//===-- Interpreter.h ------------------------------------------*- C++ -*--===// // // This header file defines the interpreter structure // //===----------------------------------------------------------------------===// #ifndef LLI_INTERPRETER_H #define LLI_INTERPRETER_H // Uncomment this line to enable profiling of structure field accesses. //#define PROFILE_STRUCTURE_FIELDS 1 #include "../ExecutionEngine.h" #include "../GenericValue.h" #include "Support/DataTypes.h" #include "llvm/Assembly/CachedWriter.h" #include "llvm/Target/TargetData.h" #include "llvm/BasicBlock.h" #include "llvm/Support/InstVisitor.h" extern CachedWriter CW; // Object to accelerate printing of LLVM struct FunctionInfo; // Defined in ExecutionAnnotations.h // AllocaHolder - Object to track all of the blocks of memory allocated by // alloca. When the function returns, this object is poped off the execution // stack, which causes the dtor to be run, which frees all the alloca'd memory. // class AllocaHolder { friend class AllocaHolderHandle; std::vector Allocations; unsigned RefCnt; public: AllocaHolder() : RefCnt(0) {} void add(void *mem) { Allocations.push_back(mem); } ~AllocaHolder() { for (unsigned i = 0; i < Allocations.size(); ++i) free(Allocations[i]); } }; // AllocaHolderHandle gives AllocaHolder value semantics so we can stick it into // a vector... // class AllocaHolderHandle { AllocaHolder *H; public: AllocaHolderHandle() : H(new AllocaHolder()) { H->RefCnt++; } AllocaHolderHandle(const AllocaHolderHandle &AH) : H(AH.H) { H->RefCnt++; } ~AllocaHolderHandle() { if (--H->RefCnt == 0) delete H; } void add(void *mem) { H->add(mem); } }; typedef std::vector ValuePlaneTy; // ExecutionContext struct - This struct represents one stack frame currently // executing. // struct ExecutionContext { Function *CurFunction;// The currently executing function BasicBlock *CurBB; // The currently executing BB BasicBlock::iterator CurInst; // The next instruction to execute FunctionInfo *FuncInfo; // The FuncInfo annotation for the function std::vector Values;// ValuePlanes for each type std::vector VarArgs; // Values passed through an ellipsis CallInst *Caller; // Holds the call that called subframes. // NULL if main func or debugger invoked fn AllocaHolderHandle Allocas; // Track memory allocated by alloca }; // Interpreter - This class represents the entirety of the interpreter. // class Interpreter : public ExecutionEngine, public InstVisitor { int ExitCode; // The exit code to be returned by the lli util bool Debug; // Debug mode enabled? bool Profile; // Profiling enabled? bool Trace; // Tracing enabled? int CurFrame; // The current stack frame being inspected TargetData TD; // The runtime stack of executing code. The top of the stack is the current // function record. std::vector ECStack; // AtExitHandlers - List of functions to call when the program exits. std::vector AtExitHandlers; public: Interpreter(Module *M, bool isLittleEndian, bool isLongPointer, bool DebugMode, bool TraceMode); inline ~Interpreter() { CW.setModule(0); } // getExitCode - return the code that should be the exit code for the lli // utility. inline int getExitCode() const { return ExitCode; } /// run - Start execution with the specified function and arguments. /// virtual int run(const std::string &FnName, const std::vector &Args, const char ** envp); // enableProfiling() - Turn profiling on, clear stats? void enableProfiling() { Profile = true; } void enableTracing() { Trace = true; } void handleUserInput(); // User Interation Methods... bool callFunction(const std::string &Name); // return true on failure void setBreakpoint(const std::string &Name); void infoValue(const std::string &Name); void print(const std::string &Name); static void print(const Type *Ty, GenericValue V); static void printValue(const Type *Ty, GenericValue V); bool callMainFunction(const std::string &MainName, const std::vector &InputFilename); void list(); // Do the 'list' command void printStackTrace(); // Do the 'backtrace' command // Code execution methods... void callFunction(Function *F, const std::vector &ArgVals); bool executeInstruction(); // Execute one instruction... void stepInstruction(); // Do the 'step' command void nextInstruction(); // Do the 'next' command void run(); // Do the 'run' command void finish(); // Do the 'finish' command // Opcode Implementations void visitReturnInst(ReturnInst &I); void visitBranchInst(BranchInst &I); void visitSwitchInst(SwitchInst &I); void visitBinaryOperator(BinaryOperator &I); void visitAllocationInst(AllocationInst &I); void visitFreeInst(FreeInst &I); void visitLoadInst(LoadInst &I); void visitStoreInst(StoreInst &I); void visitGetElementPtrInst(GetElementPtrInst &I); void visitPHINode(PHINode &PN) { assert(0 && "PHI nodes already handled!"); } void visitCastInst(CastInst &I); void visitCallInst(CallInst &I); void visitShl(ShiftInst &I); void visitShr(ShiftInst &I); void visitVarArgInst(VarArgInst &I); void visitInstruction(Instruction &I) { std::cerr << I; assert(0 && "Instruction not interpretable yet!"); } GenericValue callExternalFunction(Function *F, const std::vector &ArgVals); void exitCalled(GenericValue GV); // getCurrentFunction - Return the currently executing function inline Function *getCurrentFunction() const { return CurFrame < 0 ? 0 : ECStack[CurFrame].CurFunction; } // isStopped - Return true if a program is stopped. Return false if no // program is running. // inline bool isStopped() const { return !ECStack.empty(); } void addAtExitHandler(Function *F) { AtExitHandlers.push_back(F); } //FIXME: private: public: GenericValue executeGEPOperation(Value *Ptr, User::op_iterator I, User::op_iterator E, ExecutionContext &SF); private: // Helper functions // SwitchToNewBasicBlock - Start execution in a new basic block and run any // PHI nodes in the top of the block. This is used for intraprocedural // control flow. // void SwitchToNewBasicBlock(BasicBlock *Dest, ExecutionContext &SF); void *getPointerToFunction(Function *F) { return (void*)F; } // getCurrentExecutablePath() - Return the directory that the lli executable // lives in. // std::string getCurrentExecutablePath() const; // printCurrentInstruction - Print out the instruction that the virtual PC is // at, or fail silently if no program is running. // void printCurrentInstruction(); // printStackFrame - Print information about the specified stack frame, or -1 // for the default one. // void printStackFrame(int FrameNo = -1); // LookupMatchingNames - Search the current function namespace, then the // global namespace looking for values that match the specified name. Return // ALL matches to that name. This is obviously slow, and should only be used // for user interaction. // std::vector LookupMatchingNames(const std::string &Name); // ChooseOneOption - Prompt the user to choose among the specified options to // pick one value. If no options are provided, emit an error. If a single // option is provided, just return that option. // Value *ChooseOneOption(const std::string &Name, const std::vector &Opts); // PerformExitStuff - Print out counters and profiling information if // applicable... void PerformExitStuff(); void initializeExecutionEngine(); void initializeExternalFunctions(); }; #endif