//===- PreSelection.cpp - Specialize LLVM code for target machine ---------===// // // This file defines the PreSelection pass which specializes LLVM code for a // target machine, while remaining in legal portable LLVM form and // preserving type information and type safety. This is meant to enable // dataflow optimizations on target-specific operations such as accesses to // constants, globals, and array indexing. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/PreSelection.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Target/MachineInstrInfo.h" #include "llvm/Transforms/Scalar.h" #include "llvm/Support/InstVisitor.h" #include "llvm/Module.h" #include "llvm/Constants.h" #include "llvm/iMemory.h" #include "llvm/iPHINode.h" #include "llvm/iOther.h" #include "llvm/DerivedTypes.h" #include "llvm/Pass.h" #include "llvm/Annotation.h" #include "Support/CommandLine.h" #include "Support/NonCopyable.h" using std::map; using std::cerr; namespace { //===--------------------------------------------------------------------===// // SelectDebugLevel - Allow command line control over debugging. // enum PreSelectDebugLevel_t { PreSelect_NoDebugInfo, PreSelect_PrintOutput, }; // Enable Debug Options to be specified on the command line cl::opt PreSelectDebugLevel("dpreselect", cl::Hidden, cl::desc("debug information for target-dependent pre-selection"), cl::values( clEnumValN(PreSelect_NoDebugInfo, "n", "disable debug output (default)"), clEnumValN(PreSelect_PrintOutput, "y", "print generated machine code"), /* default level = */ PreSelect_NoDebugInfo)); //===--------------------------------------------------------------------===// // class ConstantPoolForModule: // // The pool of constants that must be emitted for a module. // This is a single pool for the entire module and is shared by // all invocations of the PreSelection pass for this module by putting // this as as annotation on the Module object. // A single GlobalVariable is created for each constant in the pool // representing the memory for that constant. // static AnnotationID CPFM_AID( AnnotationManager::getID("CodeGen::ConstantPoolForModule")); class ConstantPoolForModule: private Annotation, public NonCopyable { Module* myModule; std::map gvars; std::map origGVars; ConstantPoolForModule(Module* M); // called only by annotation builder ConstantPoolForModule(); // do not implement public: static ConstantPoolForModule& get(Module* M) { ConstantPoolForModule* cpool = (ConstantPoolForModule*) M->getAnnotation(CPFM_AID); if (cpool == NULL) // create a new annotation and add it to the Module M->addAnnotation(cpool = new ConstantPoolForModule(M)); return *cpool; } GlobalVariable* getGlobalForConstant(Constant* CV) { std::map::iterator I = gvars.find(CV); if (I != gvars.end()) return I->second; // global exists so return it return addToConstantPool(CV); // create a new global and return it } GlobalVariable* addToConstantPool(Constant* CV) { GlobalVariable*& GV = gvars[CV]; // handle to global var entry in map if (GV == NULL) { // check if a global constant already existed; otherwise create one std::map::iterator PI = origGVars.find(CV); if (PI != origGVars.end()) GV = PI->second; // put in map else { GV = new GlobalVariable(CV->getType(), true,true,CV); //put in map myModule->getGlobalList().push_back(GV); // GV owned by module now } } return GV; } }; /* ctor */ ConstantPoolForModule::ConstantPoolForModule(Module* M) : Annotation(CPFM_AID), myModule(M) { // Build reverse map for pre-existing global constants so we can find them for (Module::giterator GI = M->gbegin(), GE = M->gend(); GI != GE; ++GI) if (GI->hasInitializer() && GI->isConstant()) origGVars[GI->getInitializer()] = GI; } //===--------------------------------------------------------------------===// // PreSelection Pass - Specialize LLVM code for the current target machine. // This was and will be a basicblock pass, but make it a FunctionPass until // BasicBlockPass ::doFinalization(Function&) is available. // class PreSelection : public BasicBlockPass, public InstVisitor { const TargetMachine ⌖ Function* function; GetElementPtrInst* getGlobalAddr(Value* ptr, Instruction* insertBefore = 0); GlobalVariable* getGlobalForConstant(Constant* CV) { Module* M = function->getParent(); return ConstantPoolForModule::get(M).getGlobalForConstant(CV); } public: PreSelection (const TargetMachine &T): target(T), function(NULL) {} // runOnBasicBlock - apply this pass to each BB bool runOnBasicBlock(BasicBlock &BB) { function = BB.getParent(); this->visit(BB); return true; } bool doFinalization(Function &F) { if (PreSelectDebugLevel >= PreSelect_PrintOutput) cerr << "\n\n*** LLVM code after pre-selection for function " << F.getName() << ":\n\n" << F; return false; } // These methods do the actual work of specializing code void visitInstruction(Instruction &I); // common work for every instr. void visitGetElementPtrInst(GetElementPtrInst &I); void visitLoadInst(LoadInst &I); void visitCastInst(CastInst &I); void visitStoreInst(StoreInst &I); // Helper functions for visiting operands of every instruction void visitOperands(Instruction &I); // work on all operands of instr. void visitOneOperand(Instruction &I, Constant* CV, unsigned