//===- Interpreter.cpp - Top-Level LLVM Interpreter Implementation --------===// // // This file implements the top-level functionality for the LLVM interpreter. // This interpreter is designed to be a very simple, portable, inefficient // interpreter. // //===----------------------------------------------------------------------===// #include "Interpreter.h" #include "llvm/Module.h" /// createInterpreter - Create a new interpreter object. This can never fail. /// ExecutionEngine *ExecutionEngine::createInterpreter(Module *M, bool DebugMode, bool TraceMode) { bool isLittleEndian; switch (M->getEndianness()) { case Module::LittleEndian: isLittleEndian = true; break; case Module::BigEndian: isLittleEndian = false; break; case Module::AnyPointerSize: int Test = 0; *(char*)&Test = 1; // Return true if the host is little endian isLittleEndian = (Test == 1); break; } bool isLongPointer; switch (M->getPointerSize()) { case Module::Pointer32: isLongPointer = false; break; case Module::Pointer64: isLongPointer = true; break; case Module::AnyPointerSize: isLongPointer = (sizeof(void*) == 8); // Follow host break; } return new Interpreter(M, isLittleEndian, isLongPointer, DebugMode,TraceMode); } //===----------------------------------------------------------------------===// // Interpreter ctor - Initialize stuff // Interpreter::Interpreter(Module *M, bool isLittleEndian, bool isLongPointer, bool DebugMode, bool TraceMode) : ExecutionEngine(M), ExitCode(0), Debug(DebugMode), Trace(TraceMode), CurFrame(-1), TD("lli", isLittleEndian, isLongPointer ? 8 : 4, isLongPointer ? 8 : 4, isLongPointer ? 8 : 4) { setTargetData(TD); // Initialize the "backend" initializeExecutionEngine(); initializeExternalFunctions(); CW.setModule(M); // Update Writer emitGlobals(); } /// run - Start execution with the specified function and arguments. /// int Interpreter::run(const std::string &MainFunction, const std::vector &Args, const char ** envp) { // Start interpreter into the main function... // if (!callMainFunction(MainFunction, Args) && !Debug) { // If not in debug mode and if the call succeeded, run the code now... run(); } do { // If debug mode, allow the user to interact... also, if the user pressed // ctrl-c or execution hit an error, enter the event loop... if (Debug || isStopped()) handleUserInput(); // If the program has exited, run atexit handlers... if (ECStack.empty() && !AtExitHandlers.empty()) { callFunction(AtExitHandlers.back(), std::vector()); AtExitHandlers.pop_back(); run(); } } while (!ECStack.empty()); PerformExitStuff(); return ExitCode; }