//===-- ExecutionAnnotations.h ---------------------------------*- C++ -*--===// // // This header file defines annotations used by the execution engine. // //===----------------------------------------------------------------------===// #ifndef LLI_EXECUTION_ANNOTATIONS_H #define LLI_EXECUTION_ANNOTATIONS_H //===----------------------------------------------------------------------===// // Support for FunctionInfo annotations //===----------------------------------------------------------------------===// // This annotation (attached only to Function objects) is used to cache useful // information about the function, including the number of types present in the // function, and the number of values for each type. // struct FunctionInfo { FunctionInfo(Function *F); std::vector NumPlaneElements; private: unsigned getValueSlot(const Value *V); }; //===----------------------------------------------------------------------===// // Support for the SlotNumber annotation //===----------------------------------------------------------------------===// // This annotation (attached only to Argument & Instruction objects) is used to // hold the the slot number for the value in its type plane. // // Entities have this annotation attached to them when the containing // function has it's FunctionInfo created (by the FunctionInfo ctor). // static AnnotationID SlotNumberAID( AnnotationManager::getID("Interpreter::SlotNumber")); struct SlotNumber : public Annotation { unsigned SlotNum; // Ranges from 0-> SlotNumber(unsigned sn) : Annotation(SlotNumberAID), SlotNum(sn) {} }; //===----------------------------------------------------------------------===// // Support for the InstNumber annotation //===----------------------------------------------------------------------===// // This annotation (attached only to Instruction objects) is used to hold the // instruction number of the instruction, and the slot number for the value in // its type plane. InstNumber's are used for user interaction, and for // calculating which value slot to store the result of the instruction in. // // Instructions have this annotation attached to them when the containing // function has it's FunctionInfo created (by the FunctionInfo ctor). // struct InstNumber : public SlotNumber { unsigned InstNum; // Ranges from 1-> InstNumber(unsigned in, unsigned sn) : SlotNumber(sn), InstNum(in) {} }; #endif