//===- llvm/Analysis/LoopInfo.h - Natural Loop Calculator -------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the LoopInfo class that is used to identify natural loops // and determine the loop depth of various nodes of the CFG. Note that natural // loops may actually be several loops that share the same header node... // // This analysis calculates the nesting structure of loops in a function. For // each natural loop identified, this analysis identifies natural loops // contained entirely within the function, the basic blocks the make up the // loop, the nesting depth of the loop, and the successor blocks of the loop. // // It can calculate on the fly a variety of different bits of information, such // as whether there is a preheader for the loop, the number of back edges to the // header, and whether or not a particular block branches out of the loop. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_LOOP_INFO_H #define LLVM_ANALYSIS_LOOP_INFO_H #include "llvm/Pass.h" #include "Support/GraphTraits.h" #include namespace llvm { class DominatorSet; class LoopInfo; //===----------------------------------------------------------------------===// /// Loop class - Instances of this class are used to represent loops that are /// detected in the flow graph /// class Loop { Loop *ParentLoop; std::vector SubLoops; // Loops contained entirely within this one std::vector Blocks; // First entry is the header node std::vector ExitBlocks; // Reachable blocks outside the loop unsigned LoopDepth; // Nesting depth of this loop Loop(const Loop &); // DO NOT IMPLEMENT const Loop &operator=(const Loop &); // DO NOT IMPLEMENT public: unsigned getLoopDepth() const { return LoopDepth; } BasicBlock *getHeader() const { return Blocks.front(); } Loop *getParentLoop() const { return ParentLoop; } /// contains - Return true of the specified basic block is in this loop bool contains(const BasicBlock *BB) const; /// iterator/begin/end - Return the loops contained entirely within this loop. /// typedef std::vector::const_iterator iterator; iterator begin() const { return SubLoops.begin(); } iterator end() const { return SubLoops.end(); } /// getBlocks - Get a list of the basic blocks which make up this loop. /// const std::vector &getBlocks() const { return Blocks; } /// getExitBlocks - Return all of the successor blocks of this loop. These /// are the blocks _outside of the current loop_ which are branched to. /// const std::vector &getExitBlocks() const { return ExitBlocks; } /// isLoopExit - True if terminator in the block can branch to another block /// that is outside of the current loop. The reached block should be in the /// ExitBlocks list. /// bool isLoopExit(const BasicBlock *BB) const; /// getNumBackEdges - Calculate the number of back edges to the loop header /// unsigned getNumBackEdges() const; /// hasExitBlock - Return true if the current loop has the specified block as /// an exit block... bool hasExitBlock(BasicBlock *BB) const { for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) if (ExitBlocks[i] == BB) return true; return false; } /// getLoopPreheader - If there is a preheader for this loop, return it. A /// loop has a preheader if there is only one edge to the header of the loop /// from outside of the loop. If this is the case, the block branching to the /// header of the loop is the preheader node. The "preheaders" pass can be /// "Required" to ensure that there is always a preheader node for every loop. /// /// This method returns null if there is no preheader for the loop (either /// because the loop is dead or because multiple blocks branch to the header /// node of this loop). /// BasicBlock *getLoopPreheader() const; /// addBasicBlockToLoop - This method is used by other analyses to update loop /// information. NewBB is set to be a new member of the current loop. /// Because of this, it is added as a member of all parent loops, and is added /// to the specified LoopInfo object as being in the current basic block. It /// is not valid to replace the loop header with this method. /// void addBasicBlockToLoop(BasicBlock *NewBB, LoopInfo &LI); /// changeExitBlock - This method is used to update loop information. All /// instances of the specified Old basic block are removed from the exit list /// and replaced with New. /// void changeExitBlock(BasicBlock *Old, BasicBlock *New); void print(std::ostream &O, unsigned Depth = 0) const; void dump() const; private: friend class LoopInfo; inline Loop(BasicBlock *BB) : ParentLoop(0) { Blocks.push_back(BB); LoopDepth = 0; } ~Loop() { for (unsigned i = 0, e = SubLoops.size(); i != e; ++i) delete SubLoops[i]; } void setLoopDepth(unsigned Level) { LoopDepth = Level; for (unsigned i = 0, e = SubLoops.size(); i != e; ++i) SubLoops[i]->setLoopDepth(Level+1); } }; //===----------------------------------------------------------------------===// /// LoopInfo - This class builds and contains all of the top level loop /// structures in the specified function. /// class LoopInfo : public FunctionPass { // BBMap - Mapping of basic blocks to the inner most loop they occur in std::map BBMap; std::vector TopLevelLoops; friend class Loop; public: ~LoopInfo() { releaseMemory(); } /// iterator/begin/end - The interface to the top-level loops in the current /// function. /// typedef std::vector::const_iterator iterator; iterator begin() const { return TopLevelLoops.begin(); } iterator end() const { return TopLevelLoops.end(); } /// getLoopFor - Return the inner most loop that BB lives in. If a basic /// block is in no loop (for example the entry node), null is returned. /// const Loop *getLoopFor(const BasicBlock *BB) const { std::map::const_iterator I=BBMap.find((BasicBlock*)BB); return I != BBMap.end() ? I->second : 0; } /// operator[] - same as getLoopFor... /// inline const Loop *operator[](const BasicBlock *BB) const { return getLoopFor(BB); } /// getLoopDepth - Return the loop nesting level of the specified block... /// unsigned getLoopDepth(const BasicBlock *BB) const { const Loop *L = getLoopFor(BB); return L ? L->getLoopDepth() : 0; } // isLoopHeader - True if the block is a loop header node bool isLoopHeader(BasicBlock *BB) const { return getLoopFor(BB)->getHeader() == BB; } /// runOnFunction - Calculate the natural loop information. /// virtual bool runOnFunction(Function &F); virtual void releaseMemory(); void print(std::ostream &O) const; /// getAnalysisUsage - Requires dominator sets /// virtual void getAnalysisUsage(AnalysisUsage &AU) const; static void stub(); // Noop private: void Calculate(const DominatorSet &DS); Loop *ConsiderForLoop(BasicBlock *BB, const DominatorSet &DS); void MoveSiblingLoopInto(Loop *NewChild, Loop *NewParent); void InsertLoopInto(Loop *L, Loop *Parent); }; // Make sure that any clients of this file link in LoopInfo.cpp static IncludeFile LOOP_INFO_INCLUDE_FILE((void*)&LoopInfo::stub); // Allow clients to walk the list of nested loops... template <> struct GraphTraits { typedef const Loop NodeType; typedef std::vector::const_iterator ChildIteratorType; static NodeType *getEntryNode(const Loop *L) { return L; } static inline ChildIteratorType child_begin(NodeType *N) { return N->begin(); } static inline ChildIteratorType child_end(NodeType *N) { return N->end(); } }; template <> struct GraphTraits { typedef Loop NodeType; typedef std::vector::const_iterator ChildIteratorType; static NodeType *getEntryNode(Loop *L) { return L; } static inline ChildIteratorType child_begin(NodeType *N) { return N->begin(); } static inline ChildIteratorType child_end(NodeType *N) { return N->end(); } }; } // End llvm namespace #endif