/* Title: SparcRegClassInfo.h -*- C++ -*- Author: Ruchira Sasanka Date: Aug 20, 01 Purpose: Contains the description of integer register class of Sparc */ #ifndef SPARC_REG_INFO_CLASS_H #define SPARC_REG_INFO_CLASS_H #include "llvm/Target/MachineRegInfo.h" #include "llvm/CodeGen/IGNode.h" //----------------------------------------------------------------------------- // Integer Register Class //----------------------------------------------------------------------------- // Int register names in same order as enum in class SparcIntRegOrder static const std::string IntRegNames[] = { "o0", "o1", "o2", "o3", "o4", "o5", "o7", "l0", "l1", "l2", "l3", "l4", "l5", "l6", "l7", "i0", "i1", "i2", "i3", "i4", "i5", "i6", "i7", "g0", "g1", "g2", "g3", "g4", "g5", "g6", "g7", "o6" }; struct SparcIntRegOrder { enum RegsInPrefOrder { // colors possible for a LR (in preferred order) // --- following colors are volatile across function calls // %g0 can't be used for coloring - always 0 o0, o1, o2, o3, o4, o5, o7, // %o0-%o5, // %o6 is sp, // all %0's can get modified by a call // --- following colors are NON-volatile across function calls l0, l1, l2, l3, l4, l5, l6, l7, // %l0-%l7 i0, i1, i2, i3, i4, i5, // %i0-%i5: i's need not be preserved // %i6 is the fp - so not allocated // %i7 is the ret address by convention - can be used for others // max # of colors reg coloring can allocate (NumOfAvailRegs) // --- following colors are not available for allocation within this phase // --- but can appear for pre-colored ranges i6, i7, g0, g1, g2, g3, g4, g5, g6, g7, o6 //*** NOTE: If we decide to use some %g regs, they are volatile // (see sparc64ABI) // Move the %g regs from the end of the enumeration to just above the // enumeration of %o0 (change StartOfAllRegs below) // change isRegVloatile method below // Also change IntRegNames above. }; // max # of colors reg coloring can allocate static unsigned int const NumOfAvailRegs = i6; static unsigned int const StartOfNonVolatileRegs = l0; static unsigned int const StartOfAllRegs = o0; static unsigned int const NumOfAllRegs = o6 + 1; static const std::string getRegName(unsigned reg) { assert( reg < NumOfAllRegs ); return IntRegNames[reg]; } }; struct SparcIntRegClass : public MachineRegClassInfo { SparcIntRegClass(unsigned ID) : MachineRegClassInfo(ID, SparcIntRegOrder::NumOfAvailRegs, SparcIntRegOrder::NumOfAllRegs) { } void colorIGNode(IGNode *Node, bool IsColorUsedArr[]) const; inline bool isRegVolatile(int Reg) const { return (Reg < (int) SparcIntRegOrder::StartOfNonVolatileRegs); } }; //----------------------------------------------------------------------------- // Float Register Class //----------------------------------------------------------------------------- static const std::string FloatRegNames[] = { "f0", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "f11", "f12", "f13", "f14", "f15", "f16", "f17", "f18", "f19", "f20", "f21", "f22", "f23", "f24", "f25", "f26", "f27", "f28", "f29", "f30", "f31", "f32", "f33", "f34", "f35", "f36", "f37", "f38", "f39", "f40", "f41", "f42", "f43", "f44", "f45", "f46", "f47", "f48", "f49", "f50", "f51", "f52", "f53", "f54", "f55", "f56", "f57", "f58", "f59", "f60", "f61", "f62", "f63" }; class SparcFloatRegOrder{ public: enum RegsInPrefOrder { f0, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, f18, f19, f20, f21, f22, f23, f24, f25, f26, f27, f28, f29, f30, f31, f32, f33, f34, f35, f36, f37, f38, f39, f40, f41, f42, f43, f44, f45, f46, f47, f48, f49, f50, f51, f52, f53, f54, f55, f56, f57, f58, f59, f60, f61, f62, f63 }; // there are 64 regs alltogether but only 32 regs can be allocated at // a time. static unsigned int const NumOfAvailRegs = 32; static unsigned int const NumOfAllRegs = 64; static unsigned int const StartOfNonVolatileRegs = f32; static unsigned int const StartOfAllRegs = f0; static const std::string getRegName(unsigned reg) { assert (reg < NumOfAllRegs); return FloatRegNames[reg]; } }; class SparcFloatRegClass : public MachineRegClassInfo { int findFloatColor(const LiveRange *LR, unsigned Start, unsigned End, bool IsColorUsedArr[]) const; public: SparcFloatRegClass(unsigned ID) : MachineRegClassInfo(ID, SparcFloatRegOrder::NumOfAvailRegs, SparcFloatRegOrder::NumOfAllRegs) {} void colorIGNode(IGNode *Node, bool IsColorUsedArr[]) const; // according to Sparc 64 ABI, all %fp regs are volatile inline bool isRegVolatile(int Reg) const { return true; } }; //----------------------------------------------------------------------------- // Int CC Register Class // Only one integer cc register is available. However, this register is // referred to as %xcc when instructions like subcc are executed but // referred to as %ccr (i.e., %xcc + %icc") when this register is moved // into an integer register using RD or WR instrcutions. So, two ids are // allocated for two names. //----------------------------------------------------------------------------- static const std::string IntCCRegNames[] = { "xcc", "ccr" }; struct SparcIntCCRegOrder { enum RegsInPrefOrder { xcc, ccr // only one is available - see the note above }; static const std::string getRegName(unsigned reg) { assert(reg < 2); return IntCCRegNames[reg]; } }; struct SparcIntCCRegClass : public MachineRegClassInfo { SparcIntCCRegClass(unsigned ID) : MachineRegClassInfo(ID, 1, 2) { } inline void colorIGNode(IGNode *Node, bool IsColorUsedArr[]) const { if (IsColorUsedArr[0]) Node->getParentLR()->markForSpill(); else Node->setColor(0); // only one int cc reg is available } // according to Sparc 64 ABI, %ccr is volatile // inline bool isRegVolatile(int Reg) const { return true; } }; //----------------------------------------------------------------------------- // Float CC Register Class // Only 4 Float CC registers are available //----------------------------------------------------------------------------- static const std::string FloatCCRegNames[] = { "fcc0", "fcc1", "fcc2", "fcc3" }; struct SparcFloatCCRegOrder{ enum RegsInPrefOrder { fcc0, fcc1, fcc2, fcc3 }; static const std::string getRegName(unsigned reg) { assert (reg < 4); return FloatCCRegNames[reg]; } }; struct SparcFloatCCRegClass : public MachineRegClassInfo { SparcFloatCCRegClass(unsigned ID) : MachineRegClassInfo(ID, 4, 4) { } void colorIGNode(IGNode *Node, bool IsColorUsedArr[]) const { int c; for(c=0; c < 4 && IsColorUsedArr[c] ; ++c) ; // find unused color if (c < 4) Node->setColor(c); else Node->getParentLR()->markForSpill(); } // according to Sparc 64 ABI, all %fp CC regs are volatile // inline bool isRegVolatile(int Reg) const { return true; } }; #endif