//===- DSSupport.h - Support for datastructure graphs -----------*- C++ -*-===// // // Support for graph nodes, call sites, and types. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_DSSUPPORT_H #define LLVM_ANALYSIS_DSSUPPORT_H #include #include #include #include class Function; class CallInst; class Value; class GlobalValue; class Type; class DSNode; // Each node in the graph class DSGraph; // A graph for a function class DSNodeIterator; // Data structure graph traversal iterator namespace DS { // FIXME: After the paper, this should get cleaned up enum { PointerShift = 3, // 64bit ptrs = 3, 32 bit ptrs = 2 PointerSize = 1 << PointerShift }; // isPointerType - Return true if this first class type is big enough to hold // a pointer. // bool isPointerType(const Type *Ty); }; //===----------------------------------------------------------------------===// /// DSNodeHandle - Implement a "handle" to a data structure node that takes care /// of all of the add/un'refing of the node to prevent the backpointers in the /// graph from getting out of date. This class represents a "pointer" in the /// graph, whose destination is an indexed offset into a node. /// /// Note: some functions that are marked as inline in DSNodeHandle are actually /// defined in DSNode.h because they need knowledge of DSNode operation. Putting /// them in a CPP file wouldn't help making them inlined and keeping DSNode and /// DSNodeHandle (and friends) in one file complicates things. /// class DSNodeHandle { DSNode *N; unsigned Offset; public: // Allow construction, destruction, and assignment... DSNodeHandle(DSNode *n = 0, unsigned offs = 0) : N(0), Offset(offs) { setNode(n); } DSNodeHandle(const DSNodeHandle &H) : N(0), Offset(H.Offset) { setNode(H.N); } ~DSNodeHandle() { setNode((DSNode*)0); } DSNodeHandle &operator=(const DSNodeHandle &H) { setNode(H.N); Offset = H.Offset; return *this; } bool operator<(const DSNodeHandle &H) const { // Allow sorting return N < H.N || (N == H.N && Offset < H.Offset); } bool operator>(const DSNodeHandle &H) const { return H < *this; } bool operator==(const DSNodeHandle &H) const { // Allow comparison return N == H.N && Offset == H.Offset; } bool operator!=(const DSNodeHandle &H) const { return !operator==(H); } // Allow explicit conversion to DSNode... DSNode *getNode() const { return N; } unsigned getOffset() const { return Offset; } inline void setNode(DSNode *N); // Defined inline later... void setOffset(unsigned O) { Offset = O; } void addEdgeTo(unsigned LinkNo, const DSNodeHandle &N); void addEdgeTo(const DSNodeHandle &N) { addEdgeTo(0, N); } /// mergeWith - Merge the logical node pointed to by 'this' with the node /// pointed to by 'N'. /// void mergeWith(const DSNodeHandle &N); // hasLink - Return true if there is a link at the specified offset... inline bool hasLink(unsigned Num) const; /// getLink - Treat this current node pointer as a pointer to a structure of /// some sort. This method will return the pointer a mem[this+Num] /// inline const DSNodeHandle &getLink(unsigned Num) const; inline DSNodeHandle &getLink(unsigned Num); inline void setLink(unsigned Num, const DSNodeHandle &NH); }; //===----------------------------------------------------------------------===// /// DSTypeRec - This structure is used to represent a single type that is held /// in a DSNode. /// struct DSTypeRec { const Type *Ty; // The type itself... bool isArray; // Have we accessed an array of elements? DSTypeRec(const Type *T = 0, bool A = false) : Ty(T), isArray(A) {} }; //===----------------------------------------------------------------------===// /// DSCallSite - Representation of a call site via its call instruction, /// the DSNode handle for the callee function (or function pointer), and /// the DSNode handles for the function arguments. /// /// One unusual aspect of this callsite record is the ResolvingCaller member. /// If this is non-null, then it indicates the function that allowed a call-site /// to finally be resolved. Because of indirect calls, this function may not /// actually be the function that contains the Call instruction itself. This is /// used by the BU and TD passes to communicate. /// class DSCallSite { CallInst *Inst; // Actual call site DSNodeHandle RetVal; // Returned value DSNodeHandle Callee; // The function node called std::vector CallArgs; // The pointer arguments Function *ResolvingCaller; // See comments above static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src, const std::map &NodeMap) { if (DSNode *N = Src.getNode()) { std::map::const_iterator I = NodeMap.find(N); assert(I != NodeMap.end() && "Not not in mapping!"); NH.setOffset(Src.getOffset()); NH.setNode(I->second); } } static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src, const std::map &NodeMap) { if (DSNode *N = Src.getNode()) { std::map::const_iterator I = NodeMap.find(N); assert(I != NodeMap.end() && "Not not in mapping!"); NH.setOffset(Src.getOffset()+I->second.getOffset()); NH.setNode(I->second.getNode()); } } DSCallSite(); // DO NOT IMPLEMENT public: /// Constructor. Note - This ctor destroys the argument vector passed in. On /// exit, the argument vector is empty. /// DSCallSite(CallInst &inst, const DSNodeHandle &rv, const DSNodeHandle &callee, std::vector &Args) : Inst(&inst), RetVal(rv), Callee(callee), ResolvingCaller(0) { Args.swap(CallArgs); } DSCallSite(const DSCallSite &DSCS) // Simple copy ctor : Inst(DSCS.Inst), RetVal(DSCS.RetVal), Callee(DSCS.Callee), CallArgs(DSCS.CallArgs), ResolvingCaller(DSCS.ResolvingCaller) {} /// Mapping copy constructor - This constructor takes a preexisting call site /// to copy plus a map that specifies how the links should be transformed. /// This is useful when moving a call site from one graph to another. /// template DSCallSite(const DSCallSite &FromCall, const MapTy &NodeMap) { Inst = FromCall.Inst; InitNH(RetVal, FromCall.RetVal, NodeMap); InitNH(Callee, FromCall.Callee, NodeMap); CallArgs.resize(FromCall.CallArgs.size()); for (unsigned i = 0, e = FromCall.CallArgs.size(); i != e; ++i) InitNH(CallArgs[i], FromCall.CallArgs[i], NodeMap); ResolvingCaller = FromCall.ResolvingCaller; } // Accessor functions... Function &getCaller() const; CallInst &getCallInst() const { return *Inst; } DSNodeHandle &getRetVal() { return RetVal; } DSNodeHandle &getCallee() { return Callee; } const DSNodeHandle &getRetVal() const { return RetVal; } const DSNodeHandle &getCallee() const { return Callee; } void setCallee(const DSNodeHandle &H) { Callee = H; } unsigned getNumPtrArgs() const { return CallArgs.size(); } Function *getResolvingCaller() const { return ResolvingCaller; } void setResolvingCaller(Function *F) { ResolvingCaller = F; } DSNodeHandle &getPtrArg(unsigned i) { assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!"); return CallArgs[i]; } const DSNodeHandle &getPtrArg(unsigned i) const { assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!"); return CallArgs[i]; } bool operator<(const DSCallSite &CS) const { if (RetVal < CS.RetVal) return true; if (RetVal > CS.RetVal) return false; if (Callee < CS.Callee) return true; if (Callee > CS.Callee) return false; return CallArgs < CS.CallArgs; } bool operator==(const DSCallSite &CS) const { return RetVal == CS.RetVal && Callee == CS.Callee && CallArgs == CS.CallArgs; } }; #endif