuse ScheduleDAGMI, we may expose it /// in ScheduleDAGInstrs.h class MachineSchedStrategy { public: virtual ~MachineSchedStrategy() {} /// Initialize the strategy after building the DAG for a new region. virtual void initialize(ScheduleDAGMI *DAG) = 0; /// Pick the next node to schedule, or return NULL. Set IsTopNode to true to /// schedule the node at the top of the unscheduled region. Otherwise it will /// be scheduled at the bottom. virtual SUnit *pickNode(bool &IsTopNode) = 0; /// When all predecessor dependencies have been resolved, free this node for /// top-down scheduling. virtual void releaseTopNode(SUnit *SU) = 0; /// When all successor dependencies have been resolved, free this node for /// bottom-up scheduling. virtual void releaseBottomNode(SUnit *SU) = 0; }; } // namespace //===----------------------------------------------------------------------===// // ScheduleDAGMI - Base class for MachineInstr scheduling with LiveIntervals // preservation. //===----------------------------------------------------------------------===// namespace { /// ScheduleDAGMI is an implementation of ScheduleDAGInstrs that schedules /// machine instructions while updating LiveIntervals. class ScheduleDAGMI : public ScheduleDAGInstrs { AliasAnalysis *AA; MachineSchedStrategy *SchedImpl; /// The top of the unscheduled zone. MachineBasicBlock::iterator CurrentTop; /// The bottom of the unscheduled zone. MachineBasicBlock::iterator CurrentBottom; /// The number of instructions scheduled so far. Used to cut off the /// scheduler at the point determined by misched-cutoff. unsigned NumInstrsScheduled; public: ScheduleDAGMI(MachineSchedContext *C, MachineSchedStrategy *S): ScheduleDAGInstrs(*C->MF, *C->MLI, *C->MDT, /*IsPostRA=*/false, C->LIS), AA(C->AA), SchedImpl(S), CurrentTop(), CurrentBottom(), NumInstrsScheduled(0) {} ~ScheduleDAGMI() { delete SchedImpl; } MachineBasicBlock::iterator top() const { return CurrentTop; } MachineBasicBlock::iterator bottom() const { return CurrentBottom; } /// Implement ScheduleDAGInstrs interface. void schedule(); protected: void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos); bool checkSchedLimit(); void releaseSucc(SUnit *SU, SDep *SuccEdge); void releaseSuccessors(SUnit *SU); void releasePred(SUnit *SU, SDep *PredEdge); void releasePredecessors(SUnit *SU); }; } // namespace /// ReleaseSucc - Decrement the NumPredsLeft count of a successor. When /// NumPredsLeft reaches zero, release the successor node. void ScheduleDAGMI::releaseSucc(SUnit *SU, SDep *SuccEdge) { SUnit *SuccSU = SuccEdge->getSUnit(); #ifndef NDEBUG if (SuccSU->NumPredsLeft == 0) { dbgs() << "*** Scheduling failed! ***\n"; SuccSU->dump(this); dbgs() << " has been released too many times!\n"; llvm_unreachable(0); } #endif --SuccSU->NumPredsLeft; if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU) SchedImpl->releaseTopNode(SuccSU); } /// releaseSuccessors - Call releaseSucc on each of SU's successors. void ScheduleDAGMI::releaseSuccessors(SUnit *SU) { for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); I != E; ++I) { releaseSucc(SU, &*I); } } /// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. When /// NumSuccsLeft reaches zero, release the predecessor node. void ScheduleDAGMI::releasePred(SUnit *SU, SDep *PredEdge) { SUnit *PredSU = PredEdge->getSUnit(); #ifndef NDEBUG if (PredSU->NumSuccsLeft == 0) { dbgs() << "*** Scheduling failed! ***\n"; PredSU->dump(this); dbgs() << " has been released too many times!\n"; llvm_unreachable(0); } #endif --PredSU->NumSuccsLeft; if (PredSU->NumSuccsLeft == 0 && PredSU != &EntrySU) SchedImpl->releaseBottomNode(PredSU); } /// releasePredecessors - Call releasePred on each of SU's predecessors. void ScheduleDAGMI::releasePredecessors(SUnit *SU) { for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); I != E; ++I) { releasePred(SU, &*I); } } void ScheduleDAGMI::moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos) { // Fix RegionBegin if the first instruction moves down. if (&*RegionBegin == MI) RegionBegin = llvm::next(RegionBegin); BB->splice(InsertPos, BB, MI); LIS->handleMove(MI); // Fix RegionBegin if another instruction moves above the first instruction. if (RegionBegin == InsertPos) RegionBegin = MI; } bool ScheduleDAGMI::checkSchedLimit() { #ifndef NDEBUG if (NumInstrsScheduled == MISchedCutoff && MISchedCutoff != ~0U) { CurrentTop = CurrentBottom; return false; } ++NumInstrsScheduled; #endif return true; } /// schedule - Called back from MachineScheduler::runOnMachineFunction /// after setting up the current scheduling region. void ScheduleDAGMI::schedule() { buildSchedGraph(AA); DEBUG(dbgs() << "********** MI Scheduling **********\n"); DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su) SUnits[su].dumpAll(this)); if (ViewMISchedDAGs) viewGraph(); SchedImpl->initialize(this); // Release edges from the special Entry node or to the special Exit node. releaseSuccessors(&EntrySU); releasePredecessors(&ExitSU); // Release all DAG roots for scheduling. for (std::vector::iterator I = SUnits.begin(), E = SUnits.end(); I != E; ++I) { // A SUnit is ready to top schedule if it has no predecessors. if (I->Preds.empty()) SchedImpl->releaseTopNode(&(*I)); // A SUnit is ready to bottom schedule if it has no successors. if (I->Succs.empty()) SchedImpl->releaseBottomNode(&(*I)); } CurrentTop = RegionBegin; CurrentBottom = RegionEnd; bool IsTopNode = false; while (SUnit *SU = SchedImpl->pickNode(IsTopNode)) { DEBUG(dbgs() << "*** " << (IsTopNode ? "Top" : "Bottom") << " Scheduling Instruction:\n"; SU->dump(this)); if (!checkSchedLimit()) break; // Move the instruction to its new location in the instruction stream. MachineInstr *MI = SU->getInstr(); if (IsTopNode) { assert(SU->isTopReady() && "node still has unscheduled dependencies"); if (&*CurrentTop == MI) ++CurrentTop; else moveInstruction(MI, CurrentTop); // Release dependent instructions for scheduling. releaseSuccessors(SU); } else { assert(SU->isBottomReady() && "node still has unscheduled dependencies"); if (&*llvm::prior(CurrentBottom) == MI) --CurrentBottom; else { if (&*CurrentTop == MI) CurrentTop = llvm::next(CurrentTop); moveInstruction(MI, CurrentBottom); CurrentBottom = MI; } // Release dependent instructions for scheduling. releasePredecessors(SU); } SU->isScheduled = true; } assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone."); } //===----------------------------------------------------------------------===// // ConvergingScheduler - Implementation of the standard MachineSchedStrategy. //===----------------------------------------------------------------------===// namespace { /// ConvergingScheduler shrinks the unscheduled zone using heuristics to balance /// the schedule. class ConvergingScheduler : public MachineSchedStrategy { ScheduleDAGMI *DAG; unsigned NumTopReady; unsigned NumBottomReady; public: virtual void initialize(ScheduleDAGMI *dag) { DAG = dag; assert((!ForceTopDown || !ForceBottomUp) && "-misched-topdown incompatible with -misched-bottomup"); } virtual SUnit *pickNode(bool &IsTopNode) { if (DAG->top() == DAG->bottom()) return NULL; // As an initial placeholder heuristic, schedule in the direction that has // the fewest choices. SUnit *SU; if (ForceTopDown || (!ForceBottomUp && NumTopReady <= NumBottomReady)) { SU = DAG->getSUnit(DAG->top()); IsTopNode = true; } else { SU = DAG->getSUnit(llvm::prior(DAG->bottom())); IsTopNode = false; } if (SU->isTopReady()) { assert(NumTopReady > 0 && "bad ready count"); --NumTopReady; } if (SU->isBottomReady()) { assert(NumBottomReady > 0 && "bad ready count"); --NumBottomReady; } return SU; } virtual void releaseTopNode(SUnit *SU) { ++NumTopReady; } virtual void releaseBottomNode(SUnit *SU) { ++NumBottomReady; } }; } // namespace /// Create the standard converging machine scheduler. This will be used as the /// default scheduler if the target does not set a default. static ScheduleDAGInstrs *createConvergingSched(MachineSchedContext *C) { assert((!ForceTopDown || !ForceBottomUp) && "-misched-topdown incompatible with -misched-bottomup"); return new ScheduleDAGMI(C, new ConvergingScheduler()); } static MachineSchedRegistry ConvergingSchedRegistry("converge", "Standard converging scheduler.", createConvergingSched); //===----------------------------------------------------------------------===// // Machine Instruction Shuffler for Correctness Testing //===----------------------------------------------------------------------===// #ifndef NDEBUG namespace { /// Apply a less-than relation on the node order, which corresponds to the /// instruction order prior to scheduling. IsReverse implements greater-than. template struct SUnitOrder { bool operator()(SUnit *A, SUnit *B) const { if (IsReverse) return A->NodeNum > B->NodeNum; else return A->NodeNum < B->NodeNum; } }; /// Reorder instructions as much as possible. class InstructionShuffler : public MachineSchedStrategy { bool IsAlternating; bool IsTopDown; // Using a less-than relation (SUnitOrder) for the TopQ priority // gives nodes with a higher number higher priority causing the latest // instructions to be scheduled first. PriorityQueue, SUnitOrder > TopQ; // When scheduling bottom-up, use greater-than as the queue priority. PriorityQueue, SUnitOrder > BottomQ; public: InstructionShuffler(bool alternate, bool topdown) : IsAlternating(alternate), IsTopDown(topdown) {} virtual void initialize(ScheduleDAGMI *) { TopQ.clear(); BottomQ.clear(); } /// Implement MachineSchedStrategy interface. /// ----------------------------------------- virtual SUnit *pickNode(bool &IsTopNode) { SUnit *SU; if (IsTopDown) { do { if (TopQ.empty()) return NULL; SU = TopQ.top(); TopQ.pop(); } while (SU->isScheduled); IsTopNode = true; } else { do { if (BottomQ.empty()) return NULL; SU = BottomQ.top(); BottomQ.pop(); } while (SU->isScheduled); IsTopNode = false; } if (IsAlternating) IsTopDown = !IsTopDown; return SU; } virtual void releaseTopNode(SUnit *SU) { TopQ.push(SU); } virtual void releaseBottomNode(SUnit *SU) { BottomQ.push(SU); } }; } // namespace static ScheduleDAGInstrs *createInstructionShuffler(MachineSchedContext *C) { bool Alternate = !ForceTopDown && !ForceBottomUp; bool TopDown = !ForceBottomUp; assert((TopDown || !ForceTopDown) && "-misched-topdown incompatible with -misched-bottomup"); return new ScheduleDAGMI(C, new InstructionShuffler(Alternate, TopDown)); } static MachineSchedRegistry ShufflerRegistry( "shuffle", "Shuffle machine instructions alternating directions", createInstructionShuffler); #endif // !NDEBUG