opNum, Instruction& insertBefore); // iworks on one operand }; } // end anonymous namespace // Register the pass... static RegisterOpt X("preselect", "Specialize LLVM code for a target machine", createPreSelectionPass); // PreSelection::getGlobalAddr: Put address of a global into a v. register. GetElementPtrInst* PreSelection::getGlobalAddr(Value* ptr, Instruction* insertBefore) { return (isa(ptr)) ? new GetElementPtrInst(ptr, std::vector(1, ConstantSInt::get(Type::LongTy, 0U)), "addrOfGlobal", insertBefore) : NULL; } //------------------------------------------------------------------------------ // Instruction visitor methods to perform instruction-specific operations //------------------------------------------------------------------------------ // Common work for *all* instructions. This needs to be called explicitly // by other visit functions. inline void PreSelection::visitInstruction(Instruction &I) { visitOperands(I); // Perform operand transformations } // GetElementPtr instructions: check if pointer is a global void PreSelection::visitGetElementPtrInst(GetElementPtrInst &I) { // Check for a global and put its address into a register before this instr if (GetElementPtrInst* gep = getGlobalAddr(I.getPointerOperand(), &I)) I.setOperand(I.getPointerOperandIndex(), gep); // replace pointer operand // Decompose multidimensional array references DecomposeArrayRef(&I); // Perform other transformations common to all instructions visitInstruction(I); } // Load instructions: check if pointer is a global void PreSelection::visitLoadInst(LoadInst &I) { // Check for a global and put its address into a register before this instr if (GetElementPtrInst* gep = getGlobalAddr(I.getPointerOperand(), &I)) I.setOperand(I.getPointerOperandIndex(), gep); // replace pointer operand // Perform other transformations common to all instructions visitInstruction(I); } // Store instructions: check if pointer is a global void PreSelection::visitStoreInst(StoreInst &I) { // Check for a global and put its address into a register before this instr if (GetElementPtrInst* gep = getGlobalAddr(I.getPointerOperand(), &I)) I.setOperand(I.getPointerOperandIndex(), gep); // replace pointer operand // Perform other transformations common to all instructions visitInstruction(I); } // Cast instructions: make multi-step casts explicit // -- float/double to uint32_t: // If target does not have a float-to-unsigned instruction, we // need to convert to uint64_t and then to uint32_t, or we may // overflow the signed int representation for legal uint32_t // values. Expand this without checking target. // void PreSelection::visitCastInst(CastInst &I) { CastInst* castI = NULL; // Check for a global and put its address into a register before this instr if (I.getType() == Type::UIntTy && I.getOperand(0)->getType()->isFloatingPoint()) { // insert a cast-fp-to-long before I, and then replace the operand of I castI = new CastInst(I.getOperand(0), Type::LongTy, "fp2Long2Uint", &I); I.setOperand(0, castI); // replace fp operand with long } // Perform other transformations common to all instructions visitInstruction(I); if (castI) visitInstruction(*castI); } // visitOperands() transforms individual operands of all instructions: // -- Load "large" int constants into a virtual register. What is large // depends on the type of instruction and on the target architecture. // -- For any constants that cannot be put in an immediate field, // load address into virtual register first, and then load the constant. // void PreSelection::visitOperands(Instruction &I) { // For any instruction other than PHI, copies go just before the instr. // For a PHI, operand copies must be before the terminator of the // appropriate predecessor basic block. Remaining logic is simple // so just handle PHIs and other instructions separately. // if (PHINode* phi = dyn_cast(&I)) { for (unsigned i=0, N=phi->getNumIncomingValues(); i < N; ++i) if (Constant* CV = dyn_cast(phi->getIncomingValue(i))) this->visitOneOperand(I, CV, phi->getOperandNumForIncomingValue(i), * phi->getIncomingBlock(i)->getTerminator()); } else for (unsigned i=0, N=I.getNumOperands(); i < N; ++i) if (Constant* CV = dyn_cast(I.getOperand(i))) this->visitOneOperand(I, CV, i, I); } void PreSelection::visitOneOperand(Instruction &I, Constant* CV, unsigned opNum, Instruction& insertBefore) { if (target.getInstrInfo().ConstantTypeMustBeLoaded(CV)) { // load address of constant into a register, then load the constant GetElementPtrInst* gep = getGlobalAddr(getGlobalForConstant(CV), &insertBefore); LoadInst* ldI = new LoadInst(gep, "loadConst", &insertBefore); I.setOperand(opNum, ldI); // replace operand with copy in v.reg. } else if (target.getInstrInfo().ConstantMayNotFitInImmedField(CV, &I)) { // put the constant into a virtual register using a cast CastInst* castI = new CastInst(CV, CV->getType(), "copyConst", &insertBefore); I.setOperand(opNum, castI); // replace operand with copy in v.reg. } } //===----------------------------------------------------------------------===// // createPreSelectionPass - Public entrypoint for pre-selection pass // and this file as a whole... // Pass* createPreSelectionPass(TargetMachine &T) { return new PreSelection(T); }