//===- AliasSetTracker.cpp - Alias Sets Tracker implementation-------------===// // // This file implements the AliasSetTracker and AliasSet classes. // //===----------------------------------------------------------------------===// #include "llvm/Analysis/AliasSetTracker.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/iMemory.h" #include "llvm/iOther.h" #include "llvm/iTerminators.h" /// updateAccessTypes - Depending on what type of accesses are in this set, /// decide whether the set contains just references, just modifications, or a /// mix. /// void AliasSet::updateAccessType() { if (!Calls.empty() || !Invokes.empty()) { AccessTy = ModRef; } else if (!Loads.empty()) { if (Stores.empty()) AccessTy = Refs; else AccessTy = ModRef; } else { AccessTy = Mods; } } /// mergeSetIn - Merge the specified alias set into this alias set... /// void AliasSet::mergeSetIn(const AliasSet &AS) { // Merge instruction sets... Loads.insert( Loads.end(), AS.Loads.begin() , AS.Loads.end()); Stores.insert( Stores.end(), AS.Stores.begin() , AS.Stores.end()); Calls.insert( Calls.end(), AS.Calls.begin() , AS.Calls.end()); Invokes.insert(Invokes.end(), AS.Invokes.begin(), AS.Invokes.end()); // Update the alias and access types of this set... if (AS.getAliasType() == MayAlias) AliasTy = MayAlias; updateAccessType(); } /// pointerAliasesSet - Return true if the specified pointer "may" (or must) /// alias one of the members in the set. /// bool AliasSet::pointerAliasesSet(const Value *Ptr, AliasAnalysis &AA) const { if (!Calls.empty() || !Invokes.empty()) return true; for (unsigned i = 0, e = Loads.size(); i != e; ++i) if (AA.alias(Ptr, Loads[i]->getOperand(0))) return true; for (unsigned i = 0, e = Stores.size(); i != e; ++i) if (AA.alias(Ptr, Stores[i]->getOperand(1))) return true; return false; } /// getSomePointer - This method may only be called when the AliasType of the /// set is MustAlias. This is used to return any old pointer (which must alias /// all other pointers in the set) so that the caller can decide whether to turn /// this set into a may alias set or not. /// Value *AliasSet::getSomePointer() const { assert(getAliasType() == MustAlias && "Cannot call getSomePointer on a 'MayAlias' set!"); assert(Calls.empty() && Invokes.empty() && "Call/invokes mean may alias!"); if (!Loads.empty()) return Loads[0]->getOperand(0); assert(!Stores.empty() && "There are no instructions in this set!"); return Stores[0]->getOperand(1); } /// findAliasSetForPointer - Given a pointer, find the one alias set to put the /// instruction referring to the pointer into. If there are multiple alias sets /// that may alias the pointer, merge them together and return the unified set. /// AliasSet *AliasSetTracker::findAliasSetForPointer(const Value *Ptr) { AliasSet *FoundSet = 0; for (unsigned i = 0; i != AliasSets.size(); ++i) { if (AliasSets[i].pointerAliasesSet(Ptr, AA)) { if (FoundSet == 0) { // If this is the first alias set ptr can go into... FoundSet = &AliasSets[i]; // Remember it. } else { // Otherwise, we must merge the sets... FoundSet->mergeSetIn(AliasSets[i]); // Merge in contents... AliasSets.erase(AliasSets.begin()+i); // Remove the set... --i; // Don't skip the next set } } } return FoundSet; } void AliasSetTracker::add(LoadInst *LI) { Value *Pointer = LI->getOperand(0); // Check to see if the loaded pointer aliases any sets... AliasSet *AS = findAliasSetForPointer(Pointer); if (AS) { AS->Loads.push_back(LI); // Check to see if we need to change this into a MayAlias set now... if (AS->getAliasType() == AliasSet::MustAlias) if (AA.alias(AS->getSomePointer(), Pointer) != AliasAnalysis::MustAlias) AS->AliasTy = AliasSet::MayAlias; AS->updateAccessType(); } else { // Otherwise create a new alias set to hold the load... AliasSets.push_back(AliasSet()); AliasSets.back().Loads.push_back(LI); AliasSets.back().AccessTy = AliasSet::Refs; } } void AliasSetTracker::add(StoreInst *SI) { Value *Pointer = SI->getOperand(1); // Check to see if the loaded pointer aliases any sets... AliasSet *AS = findAliasSetForPointer(Pointer); if (AS) { AS->Stores.push_back(SI); // Check to see if we need to change this into a MayAlias set now... if (AS->getAliasType() == AliasSet::MustAlias) if (AA.alias(AS->getSomePointer(), Pointer) != AliasAnalysis::MustAlias) AS->AliasTy = AliasSet::MayAlias; AS->updateAccessType(); } else { // Otherwise create a new alias set to hold the load... AliasSets.push_back(AliasSet()); AliasSets.back().Stores.push_back(SI); AliasSets.back().AccessTy = AliasSet::Mods; } } void AliasSetTracker::mergeAllSets() { if (AliasSets.size() < 2) return; // Noop // Merge all of the sets into set #0 for (unsigned i = 1, e = AliasSets.size(); i != e; ++i) AliasSets[0].mergeSetIn(AliasSets[i]); // Delete extraneous sets... AliasSets.erase(AliasSets.begin()+1, AliasSets.end()); } void AliasSetTracker::add(CallInst *CI) { if (!AliasSets.empty()) { mergeAllSets(); } else { AliasSets.push_back(AliasSet()); } AliasSets[0].AccessTy = AliasSet::ModRef; AliasSets[0].AliasTy = AliasSet::MayAlias; AliasSets[0].Calls.push_back(CI); } void AliasSetTracker::add(InvokeInst *II) { if (!AliasSets.empty()) { mergeAllSets(); } else { AliasSets.push_back(AliasSet()); } AliasSets[0].AccessTy = AliasSet::ModRef; AliasSets[0].AliasTy = AliasSet::MayAlias; AliasSets[0].Invokes.push_back(II); }