//===-- ProfilePaths.cpp - interface to insert instrumentation --*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This inserts instrumentation for counting execution of paths though a given // function Its implemented as a "Function" Pass, and called using opt // // This pass is implemented by using algorithms similar to // 1."Efficient Path Profiling": Ball, T. and Larus, J. R., // Proceedings of Micro-29, Dec 1996, Paris, France. // 2."Efficiently Counting Program events with support for on-line // "queries": Ball T., ACM Transactions on Programming Languages // and systems, Sep 1994. // // The algorithms work on a Graph constructed over the nodes made from Basic // Blocks: The transformations then take place on the constructed graph // (implementation in Graph.cpp and GraphAuxiliary.cpp) and finally, appropriate // instrumentation is placed over suitable edges. (code inserted through // EdgeCode.cpp). // // The algorithm inserts code such that every acyclic path in the CFG of a // function is identified through a unique number. the code insertion is optimal // in the sense that its inserted over a minimal set of edges. Also, the // algorithm makes sure than initialization, path increment and counter update // can be collapsed into minimum number of edges. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Instrumentation.h" #include "llvm/Transforms/Utils/UnifyFunctionExitNodes.h" #include "llvm/Support/CFG.h" #include "llvm/Constants.h" #include "llvm/DerivedTypes.h" #include "llvm/Instructions.h" #include "llvm/Module.h" #include "Graph.h" #include #include namespace llvm { struct ProfilePaths : public FunctionPass { bool runOnFunction(Function &F); // Before this pass, make sure that there is only one // entry and only one exit node for the function in the CFG of the function // void getAnalysisUsage(AnalysisUsage &AU) const { AU.addRequired(); } }; static RegisterOpt X("paths", "Profile Paths"); FunctionPass *createProfilePathsPass() { return new ProfilePaths(); } static Node *findBB(std::vector &st, BasicBlock *BB){ for(std::vector::iterator si=st.begin(); si!=st.end(); ++si){ if(((*si)->getElement())==BB){ return *si; } } return NULL; } //Per function pass for inserting counters and trigger code bool ProfilePaths::runOnFunction(Function &F){ static int mn = -1; static int CountCounter = 1; if(F.isExternal()) { return false; } //increment counter for instrumented functions. mn is now function# mn++; // Transform the cfg s.t. we have just one exit node BasicBlock *ExitNode = getAnalysis().getReturnBlock(); //iterating over BBs and making graph std::vector nodes; std::vector edges; Node *exitNode = 0, *startNode = 0; // The nodes must be uniquely identified: // That is, no two nodes must hav same BB* for (Function::iterator BB = F.begin(), BE = F.end(); BB != BE; ++BB) { Node *nd=new Node(BB); nodes.push_back(nd); if(&*BB == ExitNode) exitNode=nd; if(BB==F.begin()) startNode=nd; } // now do it again to insert edges for (Function::iterator BB = F.begin(), BE = F.end(); BB != BE; ++BB){ Node *nd=findBB(nodes, BB); assert(nd && "No node for this edge!"); for(succ_iterator s=succ_begin(BB), se=succ_end(BB); s!=se; ++s){ Node *nd2=findBB(nodes,*s); assert(nd2 && "No node for this edge!"); Edge ed(nd,nd2,0); edges.push_back(ed); } } Graph g(nodes,edges, startNode, exitNode); #ifdef DEBUG_PATH_PROFILES std::cerr<<"Original graph\n"; printGraph(g); #endif BasicBlock *fr = &F.front(); // The graph is made acyclic: this is done // by removing back edges for now, and adding them later on std::vector be; std::map nodePriority; //it ranks nodes in depth first order traversal g.getBackEdges(be, nodePriority); #ifdef DEBUG_PATH_PROFILES std::cerr<<"BackEdges-------------\n"; for (std::vector::iterator VI=be.begin(); VI!=be.end(); ++VI){ printEdge(*VI); cerr<<"\n"; } std::cerr<<"------\n"; #endif #ifdef DEBUG_PATH_PROFILES cerr<<"Backedges:"<b is a back edge //Then we add 2 back edges for it: //1. from root->b (in vector stDummy) //and 2. from a->exit (in vector exDummy) std::vector stDummy; std::vector exDummy; addDummyEdges(stDummy, exDummy, g, be); #ifdef DEBUG_PATH_PROFILES std::cerr<<"After adding dummy edges\n"; printGraph(g); #endif // Now, every edge in the graph is assigned a weight // This weight later adds on to assign path // numbers to different paths in the graph // All paths for now are acyclic, // since no back edges in the graph now // numPaths is the number of acyclic paths in the graph int numPaths=valueAssignmentToEdges(g, nodePriority, be); //if(numPaths<=1) return false; static GlobalVariable *threshold = NULL; static bool insertedThreshold = false; if(!insertedThreshold){ threshold = new GlobalVariable(Type::IntTy, false, GlobalValue::ExternalLinkage, 0, "reopt_threshold"); F.getParent()->getGlobalList().push_back(threshold); insertedThreshold = true; } assert(threshold && "GlobalVariable threshold not defined!"); if(fr->getParent()->getName() == "main"){ //initialize threshold // FIXME: THIS IS HORRIBLY BROKEN. FUNCTION PASSES CANNOT DO THIS, EXCEPT // IN THEIR INITIALIZE METHOD!! Function *initialize = F.getParent()->getOrInsertFunction("reoptimizerInitialize", Type::VoidTy, PointerType::get(Type::IntTy), 0); std::vector trargs; trargs.push_back(threshold); new CallInst(initialize, trargs, "", fr->begin()); } if(numPaths<=1 || numPaths >5000) return false; #ifdef DEBUG_PATH_PROFILES printGraph(g); #endif //create instruction allocation r and count //r is the variable that'll act like an accumulator //all along the path, we just add edge values to r //and at the end, r reflects the path number //count is an array: count[x] would store //the number of executions of path numbered x Instruction *rVar=new AllocaInst(Type::IntTy, ConstantUInt::get(Type::UIntTy,1),"R"); //Instruction *countVar=new //AllocaInst(Type::IntTy, // ConstantUInt::get(Type::UIntTy, numPaths), "Count"); //initialize counter array! std::vector arrayInitialize; for(int xi=0; xi