//===- Linker.cpp - Link together LLVM objects and libraries --------------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains routines to handle linking together LLVM bytecode files, // and to handle annoying things like static libraries. // //===----------------------------------------------------------------------===// #include "gccld.h" #include "llvm/Module.h" #include "llvm/PassManager.h" #include "llvm/Bytecode/Reader.h" #include "llvm/Bytecode/WriteBytecodePass.h" #include "llvm/Target/TargetData.h" #include "llvm/Transforms/IPO.h" #include "llvm/Transforms/Scalar.h" #include "llvm/Transforms/Utils/Linker.h" #include "Config/config.h" #include "Support/CommandLine.h" #include "Support/FileUtilities.h" #include "llvm/System/Signals.h" #include "Support/SystemUtils.h" #include #include #include #include using namespace llvm; /// FindLib - Try to convert Filename into the name of a file that we can open, /// if it does not already name a file we can open, by first trying to open /// Filename, then libFilename.[suffix] for each of a set of several common /// library suffixes, in each of the directories in Paths and the directory /// named by the value of the environment variable LLVM_LIB_SEARCH_PATH. Returns /// an empty string if no matching file can be found. /// std::string llvm::FindLib(const std::string &Filename, const std::vector &Paths, bool SharedObjectOnly) { // Determine if the pathname can be found as it stands. if (FileOpenable(Filename)) return Filename; // If that doesn't work, convert the name into a library name. std::string LibName = "lib" + Filename; // Iterate over the directories in Paths to see if we can find the library // there. for (unsigned Index = 0; Index != Paths.size(); ++Index) { std::string Directory = Paths[Index] + "/"; if (!SharedObjectOnly && FileOpenable(Directory + LibName + ".bc")) return Directory + LibName + ".bc"; if (FileOpenable(Directory + LibName + SHLIBEXT)) return Directory + LibName + SHLIBEXT; if (!SharedObjectOnly && FileOpenable(Directory + LibName + ".a")) return Directory + LibName + ".a"; } // One last hope: Check LLVM_LIB_SEARCH_PATH. char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH"); if (SearchPath == NULL) return std::string(); LibName = std::string(SearchPath) + "/" + LibName; if (FileOpenable(LibName)) return LibName; return std::string(); } /// GetAllDefinedSymbols - Modifies its parameter DefinedSymbols to contain the /// name of each externally-visible symbol defined in M. /// void llvm::GetAllDefinedSymbols(Module *M, std::set &DefinedSymbols) { for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage()) DefinedSymbols.insert(I->getName()); for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I) if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage()) DefinedSymbols.insert(I->getName()); } /// GetAllUndefinedSymbols - calculates the set of undefined symbols that still /// exist in an LLVM module. This is a bit tricky because there may be two /// symbols with the same name but different LLVM types that will be resolved to /// each other but aren't currently (thus we need to treat it as resolved). /// /// Inputs: /// M - The module in which to find undefined symbols. /// /// Outputs: /// UndefinedSymbols - A set of C++ strings containing the name of all /// undefined symbols. /// void llvm::GetAllUndefinedSymbols(Module *M, std::set &UndefinedSymbols) { std::set DefinedSymbols; UndefinedSymbols.clear(); // Start out empty for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) if (I->hasName()) { if (I->isExternal()) UndefinedSymbols.insert(I->getName()); else if (!I->hasInternalLinkage()) DefinedSymbols.insert(I->getName()); } for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I) if (I->hasName()) { if (I->isExternal()) UndefinedSymbols.insert(I->getName()); else if (!I->hasInternalLinkage()) DefinedSymbols.insert(I->getName()); } // Prune out any defined symbols from the undefined symbols set... for (std::set::iterator I = UndefinedSymbols.begin(); I != UndefinedSymbols.end(); ) if (DefinedSymbols.count(*I)) UndefinedSymbols.erase(I++); // This symbol really is defined! else ++I; // Keep this symbol in the undefined symbols list } /// LoadObject - Read in and parse the bytecode file named by FN and return the /// module it contains (wrapped in an auto_ptr), or 0 and set ErrorMessage if an /// error occurs. /// std::auto_ptr