//===-- llvm/CodeGen/LiveVariables.h - Live Variable Analysis ---*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the LiveVariables analysis pass. For each machine // instruction in the function, this pass calculates the set of registers that // are immediately dead after the instruction (i.e., the instruction calculates // the value, but it is never used) and the set of registers that are used by // the instruction, but are never used after the instruction (i.e., they are // killed). // // This class computes live variables using a sparse implementation based on // the machine code SSA form. This class computes live variable information for // each virtual and _register allocatable_ physical register in a function. It // uses the dominance properties of SSA form to efficiently compute live // variables for virtual registers, and assumes that physical registers are only // live within a single basic block (allowing it to do a single local analysis // to resolve physical register lifetimes in each basic block). If a physical // register is not register allocatable, it is not tracked. This is useful for // things like the stack pointer and condition codes. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_LIVEVARIABLES_H #define LLVM_CODEGEN_LIVEVARIABLES_H #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/ADT/BitVector.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/SmallSet.h" #include "llvm/ADT/SmallVector.h" namespace llvm { class MachineRegisterInfo; class TargetRegisterInfo; class LiveVariables : public MachineFunctionPass { public: static char ID; // Pass identification, replacement for typeid LiveVariables() : MachineFunctionPass(&ID) {} /// VarInfo - This represents the regions where a virtual register is live in /// the program. We represent this with three different pieces of /// information: the instruction that uniquely defines the value, the set of /// blocks the instruction is live into and live out of, and the set of /// non-phi instructions that are the last users of the value. /// /// In the common case where a value is defined and killed in the same block, /// There is one killing instruction, and AliveBlocks is empty. /// /// Otherwise, the value is live out of the block. If the value is live /// across any blocks, these blocks are listed in AliveBlocks. Blocks where /// the liveness range ends are not included in AliveBlocks, instead being /// captured by the Kills set. In these blocks, the value is live into the /// block (unless the value is defined and killed in the same block) and lives /// until the specified instruction. Note that there cannot ever be a value /// whose Kills set contains two instructions from the same basic block. /// /// PHI nodes complicate things a bit. If a PHI node is the last user of a /// value in one of its predecessor blocks, it is not listed in the kills set, /// but does include the predecessor block in the AliveBlocks set (unless that /// block also defines the value). This leads to the (perfectly sensical) /// situation where a value is defined in a block, and the last use is a phi /// node in the successor. In this case, AliveBlocks is empty (the value is /// not live across any blocks) and Kills is empty (phi nodes are not /// included). This is sensical because the value must be live to the end of /// the block, but is not live in any successor blocks. struct VarInfo { /// AliveBlocks - Set of blocks of which this value is alive completely /// through. This is a bit set which uses the basic block number as an /// index. /// BitVector AliveBlocks; /// UsedBlocks - Set of blocks of which this value is actually used. This /// is a bit set which uses the basic block number as an index. BitVector UsedBlocks; /// NumUses - Number of uses of this register across the entire function. /// unsigned NumUses; /// Kills - List of MachineInstruction's which are the last use of this /// virtual register (kill it) in their basic block. /// std::vector Kills; VarInfo() : NumUses(0) {} /// removeKill - Delete a kill corresponding to the specified /// machine instruction. Returns true if there was a kill /// corresponding to this instruction, false otherwise. bool removeKill(MachineInstr *MI) { std::vector::iterator I = std::find(Kills.begin(), Kills.end(), MI); if (I == Kills.end()) return false; Kills.erase(I); return true; } void dump() const; }; private: /// VirtRegInfo - This list is a mapping from virtual register number to /// variable information. FirstVirtualRegister is subtracted from the virtual /// register number before indexing into this list. /// std::vector VirtRegInfo; /// ReservedRegisters - This vector keeps track of which registers /// are reserved register which are not allocatable by the target machine. /// We can not track liveness for values that are in this set. /// BitVector ReservedRegisters; private: // Intermediate data structures MachineFunction *MF; MachineRegisterInfo* MRI; const TargetRegisterInfo *TRI; // PhysRegInfo - Keep track of which instruction was the last def of a // physical