//===---------------------------------------------------------------------===// // Random ideas for the X86 backend: SSE-specific stuff. //===---------------------------------------------------------------------===// //===---------------------------------------------------------------------===// When compiled with unsafemath enabled, "main" should enable SSE DAZ mode and other fast SSE modes. //===---------------------------------------------------------------------===// Think about doing i64 math in SSE regs. //===---------------------------------------------------------------------===// This testcase should have no SSE instructions in it, and only one load from a constant pool: double %test3(bool %B) { %C = select bool %B, double 123.412, double 523.01123123 ret double %C } Currently, the select is being lowered, which prevents the dag combiner from turning 'select (load CPI1), (load CPI2)' -> 'load (select CPI1, CPI2)' The pattern isel got this one right. //===---------------------------------------------------------------------===// SSE doesn't have [mem] op= reg instructions. If we have an SSE instruction like this: X += y and the register allocator decides to spill X, it is cheaper to emit this as: Y += [xslot] store Y -> [xslot] than as: tmp = [xslot] tmp += y store tmp -> [xslot] ..and this uses one fewer register (so this should be done at load folding time, not at spiller time). *Note* however that this can only be done if Y is dead. Here's a testcase: %.str_3 = external global [15 x sbyte] ; <[15 x sbyte]*> [#uses=0] implementation ; Functions: declare void %printf(int, ...) void %main() { build_tree.exit: br label %no_exit.i7 no_exit.i7: ; preds = %no_exit.i7, %build_tree.exit %tmp.0.1.0.i9 = phi double [ 0.000000e+00, %build_tree.exit ], [ %tmp.34.i18, %no_exit.i7 ] ; [#uses=1] %tmp.0.0.0.i10 = phi double [ 0.000000e+00, %build_tree.exit ], [ %tmp.28.i16, %no_exit.i7 ] ; [#uses=1] %tmp.28.i16 = add double %tmp.0.0.0.i10, 0.000000e+00 %tmp.34.i18 = add double %tmp.0.1.0.i9, 0.000000e+00 br bool false, label %Compute_Tree.exit23, label %no_exit.i7 Compute_Tree.exit23: ; preds = %no_exit.i7 tail call void (int, ...)* %printf( int 0 ) store double %tmp.34.i18, double* null ret void } We currently emit: .BBmain_1: xorpd %XMM1, %XMM1 addsd %XMM0, %XMM1 *** movsd %XMM2, QWORD PTR [%ESP + 8] *** addsd %XMM2, %XMM1 *** movsd QWORD PTR [%ESP + 8], %XMM2 jmp .BBmain_1 # no_exit.i7 This is a bugpoint reduced testcase, which is why the testcase doesn't make much sense (e.g. its an infinite loop). :) //===---------------------------------------------------------------------===// SSE should implement 'select_cc' using 'emulated conditional moves' that use pcmp/pand/pandn/por to do a selection instead of a conditional branch: double %X(double %Y, double %Z, double %A, double %B) { %C = setlt double %A, %B %z = add double %Z, 0.0 ;; select operand is not a load %D = select bool %C, double %Y, double %z ret double %D } We currently emit: _X: subl $12, %esp xorpd %xmm0, %xmm0 addsd 24(%esp), %xmm0 movsd 32(%esp), %xmm1 movsd 16(%esp), %xmm2 ucomisd 40(%esp), %xmm1 jb LBB_X_2 LBB_X_1: movsd %xmm0, %xmm2 LBB_X_2: movsd %xmm2, (%esp) fldl (%esp) addl $12, %esp ret //===---------------------------------------------------------------------===// It's not clear whether we should use