//===-- SparcV9RegClassInfo.h - Register class def'ns for SparcV9 -*- C++ -*-=// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the register classes used by the SparcV9 target. It // implicitly defines (using enums) the "class register numbers" used in // the SparcV9 target, which are converted using a formula in the SparcV9RegInfo // class to "unified register numbers". // //===----------------------------------------------------------------------===// #ifndef SPARCV9REGCLASSINFO_H #define SPARCV9REGCLASSINFO_H #include "SparcV9RegInfo.h" namespace llvm { //----------------------------------------------------------------------------- // Integer Register Class //----------------------------------------------------------------------------- struct SparcV9IntRegClass : public TargetRegClassInfo { SparcV9IntRegClass(unsigned ID) : TargetRegClassInfo(ID, NumOfAvailRegs, NumOfAllRegs) { } void colorIGNode(IGNode *Node, const std::vector &IsColorUsedArr) const; inline bool isRegVolatile(int Reg) const { return (Reg < (int)StartOfNonVolatileRegs); } inline bool modifiedByCall(int Reg) const { return Reg==(int)ModifiedByCall; } enum { // colors possible for a LR (in preferred order) // --- following colors are volatile across function calls // %g0 can't be used for coloring - always 0 o0, o1, o2, o3, o4, o5, o7, // %o0-%o5, // %o6 is sp, // all %0's can get modified by a call // --- following colors are NON-volatile across function calls l0, l1, l2, l3, l4, l5, l6, l7, // %l0-%l7 i0, i1, i2, i3, i4, i5, // %i0-%i5: i's need not be preserved // %i6 is the fp - so not allocated // %i7 is the ret address by convention - can be used for others // max # of colors reg coloring can allocate (NumOfAvailRegs) // --- following colors are not available for allocation within this phase // --- but can appear for pre-colored ranges i6, i7, g0, g1, g2, g3, g4, g5, g6, g7, o6, NumOfAllRegs, // Must be first AFTER registers... //*** NOTE: If we decide to use some %g regs, they are volatile // (see sparc64ABI) // Move the %g regs from the end of the enumeration to just above the // enumeration of %o0 (change StartOfAllRegs below) // change isRegVloatile method below // Also change IntRegNames above. // max # of colors reg coloring can allocate NumOfAvailRegs = i6, StartOfNonVolatileRegs = l0, StartOfAllRegs = o0, ModifiedByCall = o7, }; const char * const getRegName(unsigned reg) const; }; //----------------------------------------------------------------------------- // Float Register Class //----------------------------------------------------------------------------- class SparcV9FloatRegClass : public TargetRegClassInfo { int findFloatColor(const LiveRange *LR, unsigned Start, unsigned End, const std::vector &IsColorUsedArr) const; public: SparcV9FloatRegClass(unsigned ID) : TargetRegClassInfo(ID, NumOfAvailRegs, NumOfAllRegs) {} // This method marks the registers used for a given register number. // This marks a single register for Float regs, but the R,R+1 pair // for double-precision registers. // virtual void markColorsUsed(unsigned RegInClass, int UserRegType, int RegTypeWanted, std::vector &IsColorUsedArr) const; // This method finds unused registers of the specified register type, // using the given "used" flag array IsColorUsedArr. It checks a single // entry in the array directly for float regs, and checks the pair [R,R+1] // for double-precision registers // It returns -1 if no unused color is found. // virtual int findUnusedColor(int RegTypeWanted, const std::vector &IsColorUsedArr) const; void colorIGNode(IGNode *Node, const std::vector &IsColorUsedArr) const; // according to SparcV9 64 ABI, all %fp regs are volatile inline bool isRegVolatile(int Reg) const { return true; } enum { f0, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, f18, f19, f20, f21, f22, f23, f24, f25, f26, f27, f28, f29, f30, f31, f32, f33, f34, f35, f36, f37, f38, f39, f40, f41, f42, f43, f44, f45, f46, f47, f48, f49, f50, f51, f52, f53, f54, f55, f56, f57, f58, f59, f60, f61, f62, f63, // there are 64 regs alltogether but only 32 regs can be allocated at // a time. // NumOfAvailRegs = 32, NumOfAllRegs = 64, StartOfNonVolatileRegs = f32, StartOfAllRegs = f0, }; const char * const getRegName(unsigned reg) const; }; //----------------------------------------------------------------------------- // Int CC Register Class // Only one integer cc register is available. However, this register is // referred to as %xcc or %icc when instructions like subcc are executed but // referred to as %ccr (i.e., %xcc . %icc") when this register is moved // into an integer register using RD or WR instrcutions. So, three ids are // allocated for the three names. //----------------------------------------------------------------------------- struct SparcV9IntCCRegClass : public TargetRegClassInfo { SparcV9IntCCRegClass(unsigned ID) : TargetRegClassInfo(ID, 1, 3) { } void colorIGNode(IGNode *Node, const std::vector &IsColorUsedArr) const; // according to the 64-bit SparcV9 ABI, all integer CC regs are // volatile. inline bool isRegVolatile(int Reg) const { return true; } enum { xcc, icc, ccr // only one is available - see the note above }; const char * const getRegName(unsigned reg) const; }; //----------------------------------------------------------------------------- // Float CC Register Class // Only 4 Float CC registers are available for allocation. //----------------------------------------------------------------------------- struct SparcV9FloatCCRegClass : public TargetRegClassInfo { SparcV9FloatCCRegClass(unsigned ID) : TargetRegClassInfo(ID, 4, 4) { } void colorIGNode(IGNode *Node, const std::vector &IsColorUsedArr) const; // according to the 64-bit SparcV9 ABI, all floating-point CC regs are // volatile. inline bool isRegVolatile(int Reg) const { return true; } enum { fcc0, fcc1, fcc2, fcc3 }; const char * const getRegName(unsigned reg) const; }; //----------------------------------------------------------------------------- // SparcV9 special register class. These registers are not used for allocation // but are used as arguments of some instructions. //----------------------------------------------------------------------------- struct SparcV9SpecialRegClass : public TargetRegClassInfo { SparcV9SpecialRegClass(unsigned ID) : TargetRegClassInfo(ID, 0, 1) { } void colorIGNode(IGNode *Node, const std::vector &IsColorUsedArr) const { assert(0 && "SparcV9SpecialRegClass should never be used for allocation"); } // all currently included special regs are volatile inline bool isRegVolatile(int Reg) const { return true; } enum { fsr // floating point state register }; const char * const getRegName(unsigned reg) const; }; } // End llvm namespace #endif