register. This is a purely local property, because all physical // register references are presumed dead across basic blocks. MachineInstr **PhysRegDef; // PhysRegInfo - Keep track of which instruction was the last use of a // physical register. This is a purely local property, because all physical // register references are presumed dead across basic blocks. MachineInstr **PhysRegUse; SmallVector *PHIVarInfo; // DistanceMap - Keep track the distance of a MI from the start of the // current basic block. DenseMap DistanceMap; /// HandlePhysRegKill - Add kills of Reg and its sub-registers to the /// uses. Pay special attention to the sub-register uses which may come below /// the last use of the whole register. bool HandlePhysRegKill(unsigned Reg); void HandlePhysRegUse(unsigned Reg, MachineInstr *MI); void HandlePhysRegDef(unsigned Reg, MachineInstr *MI); /// FindLastPartialDef - Return the last partial def of the specified register. /// Also returns the sub-register that's defined. MachineInstr *FindLastPartialDef(unsigned Reg, unsigned &PartDefReg); /// hasRegisterUseBelow - Return true if the specified register is used after /// the current instruction and before it's next definition. bool hasRegisterUseBelow(unsigned Reg, MachineBasicBlock::iterator I, MachineBasicBlock *MBB); /// analyzePHINodes - Gather information about the PHI nodes in here. In /// particular, we want to map the variable information of a virtual /// register which is used in a PHI node. We map that to the BB the vreg /// is coming from. void analyzePHINodes(const MachineFunction& Fn); public: virtual bool runOnMachineFunction(MachineFunction &MF); /// RegisterDefIsDead - Return true if the specified instruction defines the /// specified register, but that definition is dead. bool RegisterDefIsDead(MachineInstr *MI, unsigned Reg) const; //===--------------------------------------------------------------------===// // API to update live variable information /// replaceKillInstruction - Update register kill info by replacing a kill /// instruction with a new one. void replaceKillInstruction(unsigned Reg, MachineInstr *OldMI, MachineInstr *NewMI); /// addVirtualRegisterKilled - Add information about the fact that the /// specified register is killed after being used by the specified /// instruction. If AddIfNotFound is true, add a implicit operand if it's /// not found. void addVirtualRegisterKilled(unsigned IncomingReg, MachineInstr *MI, bool AddIfNotFound = false) { if (MI->addRegisterKilled(IncomingReg, TRI, AddIfNotFound)) getVarInfo(IncomingReg).Kills.push_back(MI); } /// removeVirtualRegisterKilled - Remove the specified kill of the virtual /// register from the live variable information. Returns true if the /// variable was marked as killed by the specified instruction, /// false otherwise. bool removeVirtualRegisterKilled(unsigned reg, MachineInstr *MI) { if (!getVarInfo(reg).removeKill(MI)) return false; bool Removed = false; for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { MachineOperand &MO = MI->getOperand(i); if (MO.isRegister() && MO.isKill() && MO.getReg() == reg) { MO.setIsKill(false); Removed = true; break; } } assert(Removed && "Register is not used by this instruction!"); return true; } /// removeVirtualRegistersKilled - Remove all killed info for the specified /// instruction. void removeVirtualRegistersKilled(MachineInstr *MI); /// addVirtualRegisterDead - Add information about the fact that the specified /// register is dead after being used by the specified instruction. If /// AddIfNotFound is true, add a implicit operand if it's not found. void addVirtualRegisterDead(unsigned IncomingReg, MachineInstr *MI, bool AddIfNotFound = false) { if (MI->addRegisterDead(IncomingReg, TRI, AddIfNotFound)) getVarInfo(IncomingReg).Kills.push_back(MI); } /// removeVirtualRegisterDead - Remove the specified kill of the virtual /// register from the live variable information. Returns true if the /// variable was marked dead at the specified instruction, false /// otherwise. bool removeVirtualRegisterDead(unsigned reg, MachineInstr *MI) { if (!getVarInfo(reg).removeKill(MI)) return false; bool Removed = false; for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { MachineOperand &MO = MI->getOperand(i); if (MO.isRegister() && MO.isDef() && MO.getReg() == reg) { MO.setIsDead(false); Removed = true; break; } } assert(Removed && "Register is not defined by this instruction!"); return true; } void getAnalysisUsage(AnalysisUsage &AU) const; virtual void releaseMemory() { VirtRegInfo.clear(); } /// getVarInfo - Return the VarInfo structure for the specified VIRTUAL /// register. VarInfo &getVarInfo(unsigned RegIdx); void MarkVirtRegAliveInBlock(VarInfo& VRInfo, MachineBasicBlock* DefBlock, MachineBasicBlock *BB); void MarkVirtRegAliveInBlock(VarInfo& VRInfo, MachineBasicBlock* DefBlock, MachineBasicBlock *BB, std::vector &WorkList); void HandleVirtRegDef(unsigned reg, MachineInstr *MI); void HandleVirtRegUse(unsigned reg, MachineBasicBlock *MBB, MachineInstr *MI); }; } // End llvm namespace #endif