//===- DSNode.h - Node definition for datastructure graphs ------*- C++ -*-===// // // Data structure graph nodes and some implementation of DSNodeHandle. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_DSNODE_H #define LLVM_ANALYSIS_DSNODE_H #include "llvm/Analysis/DSSupport.h" //===----------------------------------------------------------------------===// /// DSNode - Data structure node class /// /// This class represents an untyped memory object of Size bytes. It keeps /// track of any pointers that have been stored into the object as well as the /// different types represented in this object. /// class DSNode { /// Referrers - Keep track of all of the node handles that point to this /// DSNode. These pointers may need to be updated to point to a different /// node if this node gets merged with it. /// std::vector Referrers; /// Links - Contains one entry for every sizeof(void*) bytes in this memory /// object. Note that if the node is not a multiple of size(void*) bytes /// large, that there is an extra entry for the "remainder" of the node as /// well. For this reason, nodes of 1 byte in size do have one link. /// std::vector Links; /// Globals - The list of global values that are merged into this node. /// std::vector Globals; /// Type - Keep track of the current outer most type of this object, in /// addition to whether or not it has been indexed like an array or not. If /// the isArray bit is set, the node cannot grow. /// DSTypeRec Ty; /// Size - The current size of the node. This should be equal to the size of /// the current type record. /// unsigned Size; void operator=(const DSNode &); // DO NOT IMPLEMENT public: enum NodeTy { ShadowNode = 0, // Nothing is known about this node... AllocaNode = 1 << 0, // This node was allocated with alloca HeapNode = 1 << 1, // This node was allocated with malloc GlobalNode = 1 << 2, // This node was allocated by a global var decl UnknownNode = 1 << 3, // This node points to unknown allocated memory Incomplete = 1 << 4, // This node may not be complete Modified = 1 << 5, // This node is modified in this context Read = 1 << 6, // This node is read in this context #if 1 DEAD = 1 << 7, // This node is dead and should not be pointed to #endif }; /// NodeType - A union of the above bits. "Shadow" nodes do not add any flags /// to the nodes in the data structure graph, so it is possible to have nodes /// with a value of 0 for their NodeType. Scalar and Alloca markers go away /// when function graphs are inlined. /// unsigned char NodeType; DSNode(enum NodeTy NT, const Type *T); DSNode(const DSNode &); ~DSNode() { #ifndef NDEBUG dropAllReferences(); // Only needed to satisfy assertion checks... assert(Referrers.empty() && "Referrers to dead node exist!"); #endif } // Iterator for graph interface... typedef DSNodeIterator iterator; typedef DSNodeIterator const_iterator; inline iterator begin() const; // Defined in DSGraphTraits.h inline iterator end() const; //===-------------------------------------------------- // Accessors /// getSize - Return the maximum number of bytes occupied by this object... /// unsigned getSize() const { return Size; } // getType - Return the node type of this object... const DSTypeRec &getType() const { return Ty; } /// getReferrers - Return a list of the pointers to this node... /// const std::vector &getReferrers() const { return Referrers; } /// hasNoReferrers - Return true if nothing is pointing to this node at all. /// bool hasNoReferrers() const { return Referrers.empty(); } /// isModified - Return true if this node may be modified in this context /// bool isModified() const { return (NodeType & Modified) != 0; } /// isRead - Return true if this node may be read in this context /// bool isRead() const { return (NodeType & Read) != 0; } /// hasLink - Return true if this memory object has a link in slot #LinkNo /// bool hasLink(unsigned Offset) const { assert((Offset & ((1 << DS::PointerShift)-1)) == 0 && "Pointer offset not aligned correctly!"); unsigned Index = Offset >> DS::PointerShift; assert(Index < Links.size() && "Link index is out of range!"); return Links[Index].getNode(); } /// getLink - Return the link at the specified offset. DSNodeHandle &getLink(unsigned Offset) { assert((Offset & ((1 << DS::PointerShift)-1)) == 0 && "Pointer offset not aligned correctly!"); unsigned Index = Offset >> DS::PointerShift; assert(Index < Links.size() && "Link index is out of range!"); return Links[Index]; } const DSNodeHandle &getLink(unsigned Offset) const { assert((Offset & ((1 << DS::PointerShift)-1)) == 0 && "Pointer offset not aligned correctly!"); unsigned Index = Offset >> DS::PointerShift; assert(Index < Links.size() && "Link index is out of range!"); return Links[Index]; } /// getNumLinks - Return the number of links in a node... /// unsigned