//===-- VM.h - Definitions for Virtual Machine ------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the top-level Virtual Machine data structure. // //===----------------------------------------------------------------------===// #ifndef VM_H #define VM_H #include "llvm/ExecutionEngine/ExecutionEngine.h" #include "llvm/PassManager.h" #include class Function; class GlobalValue; class Constant; class TargetMachine; class MachineCodeEmitter; class VM : public ExecutionEngine { TargetMachine &TM; // The current target we are compiling to FunctionPassManager PM; // Passes to compile a function MachineCodeEmitter *MCE; // MCE object public: VM(ModuleProvider *MP, TargetMachine *tm); ~VM(); /// create - Create an return a new JIT compiler if there is one available /// for the current target. Otherwise, return null. /// static ExecutionEngine *create(ModuleProvider *MP); /// run - Start execution with the specified function and arguments. /// virtual GenericValue run(Function *F, const std::vector &ArgValues); /// getPointerToNamedFunction - This method returns the address of the /// specified function by using the dlsym function call. As such it is only /// useful for resolving library symbols, not code generated symbols. /// void *getPointerToNamedFunction(const std::string &Name); // CompilationCallback - Invoked the first time that a call site is found, // which causes lazy compilation of the target function. // static void CompilationCallback(); /// runAtExitHandlers - Before exiting the program, at_exit functions must be /// called. This method calls them. /// static void runAtExitHandlers(); /// getPointerToFunction - This returns the address of the specified function, /// compiling it if necessary. /// void *getPointerToFunction(Function *F); /// recompileAndRelinkFunction - This method is used to force a function /// which has already been compiled, to be compiled again, possibly /// after it has been modified. Then the entry to the old copy is overwritten /// with a branch to the new copy. If there was no old copy, this acts /// just like VM::getPointerToFunction(). /// void *recompileAndRelinkFunction(Function *F); private: static MachineCodeEmitter *createEmitter(VM &V); void setupPassManager(); void runJITOnFunction (Function *F); }; #endif