//===- llvm/Support/InstVisitor.h - Define instruction visitors --*- C++ -*--=// // // This template class is used to define instruction visitors in a typesafe // manner without having to use lots of casts and a big switch statement (in // your code that is). The win here is that if instructions are added in the // future, they will be added to the InstVisitor class, allowing you to // automatically support them (if you handle on of their superclasses). // // Note that this library is specifically designed as a template to avoid // virtual function call overhead. Defining and using an InstVisitor is just as // efficient as having your own switch statement over the instruction opcode. // // InstVisitor Usage: // You define InstVisitors from inheriting from the InstVisitor base class // and "overriding" functions in your class. I say "overriding" because this // class is defined in terms of statically resolved overloading, not virtual // functions. As an example, here is a visitor that counts the number of malloc // instructions processed: // // // Declare the class. Note that we derive from InstVisitor instantiated // // with _our new subclasses_ type. // // // struct CountMallocVisitor : public InstVisitor { // unsigned Count; // CountMallocVisitor() : Count(0) {} // // void visitMallocInst(MallocInst *MI) { ++Count; } // }; // // And this class would be used like this: // CountMallocVistor CMV; // CMV.visit(function); // NumMallocs = CMV.Count; // // Returning a value from the visitation function: // The InstVisitor class takes an optional second template argument that // specifies what type the instruction visitation functions should return. If // you specify this, you *MUST* provide an implementation of visitInstruction // though!. // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_INSTVISITOR_H #define LLVM_SUPPORT_INSTVISITOR_H #include "llvm/Instruction.h" class Module; // We operate on opaque instruction classes, so forward declare all instruction // types now... // #define HANDLE_INST(NUM, OPCODE, CLASS) class CLASS; #include "llvm/Instruction.def" // Forward declare the intermediate types... class TerminatorInst; class BinaryOperator; class AllocationInst; #define DELEGATE(CLASS_TO_VISIT) \ return ((SubClass*)this)->visit##CLASS_TO_VISIT((CLASS_TO_VISIT&)I) template struct InstVisitor { virtual ~InstVisitor() {} // We are meant to be derived from //===--------------------------------------------------------------------===// // Interface code - This is the public interface of the InstVisitor that you // use to visit instructions... // // Generic visit method - Allow visitation to all instructions in a range template void visit(Iterator Start, Iterator End) { while (Start != End) ((SubClass*)this)->visit(*Start++); } // Define visitors for modules, functions and basic blocks... // void visit(Module &M) { ((SubClass*)this)->visitModule(M); visit(M.begin(), M.end()); } void visit(Function &F) { ((SubClass*)this)->visitFunction(F); visit(F.begin(), F.end()); } void visit(BasicBlock &BB) { ((SubClass*)this)->visitBasicBlock(BB); visit(BB.begin(), BB.end()); } // Forwarding functions so that the user can visit with pointers AND refs. void visit(Module *M) { visit(*M); } void visit(Function *F) { visit(*F); } void visit(BasicBlock *BB) { visit(*BB); } RetTy visit(Instruction *I) { return visit(*I); } // visit - Finally, code to visit an instruction... // RetTy visit(Instruction &I) { switch (I.getOpcode()) { default: assert(0 && "Unknown instruction type encountered!"); abort(); // Build the switch statement using the Instruction.def file... #define HANDLE_INST(NUM, OPCODE, CLASS) \ case Instruction::OPCODE:return ((SubClass*)this)->visit##OPCODE((CLASS&)I); #include "llvm/Instruction.def" } } //===--------------------------------------------------------------------===// // Visitation functions... these functions provide default fallbacks in case // the user does not specify what to do for a particular instruction type. // The default behavior is to generalize the instruction type to its subtype // and try visiting the subtype. All of this should be inlined perfectly, // because there are no virtual functions to get in the way. // // When visiting a module, function or basic block directly, these methods get // called to indicate when transitioning into a new unit. // void visitModule (Module &M) {} void visitFunction (Function &F) {} void visitBasicBlock(BasicBlock &BB) {} // Define instruction specific visitor functions that can be overridden to // handle SPECIFIC instructions. These functions automatically define // visitMul to proxy to visitBinaryOperator for instance in case the user does // not need this generality. // // The one problem case we have to handle here though is that the PHINode // class and opcode name are the exact same. Because of this, we cannot // define visitPHINode (the inst version) to forward to visitPHINode (the // generic version) without multiply defined symbols and recursion. To handle // this, we do not autoexpand "Other" instructions, we do it manually. // #define HANDLE_INST(NUM, OPCODE, CLASS) \ RetTy visit##OPCODE(CLASS &I) { DELEGATE(CLASS); } #define HANDLE_OTHER_INST(NUM, OPCODE, CLASS) // Ignore "other" instructions #include "llvm/Instruction.def" // Implement all "other" instructions, except for PHINode RetTy visitCast(CastInst &I) { DELEGATE(CastInst); } RetTy visitCall(CallInst &I) { DELEGATE(CallInst); } RetTy visitShr(ShiftInst &I) { DELEGATE(ShiftInst); } RetTy visitShl(ShiftInst &I) { DELEGATE(ShiftInst); } RetTy visitUserOp1(Instruction &I) { DELEGATE(Instruction); } RetTy visitUserOp2(Instruction &I) { DELEGATE(Instruction); } // Specific Instruction type classes... note that all of the casts are // neccesary because we use the instruction classes as opaque types... // RetTy visitReturnInst(ReturnInst &I) { DELEGATE(TerminatorInst);} RetTy visitBranchInst(BranchInst &I) { DELEGATE(TerminatorInst);} RetTy visitSwitchInst(SwitchInst &I) { DELEGATE(TerminatorInst);} RetTy visitInvokeInst(InvokeInst &I) { DELEGATE(TerminatorInst);} RetTy visitSetCondInst(SetCondInst &I) { DELEGATE(BinaryOperator);} RetTy visitMallocInst(MallocInst &I) { DELEGATE(AllocationInst);} RetTy visitAllocaInst(AllocaInst &I) { DELEGATE(AllocationInst);} RetTy visitFreeInst(FreeInst &I) { DELEGATE(Instruction); } RetTy visitLoadInst(LoadInst &I) { DELEGATE(Instruction); } RetTy visitStoreInst(StoreInst &I) { DELEGATE(Instruction); } RetTy visitGetElementPtrInst(GetElementPtrInst &I){ DELEGATE(Instruction); } RetTy visitPHINode(PHINode &I) { DELEGATE(Instruction); } RetTy visitCastInst(CastInst &I) { DELEGATE(Instruction); } RetTy visitCallInst(CallInst &I) { DELEGATE(Instruction); } RetTy visitShiftInst(ShiftInst &I) { DELEGATE(Instruction); } // Next level propogators... if the user does not overload a specific // instruction type, they can overload one of these to get the whole class // of instructions... // RetTy visitTerminatorInst(TerminatorInst &I) { DELEGATE(Instruction); } RetTy visitBinaryOperator(BinaryOperator &I) { DELEGATE(Instruction); } RetTy visitAllocationInst(AllocationInst &I) { DELEGATE(Instruction); } // If the user wants a 'default' case, they can choose to override this // function. If this function is not overloaded in the users subclass, then // this instruction just gets ignored. // // Note that you MUST override this function if your return type is not void. // void visitInstruction(Instruction &I) {} // Ignore unhandled instructions }; #undef DELEGATE #endif