pxor or xorps / xorpd to clear XMM registers. The choice may depend on subtarget information. We should do some more experiments on different x86 machines. //===---------------------------------------------------------------------===// Currently the x86 codegen isn't very good at mixing SSE and FPStack code: unsigned int foo(double x) { return x; } foo: subl $20, %esp movsd 24(%esp), %xmm0 movsd %xmm0, 8(%esp) fldl 8(%esp) fisttpll (%esp) movl (%esp), %eax addl $20, %esp ret This will be solved when we go to a dynamic programming based isel. //===---------------------------------------------------------------------===// Should generate min/max for stuff like: void minf(float a, float b, float *X) { *X = a <= b ? a : b; } Make use of floating point min / max instructions. Perhaps introduce ISD::FMIN and ISD::FMAX node types? //===---------------------------------------------------------------------===// The first BB of this code: declare bool %foo() int %bar() { %V = call bool %foo() br bool %V, label %T, label %F T: ret int 1 F: call bool %foo() ret int 12 } compiles to: _bar: subl $12, %esp call L_foo$stub xorb $1, %al testb %al, %al jne LBB_bar_2 # F It would be better to emit "cmp %al, 1" than a xor and test. //===---------------------------------------------------------------------===// Lower memcpy / memset to a series of SSE 128 bit move instructions when it's feasible. //===---------------------------------------------------------------------===// Teach the coalescer to commute 2-addr instructions, allowing us to eliminate the reg-reg copy in this example: float foo(int *x, float *y, unsigned c) { float res = 0.0; unsigned i; for (i = 0; i < c; i++) { float xx = (float)x[i]; xx = xx * y[i]; xx += res; res = xx; } return res; } LBB_foo_3: # no_exit cvtsi2ss %XMM0, DWORD PTR [%EDX + 4*%ESI] mulss %XMM0, DWORD PTR [%EAX + 4*%ESI] addss %XMM0, %XMM1 inc %ESI cmp %ESI, %ECX **** movaps %XMM1, %XMM0 jb LBB_foo_3 # no_exit //===---------------------------------------------------------------------===// Codegen: if (copysign(1.0, x) == copysign(1.0, y)) into: if (x^y & mask) when using SSE. //===---------------------------------------------------------------------===// Use movhps to update upper 64-bits of a v4sf value. Also movlps on lower half of a v4sf value. //===---------------------------------------------------------------------===// Better codegen for vector_shuffles like this { x, 0, 0, 0 } or { x, 0, x, 0}. Perhaps use pxor / xorp* to clear a XMM register first? //===---------------------------------------------------------------------===// Better codegen for: void f(float a, float b, vector float * out) { *out = (vector float){ a, 0.0, 0.0, b}; } void f(float a, float b, vector float * out) { *out = (vector float){ a, b, 0.0, 0}; } For the later we generate: _f: pxor %xmm0, %xmm0 movss 8(%esp), %xmm1 movaps %xmm0, %xmm2 unpcklps %xmm1, %xmm2 movss 4(%esp), %xmm1 unpcklps %xmm0, %xmm1 unpcklps %xmm2, %xmm1 movl 12(%esp), %eax movaps %xmm1, (%eax) ret This seems like it should use shufps, one for each of a & b. //===---------------------------------------------------------------------===// How to decide when to use the "floating point version" of logical ops? Here are some code fragments: movaps LCPI5_5, %xmm2 divps %xmm1, %xmm2 mulps %xmm2, %xmm3 mulps 8656(%ecx), %xmm3 