//===-- X86TargetMachine.h - Define TargetMachine for the X86 ---*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares the X86 specific subclass of TargetMachine. // //===----------------------------------------------------------------------===// #ifndef X86TARGETMACHINE_H #define X86TARGETMACHINE_H #include "llvm/Target/TargetMachine.h" #include "llvm/Target/TargetFrameInfo.h" #include "llvm/PassManager.h" #include "X86InstrInfo.h" class X86TargetMachine : public TargetMachine { X86InstrInfo InstrInfo; TargetFrameInfo FrameInfo; public: X86TargetMachine(const Module &M); virtual const X86InstrInfo &getInstrInfo() const { return InstrInfo; } virtual const TargetFrameInfo &getFrameInfo() const { return FrameInfo; } virtual const MRegisterInfo *getRegisterInfo() const { return &InstrInfo.getRegisterInfo(); } virtual const TargetSchedInfo &getSchedInfo() const { abort(); } virtual const TargetRegInfo &getRegInfo() const { abort(); } virtual const TargetCacheInfo &getCacheInfo() const { abort(); } /// addPassesToJITCompile - Add passes to the specified pass manager to /// implement a fast dynamic compiler for this target. Return true if this is /// not supported for this target. /// virtual bool addPassesToJITCompile(FunctionPassManager &PM); /// addPassesToEmitMachineCode - Add passes to the specified pass manager to /// get machine code emitted. This uses a MachineCodeEmitter object to handle /// actually outputting the machine code and resolving things like the address /// of functions. This method should returns true if machine code emission is /// not supported. /// virtual bool addPassesToEmitMachineCode(FunctionPassManager &PM, MachineCodeEmitter &MCE); virtual bool addPassesToEmitAssembly(PassManager &PM, std::ostream &Out); virtual void replaceMachineCodeForFunction (void *Old, void *New); }; #endif