//===-- llvm/Instruction.h - Instruction class definition --------*- C++ -*--=// // // This file contains the declaration of the Instruction class, which is the // base class for all of the VM instructions. // //===----------------------------------------------------------------------===// #ifndef LLVM_INSTRUCTION_H #define LLVM_INSTRUCTION_H #include "llvm/User.h" class Type; class BasicBlock; class Method; class MachineInstr; class MachineCodeForVMInstr; class Instruction : public User { BasicBlock *Parent; unsigned iType; // InstructionType MachineCodeForVMInstr* machineInstrVec; friend class ValueHolder; inline void setParent(BasicBlock *P) { Parent = P; } public: Instruction(const Type *Ty, unsigned iType, const string &Name = ""); virtual ~Instruction(); // Virtual dtor == good. // Specialize setName to handle symbol table majik... virtual void setName(const string &name, SymbolTable *ST = 0); // clone() - Create a copy of 'this' instruction that is identical in all ways // except the following: // * The instruction has no parent // * The instruction has no name // virtual Instruction *clone() const = 0; // Accessor methods... // inline const BasicBlock *getParent() const { return Parent; } inline BasicBlock *getParent() { return Parent; } virtual bool hasSideEffects() const { return false; } // Memory & Call insts // --------------------------------------------------------------------------- // Machine code accessors... // inline MachineCodeForVMInstr &getMachineInstrVec() const { return *machineInstrVec; } // Add a machine instruction used to implement this instruction // void addMachineInstruction(MachineInstr* minstr); // --------------------------------------------------------------------------- // Subclass classification... getInstType() returns a member of // one of the enums that is coming soon (down below)... // virtual const char *getOpcodeName() const = 0; unsigned getOpcode() const { return iType; } // getInstType is deprecated, use getOpcode() instead. unsigned getInstType() const { return iType; } inline bool isTerminator() const { // Instance of TerminatorInst? return iType >= FirstTermOp && iType < NumTermOps; } inline bool isDefinition() const { return !isTerminator(); } inline bool isUnaryOp() const { return iType >= FirstUnaryOp && iType < NumUnaryOps; } inline bool isBinaryOp() const { return iType >= FirstBinaryOp && iType < NumBinaryOps; } // isPHINode() - This is used frequently enough to allow it to exist inline bool isPHINode() const { return iType == PHINode; } // dropAllReferences() - This function is in charge of "letting go" of all // objects that this Instruction refers to. This first lets go of all // references to hidden values generated code for this instruction, // and then drops all references to its operands. // void dropAllReferences(); //---------------------------------------------------------------------- // Exported enumerations... // enum TermOps { // These terminate basic blocks FirstTermOp = 1, Ret = 1, Br, Switch, NumTermOps // Must remain at end of enum }; enum UnaryOps { FirstUnaryOp = NumTermOps, Not = NumTermOps, // Binary inverse NumUnaryOps // Must remain at end of enum }; enum BinaryOps { // Standard binary operators... FirstBinaryOp = NumUnaryOps, Add = NumUnaryOps, Sub, Mul, Div, Rem, // Logical operators... And, Or, Xor, // Binary comparison operators... SetEQ, SetNE, SetLE, SetGE, SetLT, SetGT, NumBinaryOps }; enum MemoryOps { FirstMemoryOp = NumBinaryOps, Malloc = NumBinaryOps, Free, // Heap management instructions Alloca, // Stack management instruction Load, Store, // Memory manipulation instructions. GetElementPtr, // Get addr of Structure or Array element NumMemoryOps }; enum OtherOps { FirstOtherOp = NumMemoryOps, PHINode = NumMemoryOps, // PHI node instruction Cast, // Type cast... Call, // Call a function Shl, Shr, // Shift operations... NumOps, // Must be the last 'op' defined. UserOp1, UserOp2 // May be used internally to a pass... }; }; #endif