addps 8672(%ecx), %xmm3 andps LCPI5_6, %xmm2 andps LCPI5_1, %xmm3 por %xmm2, %xmm3 movdqa %xmm3, (%edi) movaps LCPI5_5, %xmm1 divps %xmm0, %xmm1 mulps %xmm1, %xmm3 mulps 8656(%ecx), %xmm3 addps 8672(%ecx), %xmm3 andps LCPI5_6, %xmm1 andps LCPI5_1, %xmm3 orps %xmm1, %xmm3 movaps %xmm3, 112(%esp) movaps %xmm3, (%ebx) Due to some minor source change, the later case ended up using orps and movaps instead of por and movdqa. Does it matter? //===---------------------------------------------------------------------===// Use movddup to splat a v2f64 directly from a memory source. e.g. #include void test(__m128d *r, double A) { *r = _mm_set1_pd(A); } llc: _test: movsd 8(%esp), %xmm0 unpcklpd %xmm0, %xmm0 movl 4(%esp), %eax movapd %xmm0, (%eax) ret icc: _test: movl 4(%esp), %eax movddup 8(%esp), %xmm0 movapd %xmm0, (%eax) ret //===---------------------------------------------------------------------===// X86RegisterInfo::copyRegToReg() returns X86::MOVAPSrr for VR128. Is it possible to choose between movaps, movapd, and movdqa based on types of source and destination? How about andps, andpd, and pand? Do we really care about the type of the packed elements? If not, why not always use the "ps" variants which are likely to be shorter. //===---------------------------------------------------------------------===// We are emitting bad code for this: float %test(float* %V, int %I, int %D, float %V) { entry: %tmp = seteq int %D, 0 br bool %tmp, label %cond_true, label %cond_false23 cond_true: %tmp3 = getelementptr float* %V, int %I %tmp = load float* %tmp3 %tmp5 = setgt float %tmp, %V %tmp6 = tail call bool %llvm.isunordered.f32( float %tmp, float %V ) %tmp7 = or bool %tmp5, %tmp6 br bool %tmp7, label %UnifiedReturnBlock, label %cond_next cond_next: %tmp10 = add int %I, 1 %tmp12 = getelementptr float* %V, int %tmp10 %tmp13 = load float* %tmp12 %tmp15 = setle float %tmp13, %V %tmp16 = tail call bool %llvm.isunordered.f32( float %tmp13, float %V ) %tmp17 = or bool %tmp15, %tmp16 %retval = select bool %tmp17, float 0.000000e+00, float 1.000000e+00 ret float %retval cond_false23: %tmp28 = tail call float %foo( float* %V, int %I, int %D, float %V ) ret float %tmp28 UnifiedReturnBlock: ; preds = %cond_true ret float 0.000000e+00 } declare bool %llvm.isunordered.f32(float, float) declare float %foo(float*, int, int, float) It exposes a known load folding problem: movss (%edx,%ecx,4), %xmm1 ucomiss %xmm1, %xmm0 As well as this: LBB_test_2: # cond_next movss LCPI1_0, %xmm2 pxor %xmm3, %xmm3 ucomiss %xmm0, %xmm1 jbe LBB_test_6 # cond_next LBB_test_5: # cond_next movaps %xmm2, %xmm3 LBB_test_6: # cond_next movss %xmm3, 40(%esp) flds 40(%esp) addl $44, %esp ret Clearly it's unnecessary to clear %xmm3. It's also not clear why we are emitting three moves (movss, movaps, movss). //===---------------------------------------------------------------------===// External test Nurbs exposed some problems. Look for __ZN15Nurbs_SSE_Cubic17TessellateSurfaceE, bb cond_next140. This is what icc emits: movaps (%edx), %xmm2 #59.21 movaps (%edx), %xmm5 #60.21 movaps (%edx), %xmm4 #61.21 movaps (%edx), %xmm3 #62.21 movl 40(%ecx), %ebp #69.49 shufps $0, %xmm2, %xmm5 #60.21 movl 100(%esp), %ebx #69.20 movl (%ebx), %edi #69.20 imull %ebp, %edi #69.49 addl (%eax), %edi #70.33 shufps $85, %xmm2, %xmm4 #61.21 