//===-- VM.cpp - LLVM Just in Time Compiler -------------------------------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This tool implements a just-in-time compiler for LLVM, allowing direct // execution of LLVM bytecode in an efficient manner. // //===----------------------------------------------------------------------===// #include "VM.h" #include "llvm/Function.h" #include "llvm/ModuleProvider.h" #include "llvm/CodeGen/MachineCodeEmitter.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/Target/TargetMachine.h" using namespace llvm; VM::~VM() { delete MCE; delete &TM; } /// setupPassManager - Initialize the VM PassManager object with all of the /// passes needed for the target to generate code. /// void VM::setupPassManager() { // Compile LLVM Code down to machine code in the intermediate representation if (TM.addPassesToJITCompile(PM)) { std::cerr << "lli: target '" << TM.getName() << "' doesn't support JIT compilation!\n"; abort(); } // Turn the machine code intermediate representation into bytes in memory that // may be executed. if (TM.addPassesToEmitMachineCode(PM, *MCE)) { std::cerr << "lli: target '" << TM.getName() << "' doesn't support machine code emission!\n"; abort(); } } /// runJITOnFunction - Run the FunctionPassManager full of /// just-in-time compilation passes on F, hopefully filling in /// GlobalAddress[F] with the address of F's machine code. /// void VM::runJITOnFunction(Function *F) { static bool isAlreadyCodeGenerating = false; assert(!isAlreadyCodeGenerating && "Error: Recursive compilation detected!"); // JIT the function isAlreadyCodeGenerating = true; PM.run(*F); isAlreadyCodeGenerating = false; } /// getPointerToFunction - This method is used to get the address of the /// specified function, compiling it if neccesary. /// void *VM::getPointerToFunction(Function *F) { void *&Addr = GlobalAddress[F]; // Check if function already code gen'd if (Addr) return Addr; // Make sure we read in the function if it exists in this Module MP->materializeFunction(F); if (F->isExternal()) return Addr = getPointerToNamedFunction(F->getName()); runJITOnFunction(F); assert(Addr && "Code generation didn't add function to GlobalAddress table!"); return Addr; } // getPointerToFunctionOrStub - If the specified function has been // code-gen'd, return a pointer to the function. If not, compile it, or use // a stub to implement lazy compilation if available. // void *VM::getPointerToFunctionOrStub(Function *F) { // If we have already code generated the function, just return the address. std::map::iterator I = GlobalAddress.find(F); if (I != GlobalAddress.end()) return I->second; // If the target supports "stubs" for functions, get a stub now. if (void *Ptr = TM.getJITStubForFunction(F, *MCE)) return Ptr; // Otherwise, if the target doesn't support it, just codegen the function. return getPointerToFunction(F); } /// recompileAndRelinkFunction - This method is used to force a function /// which has already been compiled, to be compiled again, possibly /// after it has been modified. Then the entry to the old copy is overwritten /// with a branch to the new copy. If there was no old copy, this acts /// just like VM::getPointerToFunction(). /// void *VM::recompileAndRelinkFunction(Function *F) { void *&Addr = GlobalAddress[F]; // Check if function already code gen'd // If it's not already compiled (this is kind of weird) there is no // reason to patch it up. if (!Addr) { return getPointerToFunction (F); } void *OldAddr = Addr; Addr = 0; MachineFunction::destruct(F); runJITOnFunction(F); assert(Addr && "Code generation didn't add function to GlobalAddress table!"); TM.replaceMachineCodeForFunction(OldAddr, Addr); return Addr; }