//===-- DynamicLibrary.cpp - Runtime link/load libraries --------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This header file implements the operating system DynamicLibrary concept. // // FIXME: This file leaks the ExplicitSymbols and OpenedHandles vector, and is // not thread safe! // //===----------------------------------------------------------------------===// #include "llvm/System/DynamicLibrary.h" #include "llvm/Support/ManagedStatic.h" #include "llvm/Config/config.h" #include #include #include #include // Collection of symbol name/value pairs to be searched prior to any libraries. static std::map *ExplicitSymbols = 0; static struct ExplicitSymbolsDeleter { ~ExplicitSymbolsDeleter() { if (ExplicitSymbols) delete ExplicitSymbols; } } Dummy; void llvm::sys::DynamicLibrary::AddSymbol(const char* symbolName, void *symbolValue) { if (ExplicitSymbols == 0) ExplicitSymbols = new std::map(); (*ExplicitSymbols)[symbolName] = symbolValue; } #ifdef LLVM_ON_WIN32 #include "Win32/DynamicLibrary.inc" #else #include using namespace llvm; using namespace llvm::sys; //===----------------------------------------------------------------------===// //=== WARNING: Implementation here must contain only TRULY operating system //=== independent code. //===----------------------------------------------------------------------===// static std::vector *OpenedHandles = 0; bool DynamicLibrary::LoadLibraryPermanently(const char *Filename, std::string *ErrMsg) { void *H = dlopen(Filename, RTLD_LAZY|RTLD_GLOBAL); if (H == 0) { if (ErrMsg) *ErrMsg = dlerror(); return true; } if (OpenedHandles == 0) OpenedHandles = new std::vector(); OpenedHandles->push_back(H); return false; } void* DynamicLibrary::SearchForAddressOfSymbol(const char* symbolName) { // First check symbols added via AddSymbol(). if (ExplicitSymbols) { std::map::iterator I = ExplicitSymbols->find(symbolName); std::map::iterator E = ExplicitSymbols->end(); if (I != E) return I->second; } // Now search the libraries. if (OpenedHandles) { for (std::vector::iterator I = OpenedHandles->begin(), E = OpenedHandles->end(); I != E; ++I) { //lt_ptr ptr = lt_dlsym(*I, symbolName); void *ptr = dlsym(*I, symbolName); if (ptr) { return ptr; } } } #define EXPLICIT_SYMBOL(SYM) \ extern void *SYM; if (!strcmp(symbolName, #SYM)) return &SYM // If this is darwin, it has some funky issues, try to solve them here. Some // important symbols are marked 'private external' which doesn't allow // SearchForAddressOfSymbol to find them. As such, we special case them here, // there is only a small handful of them. #ifdef __APPLE__ { EXPLICIT_SYMBOL(__ashldi3); EXPLICIT_SYMBOL(__ashrdi3); EXPLICIT_SYMBOL(__cmpdi2); EXPLICIT_SYMBOL(__divdi3); EXPLICIT_SYMBOL(__eprintf); EXPLICIT_SYMBOL(__fixdfdi); EXPLICIT_SYMBOL(__fixsfdi); EXPLICIT_SYMBOL(__fixunsdfdi); EXPLICIT_SYMBOL(__fixunssfdi); EXPLICIT_SYMBOL(__floatdidf); EXPLICIT_SYMBOL(__floatdisf); EXPLICIT_SYMBOL(__lshrdi3); EXPLICIT_SYMBOL(__moddi3); EXPLICIT_SYMBOL(__udivdi3); EXPLICIT_SYMBOL(__umoddi3); } #endif #ifdef __CYGWIN__ { EXPLICIT_SYMBOL(_alloca); EXPLICIT_SYMBOL(__main); } #endif #undef EXPLICIT_SYMBOL // This macro returns the address of a well-known, explicit symbol #define EXPLICIT_SYMBOL(SYM) \ if (!strcmp(symbolName, #SYM)) return &SYM // On linux we have a weird situation. The stderr/out/in symbols are both // macros and global variables because of standards requirements. So, we // boldly use the EXPLICIT_SYMBOL macro without checking for a #define first. #if defined(__linux__) { EXPLICIT_SYMBOL(stderr); EXPLICIT_SYMBOL(stdout); EXPLICIT_SYMBOL(stdin); } #else // For everything else, we want to check to make sure the symbol isn't defined // as a macro before using EXPLICIT_SYMBOL. { #ifndef stdin EXPLICIT_SYMBOL(stdin); #endif #ifndef stdout EXPLICIT_SYMBOL(stdout); #endif #ifndef stderr EXPLICIT_SYMBOL(stderr); #endif } #endif #undef EXPLICIT_SYMBOL return 0; } #endif // LLVM_ON_WIN32