shufps $170, %xmm2, %xmm3 #62.21 shufps $255, %xmm2, %xmm2 #63.21 lea (%ebp,%ebp,2), %ebx #69.49 negl %ebx #69.49 lea -3(%edi,%ebx), %ebx #70.33 shll $4, %ebx #68.37 addl 32(%ecx), %ebx #68.37 testb $15, %bl #91.13 jne L_B1.24 # Prob 5% #91.13 This is the llvm code after instruction scheduling: cond_next140 (0xa910740, LLVM BB @0xa90beb0): %reg1078 = MOV32ri -3 %reg1079 = ADD32rm %reg1078, %reg1068, 1, %NOREG, 0 %reg1037 = MOV32rm %reg1024, 1, %NOREG, 40 %reg1080 = IMUL32rr %reg1079, %reg1037 %reg1081 = MOV32rm %reg1058, 1, %NOREG, 0 %reg1038 = LEA32r %reg1081, 1, %reg1080, -3 %reg1036 = MOV32rm %reg1024, 1, %NOREG, 32 %reg1082 = SHL32ri %reg1038, 4 %reg1039 = ADD32rr %reg1036, %reg1082 %reg1083 = MOVAPSrm %reg1059, 1, %NOREG, 0 %reg1034 = SHUFPSrr %reg1083, %reg1083, 170 %reg1032 = SHUFPSrr %reg1083, %reg1083, 0 %reg1035 = SHUFPSrr %reg1083, %reg1083, 255 %reg1033 = SHUFPSrr %reg1083, %reg1083, 85 %reg1040 = MOV32rr %reg1039 %reg1084 = AND32ri8 %reg1039, 15 CMP32ri8 %reg1084, 0 JE mbb Still ok. After register allocation: cond_next140 (0xa910740, LLVM BB @0xa90beb0): %EAX = MOV32ri -3 %EDX = MOV32rm , 1, %NOREG, 0 ADD32rm %EAX, %EDX, 1, %NOREG, 0 %EDX = MOV32rm , 1, %NOREG, 0 %EDX = MOV32rm %EDX, 1, %NOREG, 40 IMUL32rr %EAX, %EDX %ESI = MOV32rm , 1, %NOREG, 0 %ESI = MOV32rm %ESI, 1, %NOREG, 0 MOV32mr , 1, %NOREG, 0, %ESI %EAX = LEA32r %ESI, 1, %EAX, -3 %ESI = MOV32rm , 1, %NOREG, 0 %ESI = MOV32rm %ESI, 1, %NOREG, 32 %EDI = MOV32rr %EAX SHL32ri %EDI, 4 ADD32rr %EDI, %ESI %XMM0 = MOVAPSrm %ECX, 1, %NOREG, 0 %XMM1 = MOVAPSrr %XMM0 SHUFPSrr %XMM1, %XMM1, 170 %XMM2 = MOVAPSrr %XMM0 SHUFPSrr %XMM2, %XMM2, 0 %XMM3 = MOVAPSrr %XMM0 SHUFPSrr %XMM3, %XMM3, 255 SHUFPSrr %XMM0, %XMM0, 85 %EBX = MOV32rr %EDI AND32ri8 %EBX, 15 CMP32ri8 %EBX, 0 JE mbb This looks really bad. The problem is shufps is a destructive opcode. Since it appears as operand two in more than one shufps ops. It resulted in a number of copies. Note icc also suffers from the same problem. Either the instruction selector should select pshufd or The register allocator can made the two-address to three-address transformation. It also exposes some other problems. See MOV32ri -3 and the spills. //===---------------------------------------------------------------------===// http://gcc.gnu.org/bugzilla/show_bug.cgi?id=25500 LLVM is producing bad code. LBB_main_4: # cond_true44 addps %xmm1, %xmm2 subps %xmm3, %xmm2 movaps (%ecx), %xmm4 movaps %xmm2, %xmm1 addps %xmm4, %xmm1 addl $16, %ecx incl %edx cmpl $262144, %edx movaps %xmm3, %xmm2 movaps %xmm4, %xmm3 jne LBB_main_4 # cond_true44 There are two problems. 1) No need to two loop induction variables. We can compare against 262144 * 16. 2) Known register coalescer issue. We should be able eliminate one of the movaps: addps %xmm2, %xmm1 <=== Commute! subps %xmm3, %xmm1 movaps (%ecx), %xmm4 movaps %xmm1, %xmm1 <=== Eliminate! addps %xmm4, %xmm1 addl $16, %ecx incl %edx cmpl $262144, %edx movaps %xmm3, %xmm2 movaps %xmm4, %xmm3 jne LBB_main_4 # cond_true44 //===---------------------------------------------------------------------===// Consider: __m128 test(float a) { return _mm_set_ps(0.0, 0.0, 0.0, a*a); } This compiles into: movss 4(%esp), %xmm1 mulss %xmm1, %xmm1 xorps %xmm0, %xmm0 movss %xmm1, %xmm0 ret Because mulss doesn't modify the top 3 elements, the top elements of xmm1 