//===-- SymbolTable.cpp - Implement the SymbolTable class -------------------=// // // This file implements the SymbolTable class for the VMCore library. // //===----------------------------------------------------------------------===// #include "llvm/SymbolTable.h" #include "llvm/InstrTypes.h" #include "llvm/Support/StringExtras.h" #include "llvm/DerivedTypes.h" SymbolTable::~SymbolTable() { // Drop all abstract type references in the type plane... iterator TyPlane = find(Type::TypeTy); if (TyPlane != end()) { VarMap &TyP = TyPlane->second; for (VarMap::iterator I = TyP.begin(), E = TyP.end(); I != E; ++I) { const Type *Ty = cast(I->second); if (Ty->isAbstract()) // If abstract, drop the reference... cast(Ty)->removeAbstractTypeUser(this); } } #ifndef NDEBUG // Only do this in -g mode... bool LeftoverValues = true; for (iterator i = begin(); i != end(); ++i) { for (type_iterator I = i->second.begin(); I != i->second.end(); ++I) if (!isa(I->second) && !isa(I->second)) { cerr << "Value still in symbol table! Type = '" << i->first->getDescription() << "' Name = '" << I->first << "'\n"; LeftoverValues = false; } } assert(LeftoverValues && "Values remain in symbol table!"); #endif } SymbolTable::type_iterator SymbolTable::type_find(const Value *D) { assert(D->hasName() && "type_find(Value*) only works on named nodes!"); return type_find(D->getType(), D->getName()); } // find - returns end(Ty->getIDNumber()) on failure... SymbolTable::type_iterator SymbolTable::type_find(const Type *Ty, const string &Name) { iterator I = find(Ty); if (I == end()) { // Not in collection yet... insert dummy entry (*this)[Ty] = VarMap(); I = find(Ty); assert(I != end() && "How did insert fail?"); } return I->second.find(Name); } // getUniqueName - Given a base name, return a string that is either equal to // it (or derived from it) that does not already occur in the symbol table for // the specified type. // string SymbolTable::getUniqueName(const Type *Ty, const string &BaseName) { iterator I = find(Ty); if (I == end()) return BaseName; string TryName = BaseName; unsigned Counter = 0; type_iterator End = I->second.end(); while (I->second.find(TryName) != End) // Loop until we find unoccupied TryName = BaseName + utostr(++Counter); // Name in the symbol table return TryName; } // lookup - Returns null on failure... Value *SymbolTable::lookup(const Type *Ty, const string &Name) { iterator I = find(Ty); if (I != end()) { // We have symbols in that plane... type_iterator J = I->second.find(Name); if (J != I->second.end()) // and the name is in our hash table... return J->second; } return ParentSymTab ? ParentSymTab->lookup(Ty, Name) : 0; } void SymbolTable::remove(Value *N) { assert(N->hasName() && "Value doesn't have name!"); assert(type_find(N) != type_end(N->getType()) && "Value not in symbol table!"); type_remove(type_find(N)); } #define DEBUG_SYMBOL_TABLE 0 Value *SymbolTable::type_remove(const type_iterator &It) { Value *Result = It->second; const Type *Ty = Result->getType(); #if DEBUG_SYMBOL_TABLE cerr << this << " Removing Value: " << Result->getName() << endl; #endif // Remove the value from the plane... find(Ty)->second.erase(It); // If we are removing an abstract type, remove the symbol table from it's use // list... if (Ty == Type::TypeTy) { const Type *T = cast(Result); if (T->isAbstract()) cast(T)->removeAbstractTypeUser(this); } return Result; } // insertEntry - Insert a value into the symbol table with the specified // name... // void SymbolTable::insertEntry(const string &Name, Value *V) { const Type *VTy = V->getType(); // TODO: The typeverifier should catch this when its implemented assert(lookup(VTy, Name) == 0 && "SymbolTable::insertEntry - Name already in symbol table!"); #if DEBUG_SYMBOL_TABLE cerr << this << " Inserting definition: " << Name << ": " << VTy->getDescription() << endl; #endif iterator I = find(VTy); if (I == end()) { // Not in collection yet... insert dummy entry (*this)[VTy] = VarMap(); I = find(VTy); assert(I != end() && "How did insert fail?"); } I->second.insert(make_pair(Name, V)); // If we are adding an abstract type, add the symbol table to it's use list. if (VTy == Type::TypeTy) { const Type *T = cast(V); if (T->isAbstract()) cast(T)->addAbstractTypeUser(this); } } // This function is called when one of the types in the type plane are refined void SymbolTable::refineAbstractType(const DerivedType *OldType, const Type *NewType) { if (OldType == NewType) return; // Noop, don't waste time dinking around iterator TPI = find(Type::TypeTy); assert(TPI != end() &&"Type plane not in symbol table but we contain types!"); // Loop over all of the types in the symbol table, replacing any references to // OldType with references to NewType. Note that there may be multiple // occurances, and although we only need to remove one at a time, it's faster // to remove them all in one pass. // VarMap &TyPlane = TPI->second; for (VarMap::iterator I = TyPlane.begin(), E = TyPlane.end(); I != E; ++I) if (I->second == (Value*)OldType) { // FIXME when Types aren't const. OldType->removeAbstractTypeUser(this); I->second = (Value*)NewType; // TODO FIXME when types aren't const if (NewType->isAbstract()) cast(NewType)->addAbstractTypeUser(this); } } #ifndef NDEBUG #include "llvm/Assembly/Writer.h" #include static void DumpVal(const pair &V) { cout << " '%" << V.first << "' = " << V.second << endl; } static void DumpPlane(const pair >&P) { cout << " Plane: " << P.first << endl; for_each(P.second.begin(), P.second.end(), DumpVal); } void SymbolTable::dump() const { cout << "Symbol table dump:\n"; for_each(begin(), end(), DumpPlane); if (ParentSymTab) { cout << "Parent "; ParentSymTab->dump(); } } #endif