getNumLinks() const { return Links.size(); } /// mergeTypeInfo - This method merges the specified type into the current /// node at the specified offset. This may update the current node's type /// record if this gives more information to the node, it may do nothing to /// the node if this information is already known, or it may merge the node /// completely (and return true) if the information is incompatible with what /// is already known. /// /// This method returns true if the node is completely folded, otherwise /// false. /// bool mergeTypeInfo(const Type *Ty, unsigned Offset); /// foldNodeCompletely - If we determine that this node has some funny /// behavior happening to it that we cannot represent, we fold it down to a /// single, completely pessimistic, node. This node is represented as a /// single byte with a single TypeEntry of "void" with isArray = true. /// void foldNodeCompletely(); /// isNodeCompletelyFolded - Return true if this node has been completely /// folded down to something that can never be expanded, effectively losing /// all of the field sensitivity that may be present in the node. /// bool isNodeCompletelyFolded() const; /// setLink - Set the link at the specified offset to the specified /// NodeHandle, replacing what was there. It is uncommon to use this method, /// instead one of the higher level methods should be used, below. /// void setLink(unsigned Offset, const DSNodeHandle &NH) { assert((Offset & ((1 << DS::PointerShift)-1)) == 0 && "Pointer offset not aligned correctly!"); unsigned Index = Offset >> DS::PointerShift; assert(Index < Links.size() && "Link index is out of range!"); Links[Index] = NH; } /// getPointerSize - Return the size of a pointer for the current target. /// unsigned getPointerSize() const { return DS::PointerSize; } /// addEdgeTo - Add an edge from the current node to the specified node. This /// can cause merging of nodes in the graph. /// void addEdgeTo(unsigned Offset, const DSNodeHandle &NH); /// mergeWith - Merge this node and the specified node, moving all links to /// and from the argument node into the current node, deleting the node /// argument. Offset indicates what offset the specified node is to be merged /// into the current node. /// /// The specified node may be a null pointer (in which case, nothing happens). /// void mergeWith(const DSNodeHandle &NH, unsigned Offset); /// addGlobal - Add an entry for a global value to the Globals list. This /// also marks the node with the 'G' flag if it does not already have it. /// void addGlobal(GlobalValue *GV); const std::vector &getGlobals() const { return Globals; } std::vector &getGlobals() { return Globals; } void print(std::ostream &O, const DSGraph *G) const; void dump() const; void dropAllReferences() { Links.clear(); } /// remapLinks - Change all of the Links in the current node according to the /// specified mapping. void remapLinks(std::map &OldNodeMap); private: friend class DSNodeHandle; // addReferrer - Keep the referrer set up to date... void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); } void removeReferrer(DSNodeHandle *H); }; //===----------------------------------------------------------------------===// // Define inline DSNodeHandle functions that depend on the definition of DSNode // inline void DSNodeHandle::setNode(DSNode *n) { if (N) N->removeReferrer(this); N = n; if (N) N->addReferrer(this); assert(!N || ((N->NodeType & DSNode::DEAD) == 0)); } inline bool DSNodeHandle::hasLink(unsigned Num) const { assert(N && "DSNodeHandle does not point to a node yet!"); return N->hasLink(Num+Offset); } /// getLink - Treat this current node pointer as a pointer to a structure of /// some sort. This method will return the pointer a mem[this+Num] /// inline const DSNodeHandle &DSNodeHandle::getLink(unsigned Off) const { assert(N && "DSNodeHandle does not point to a node yet!"); return N->getLink(Offset+Off); } inline DSNodeHandle &DSNodeHandle::getLink(unsigned Off) { assert(N && "DSNodeHandle does not point to a node yet!"); return N->getLink(Off+Offset); } inline void DSNodeHandle::setLink(unsigned Off, const DSNodeHandle &NH) { assert(N && "DSNodeHandle does not point to a node yet!"); N->setLink(Off+Offset, NH); } /// addEdgeTo - Add an edge from the current node to the specified node. This /// can cause merging of nodes in the graph. /// inline void DSNodeHandle::addEdgeTo(unsigned Off, const DSNodeHandle &Node) { assert(N && "DSNodeHandle does not point to a node yet!"); N->addEdgeTo(Off+Offset, Node); } /// mergeWith - Merge the logical node pointed to by 'this' with the node /// pointed to by 'N'. /// inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) { if (N != 0) N->mergeWith(Node, Offset); else // No node to merge with, so just point to Node *this = Node; } #endif