are already zero'd. We could compile this to: movss 4(%esp), %xmm0 mulss %xmm0, %xmm0 ret //===---------------------------------------------------------------------===// Here's a sick and twisted idea. Consider code like this: __m128 test(__m128 a) { float b = *(float*)&A; ... return _mm_set_ps(0.0, 0.0, 0.0, b); } This might compile to this code: movaps c(%esp), %xmm1 xorps %xmm0, %xmm0 movss %xmm1, %xmm0 ret Now consider if the ... code caused xmm1 to get spilled. This might produce this code: movaps c(%esp), %xmm1 movaps %xmm1, c2(%esp) ... xorps %xmm0, %xmm0 movaps c2(%esp), %xmm1 movss %xmm1, %xmm0 ret However, since the reload is only used by these instructions, we could "fold" it into the uses, producing something like this: movaps c(%esp), %xmm1 movaps %xmm1, c2(%esp) ... movss c2(%esp), %xmm0 ret ... saving two instructions. The basic idea is that a reload from a spill slot, can, if only one 4-byte chunk is used, bring in 3 zeros the the one element instead of 4 elements. This can be used to simplify a variety of shuffle operations, where the elements are fixed zeros. //===---------------------------------------------------------------------===// For this: #include void test(__m128d *r, __m128d *A, double B) { *r = _mm_loadl_pd(*A, &B); } We generates: subl $12, %esp movsd 24(%esp), %xmm0 movsd %xmm0, (%esp) movl 20(%esp), %eax movapd (%eax), %xmm0 movlpd (%esp), %xmm0 movl 16(%esp), %eax movapd %xmm0, (%eax) addl $12, %esp ret icc generates: movl 4(%esp), %edx #3.6 movl 8(%esp), %eax #3.6 movapd (%eax), %xmm0 #4.22 movlpd 12(%esp), %xmm0 #4.8 movapd %xmm0, (%edx) #4.3 ret #5.1 So icc is smart enough to know that B is in memory so it doesn't load it and store it back to stack. //===---------------------------------------------------------------------===// __m128d test1( __m128d A, __m128d B) { return _mm_shuffle_pd(A, B, 0x3); } compiles to shufpd $3, %xmm1, %xmm0 Perhaps it's better to use unpckhpd instead? unpckhpd %xmm1, %xmm0 Don't know if unpckhpd is faster. But it is shorter. //===---------------------------------------------------------------------===// This code generates ugly code, probably due to costs being off or something: void %test(float* %P, <4 x float>* %P2 ) { %xFloat0.688 = load float* %P %loadVector37.712 = load <4 x float>* %P2 %inFloat3.713 = insertelement <4 x float> %loadVector37.712, float 0.000000e+00, uint 3 store <4 x float> %inFloat3.713, <4 x float>* %P2 ret void } Generates: _test: pxor %xmm0, %xmm0 movd %xmm0, %eax ;; EAX = 0! movl 8(%esp), %ecx movaps (%ecx), %xmm0 pinsrw $6, %eax, %xmm0 shrl $16, %eax ;; EAX = 0 again! pinsrw $7, %eax, %xmm0 movaps %xmm0, (%ecx) ret It would be better to generate: _test: movl 8(%esp), %ecx movaps (%ecx), %xmm0 xor %eax, %eax pinsrw $6, %eax, %xmm0 pinsrw $7, %eax, %xmm0 movaps %xmm0, (%ecx) ret or use pxor (to make a zero vector) and shuffle (to insert it). //===---------------------------------------------------------------------===// Some useful information in the Apple Altivec / SSE Migration Guide: http://developer.apple.com/documentation/Performance/Conceptual/ Accelerate_sse_migration/index.html e.g. SSE select using and, andnot, or. Various SSE compare translations. //===---------------------------------------------------------------------===// Add hooks to commute some CMPP operations.