llvm::LoadObject(const std::string &FN, std::string &ErrorMessage) { std::string ParserErrorMessage; Module *Result = ParseBytecodeFile(FN, &ParserErrorMessage); if (Result) return std::auto_ptr(Result); ErrorMessage = "Bytecode file '" + FN + "' could not be loaded"; if (ParserErrorMessage.size()) ErrorMessage += ": " + ParserErrorMessage; return std::auto_ptr(); } /// LinkInArchive - opens an archive library and link in all objects which /// provide symbols that are currently undefined. /// /// Inputs: /// M - The module in which to link the archives. /// Filename - The pathname of the archive. /// Verbose - Flags whether verbose messages should be printed. /// /// Outputs: /// ErrorMessage - A C++ string detailing what error occurred, if any. /// /// Return Value: /// TRUE - An error occurred. /// FALSE - No errors. /// static bool LinkInArchive(Module *M, const std::string &Filename, std::string &ErrorMessage, bool Verbose) { // Find all of the symbols currently undefined in the bytecode program. // If all the symbols are defined, the program is complete, and there is // no reason to link in any archive files. std::set UndefinedSymbols; GetAllUndefinedSymbols(M, UndefinedSymbols); if (UndefinedSymbols.empty()) { if (Verbose) std::cerr << " No symbols undefined, don't link library!\n"; return false; // No need to link anything in! } // Load in the archive objects. if (Verbose) std::cerr << " Loading archive file '" << Filename << "'\n"; std::vector Objects; if (ReadArchiveFile(Filename, Objects, &ErrorMessage)) return true; // Figure out which symbols are defined by all of the modules in the archive. std::vector > DefinedSymbols; DefinedSymbols.resize(Objects.size()); for (unsigned i = 0; i != Objects.size(); ++i) { GetAllDefinedSymbols(Objects[i], DefinedSymbols[i]); } // While we are linking in object files, loop. bool Linked = true; while (Linked) { Linked = false; for (unsigned i = 0; i != Objects.size(); ++i) { // Consider whether we need to link in this module... we only need to // link it in if it defines some symbol which is so far undefined. // const std::set &DefSymbols = DefinedSymbols[i]; bool ObjectRequired = false; // // If the object defines main() and the program currently has main() // undefined, then automatically link in the module. Otherwise, look to // see if it defines a symbol that is currently undefined. // if ((M->getMainFunction() == NULL) && ((DefSymbols.find ("main")) != DefSymbols.end())) { ObjectRequired = true; } else { for (std::set::iterator I = UndefinedSymbols.begin(), E = UndefinedSymbols.end(); I != E; ++I) if (DefSymbols.count(*I)) { if (Verbose) std::cerr << " Found object '" << Objects[i]->getModuleIdentifier () << "' providing symbol '" << *I << "'...\n"; ObjectRequired = true; break; } } // We DO need to link this object into the program... if (ObjectRequired) { if (LinkModules(M, Objects[i], &ErrorMessage)) return true; // Couldn't link in the right object file... // Since we have linked in this object, delete it from the list of // objects to consider in this archive file. std::swap(Objects[i], Objects.back()); std::swap(DefinedSymbols[i], DefinedSymbols.back()); Objects.pop_back(); DefinedSymbols.pop_back(); --i; // Do not skip an entry // The undefined symbols set should have shrunk. GetAllUndefinedSymbols(M, UndefinedSymbols); Linked = true; // We have linked something in! } } } return false; } /// LinkInFile - opens a bytecode file and links in all objects which /// provide symbols that are currently undefined. /// /// Inputs: /// HeadModule - The module in which to link the bytecode file. /// Filename - The pathname of the bytecode file. /// Verbose - Flags whether verbose messages should be printed. /// /// Outputs: /// ErrorMessage - A C++ string detailing what error occurred, if any. /// /// Return Value: /// TRUE - An error occurred. /// FALSE - No errors. /// static bool LinkInFile(Module *HeadModule, const std::string &Filename, std::string &ErrorMessage, bool Verbose) { std::auto_ptr M(LoadObject(Filename, ErrorMessage)); if (M.get() == 0) return true; bool Result = LinkModules(HeadModule, M.get(), &ErrorMessage); if (Verbose) std::cerr << "Linked in bytecode file '" << Filename << "'\n"; return Result; } /// LinkFiles - takes a module and a list of files and links them all together. /// It locates the file either in the current directory, as its absolute /// or relative pathname, or as a file somewhere in LLVM_LIB_SEARCH_PATH. /// /// Inputs: /// progname - The name of the program (infamous argv[0]). /// HeadModule - The module under which all files will be linked. /// Files - A vector of C++ strings indicating the LLVM bytecode filenames /// to be linked. The names can refer to a mixture of pure LLVM /// bytecode files and archive (ar) formatted files. /// Verbose - Flags whether verbose output should be printed while linking. /// /// Outputs: /// HeadModule - The module will have the specified LLVM bytecode files linked /// in. /// /// Return value: /// FALSE - No errors. /// TRUE - Some error occurred. /// bool llvm::LinkFiles(const char *progname, Module *HeadModule, const std::vector &Files, bool Verbose) { // String in which to receive error messages. std::string ErrorMessage; // Full pathname of the file std::string Pathname; // Get the library search path from the environment char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH"); for (unsigned i = 0; i < Files.size(); ++i) { // Determine where this file lives. if (FileOpenable(Files[i])) { Pathname = Files[i]; } else { if (SearchPath == NULL) { std::cerr << progname << ": Cannot find linker input file '" << Files[i] << "'\n"; std::cerr << progname << ": Warning: Your LLVM_LIB_SEARCH_PATH is unset.\n"; return true; } Pathname = std::string(SearchPath)+"/"+Files[i]; if (!FileOpenable(Pathname)) { std::cerr << progname << ": Cannot find linker input file '" << Files[i] << "'\n"; return true; } } // A user may specify an ar archive without -l, perhaps because it // is not installed as a library. Detect that and link the library. if (IsArchive(Pathname)) { if (Verbose) std::cerr << "Trying to link archive '" << Pathname << "'\n"; if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) { PrintAndReturn(progname, ErrorMessage, ": Error linking in archive '" + Pathname + "'"); return true; } } else if (IsBytecode(Pathname)) { if (Verbose) std::cerr << "Trying to link bytecode file '" << Pathname << "'\n"; if (LinkInFile(HeadModule, Pathname, ErrorMessage, Verbose)) { PrintAndReturn(progname, ErrorMessage, ": Error linking in bytecode file '" + Pathname + "'"); return true; } } } return false; } /// LinkLibraries - takes the specified library files and links them into the /// main bytecode object file. /// /// Inputs: /// progname - The name of the program (infamous argv[0]). /// HeadModule - The module into which all necessary libraries will be linked. /// Libraries - The list of libraries to link into the module. /// LibPaths - The list of library paths in which to find libraries. /// Verbose - Flags whether verbose messages should be printed. /// Native - Flags whether native code is being generated. /// /// Outputs: /// HeadModule - The module will have all necessary libraries linked in. /// /// Return value: /// FALSE - No error. /// TRUE - Error. /// void llvm::LinkLibraries(const char *progname, Module *HeadModule, const std::vector &Libraries, const std::vector &LibPaths, bool Verbose, bool Native) { // String in which to receive error messages. std::string ErrorMessage; for (unsigned i = 0; i < Libraries.size(); ++i) { // Determine where this library lives. std::string Pathname = FindLib(Libraries[i], LibPaths); if (Pathname.empty()) { // If the pathname does not exist, then continue to the next one if // we're doing a native link and give an error if we're doing a bytecode // link. if (!Native) { std::cerr << progname << ": WARNING: Cannot find library -l" << Libraries[i] << "\n"; continue; } } // A user may specify an ar archive without -l, perhaps because it // is not installed as a library. Detect that and link the library. if (IsArchive(Pathname)) { if (Verbose) std::cerr << "Trying to link archive '" << Pathname << "' (-l" << Libraries[i] << ")\n"; if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) { std::cerr << progname << ": " << ErrorMessage << ": Error linking in archive '" << Pathname << "' (-l" << Libraries[i] << ")\n"; exit(1); } } else if (IsBytecode(Pathname)) { if (Verbose) std::cerr << "Trying to link bytecode file '" << Pathname << "' (-l" << Libraries[i] << ")\n"; if (LinkInFile(HeadModule, Pathname, ErrorMessage, Verbose)) { std::cerr << progname << ": " << ErrorMessage << ": error linking in bytecode file '" << Pathname << "' (-l" << Libraries[i] << ")\n"; exit(1); } } } }