//===-- llvm/Value.h - Definition of the Value class -------------*- C++ -*--=// // // This file defines the very important Value class. This is subclassed by a // bunch of other important classes, like Def, Method, Module, Type, etc... // //===----------------------------------------------------------------------===// #ifndef LLVM_VALUE_H #define LLVM_VALUE_H #include #include class User; class Type; template class ValueHolder; //===----------------------------------------------------------------------===// // Value Class //===----------------------------------------------------------------------===// class Value { public: enum ValueTy { TypeVal, // This is an instance of Type ConstantVal, // This is an instance of ConstPoolVal MethodArgumentVal, // This is an instance of MethodArgument InstructionVal, // This is an instance of Instruction BasicBlockVal, // This is an instance of BasicBlock MethodVal, // This is an instance of Method ModuleVal, // This is an instance of Module }; private: list Uses; string Name; const Type *Ty; ValueTy VTy; Value(const Value &); // Do not implement protected: inline void setType(const Type *ty) { Ty = ty; } public: Value(const Type *Ty, ValueTy vty, const string &name = ""); virtual ~Value(); inline const Type *getType() const { return Ty; } inline ValueTy getValueType() const { return VTy; } inline bool hasName() const { return Name != ""; } inline const string &getName() const { return Name; } virtual void setName(const string &name) { Name = name; } // replaceAllUsesWith - Go through the uses list for this definition and make // each use point to "D" instead of "this". After this completes, 'this's // use list should be empty. // void replaceAllUsesWith(Value *D); //---------------------------------------------------------------------- // Methods for handling the list of uses of this DEF. // typedef list::iterator use_iterator; typedef list::const_iterator use_const_iterator; inline unsigned use_size() const { return Uses.size(); } inline bool use_empty() const { return Uses.empty(); } inline use_iterator use_begin() { return Uses.begin(); } inline use_const_iterator use_begin() const { return Uses.begin(); } inline use_iterator use_end() { return Uses.end(); } inline use_const_iterator use_end() const { return Uses.end(); } inline void use_push_back(User *I) { Uses.push_back(I); } User *use_remove(use_iterator &I); inline void addUse(User *I) { Uses.push_back(I); } void killUse(User *I); }; // UseTy and it's friendly typedefs (Use) are here to make keeping the "use" // list of a definition node up-to-date really easy. // template class UseTy { ValueSubclass *Val; User *U; public: inline UseTy(ValueSubclass *v, User *user) { Val = v; U = user; if (Val) Val->addUse(U); } inline ~UseTy() { if (Val) Val->killUse(U); } inline operator ValueSubclass *() const { return Val; } inline UseTy(const UseTy &user) { Val = 0; U = user.U; operator=(user.Val); } inline ValueSubclass *operator=(ValueSubclass *V) { if (Val) Val->killUse(U); Val = V; if (V) V->addUse(U); return V; } inline ValueSubclass *operator->() { return Val; } inline const ValueSubclass *operator->() const { return Val; } inline UseTy &operator=(const UseTy &user) { if (Val) Val->killUse(U); Val = user.Val; Val->addUse(U); return *this; } }; typedef UseTy Use; #endif