//===-- MBlazeTargetMachine.cpp - Define TargetMachine for MBlaze ---------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Implements the info about MBlaze target spec. // //===----------------------------------------------------------------------===// #include "MBlaze.h" #include "MBlazeMCAsmInfo.h" #include "MBlazeTargetMachine.h" #include "llvm/PassManager.h" #include "llvm/CodeGen/Passes.h" #include "llvm/Support/FormattedStream.h" #include "llvm/Target/TargetOptions.h" #include "llvm/Target/TargetRegistry.h" using namespace llvm; static MCStreamer *createMCStreamer(const Target &T, const std::string &TT, MCContext &Ctx, TargetAsmBackend &TAB, raw_ostream &_OS, MCCodeEmitter *_Emitter, bool RelaxAll) { Triple TheTriple(TT); switch (TheTriple.getOS()) { case Triple::Darwin: llvm_unreachable("MBlaze does not support Darwin MACH-O format"); return NULL; case Triple::MinGW32: case Triple::MinGW64: case Triple::Cygwin: case Triple::Win32: llvm_unreachable("ARM does not support Windows COFF format"); return NULL; default: return createELFStreamer(Ctx, TAB, _OS, _Emitter, RelaxAll); } } extern "C" void LLVMInitializeMBlazeTarget() { // Register the target. RegisterTargetMachine X(TheMBlazeTarget); RegisterAsmInfo A(TheMBlazeTarget); // Register the MC code emitter TargetRegistry::RegisterCodeEmitter(TheMBlazeTarget, llvm::createMBlazeMCCodeEmitter); // Register the asm backend TargetRegistry::RegisterAsmBackend(TheMBlazeTarget, createMBlazeAsmBackend); // Register the object streamer TargetRegistry::RegisterObjectStreamer(TheMBlazeTarget, createMCStreamer); } // DataLayout --> Big-endian, 32-bit pointer/ABI/alignment // The stack is always 8 byte aligned // On function prologue, the stack is created by decrementing // its pointer. Once decremented, all references are done with positive // offset from the stack/frame pointer, using StackGrowsUp enables // an easier handling. MBlazeTargetMachine:: MBlazeTargetMachine(const Target &T, const std::string &TT, const std::string &FS): LLVMTargetMachine(T, TT), Subtarget(TT, FS), DataLayout("E-p:32:32-i8:8:8-i16:16:16-i64:32:32-" "f64:32:32-v64:32:32-v128:32:32-n32"), InstrInfo(*this), FrameInfo(TargetFrameInfo::StackGrowsUp, 8, 0), TLInfo(*this), TSInfo(*this), ELFWriterInfo(*this) { if (getRelocationModel() == Reloc::Default) { setRelocationModel(Reloc::Static); } if (getCodeModel() == CodeModel::Default) setCodeModel(CodeModel::Small); } // Install an instruction selector pass using // the ISelDag to gen MBlaze code. bool MBlazeTargetMachine:: addInstSelector(PassManagerBase &PM, CodeGenOpt::Level OptLevel) { PM.add(createMBlazeISelDag(*this)); return false; } // Implemented by targets that want to run passes immediately before // machine code is emitted. return true if -print-machineinstrs should // print out the code after the passes. bool MBlazeTargetMachine:: addPreEmitPass(PassManagerBase &PM, CodeGenOpt::Level OptLevel) { PM.add(createMBlazeDelaySlotFillerPass(*this)); return true; }