//===-- Reader.h - Interface To Bytecode Reading ----------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by Reid Spencer and is distributed under the // University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This header file defines the interface to the Bytecode Reader which is // responsible for correctly interpreting bytecode files (backwards compatible) // and materializing a module from the bytecode read. // //===----------------------------------------------------------------------===// #ifndef BYTECODE_PARSER_H #define BYTECODE_PARSER_H #include "llvm/Constants.h" #include "llvm/DerivedTypes.h" #include "llvm/ModuleProvider.h" #include "llvm/Bytecode/Analyzer.h" #include "llvm/ADT/SmallVector.h" #include #include namespace llvm { // Forward declarations class BytecodeHandler; class TypeSymbolTable; class ValueSymbolTable; /// This class defines the interface for parsing a buffer of bytecode. The /// parser itself takes no action except to call the various functions of /// the handler interface. The parser's sole responsibility is the correct /// interpretation of the bytecode buffer. The handler is responsible for /// instantiating and keeping track of all values. As a convenience, the parser /// is responsible for materializing types and will pass them through the /// handler interface as necessary. /// @see BytecodeHandler /// @brief Bytecode Reader interface class BytecodeReader : public ModuleProvider { /// @name Constructors /// @{ public: /// @brief Default constructor. By default, no handler is used. BytecodeReader(BytecodeHandler* h = 0) { decompressedBlock = 0; Handler = h; } ~BytecodeReader() { freeState(); if (decompressedBlock) { ::free(decompressedBlock); decompressedBlock = 0; } } /// @} /// @name Types /// @{ public: /// @brief A convenience type for the buffer pointer typedef const unsigned char* BufPtr; /// @brief The type used for a vector of potentially abstract types typedef std::vector TypeListTy; /// This type provides a vector of Value* via the User class for /// storage of Values that have been constructed when reading the /// bytecode. Because of forward referencing, constant replacement /// can occur so we ensure that our list of Value* is updated /// properly through those transitions. This ensures that the /// correct Value* is in our list when it comes time to associate /// constants with global variables at the end of reading the /// globals section. /// @brief A list of values as a User of those Values. class ValueList : public User { SmallVector Uses; public: ValueList() : User(Type::VoidTy, Value::ArgumentVal, 0, 0) {} // vector compatibility methods unsigned size() const { return getNumOperands(); } void push_back(Value *V) { Uses.push_back(Use(V, this)); OperandList = &Uses[0]; ++NumOperands; } Value *back() const { return Uses.back(); } void pop_back() { Uses.pop_back(); --NumOperands; } bool empty() const { return NumOperands == 0; } virtual void print(std::ostream& os) const { for (unsigned i = 0; i < size(); ++i) { os << i << " "; getOperand(i)->print(os); os << "\n"; } } }; /// @brief A 2 dimensional table of values typedef std::vector ValueTable; /// This map is needed so that forward references to constants can be looked /// up by Type and slot number when resolving those references. /// @brief A mapping of a Type/slot pair to a Constant*. typedef std::map, Constant*> ConstantRefsType; /// For lazy read-in of functions, we need to save the location in the /// data stream where the function is located. This structure provides that /// information. Lazy read-in is used mostly by the JIT which only wants to /// resolve functions as it needs them. /// @brief Keeps pointers to function contents for later use. struct LazyFunctionInfo { const unsigned char *Buf, *EndBuf; LazyFunctionInfo(const unsigned char *B = 0, const unsigned char *EB = 0) : Buf(B), EndBuf(EB) {} }; /// @brief A mapping of functions to their LazyFunctionInfo for lazy reading. typedef std::map LazyFunctionMap; /// @brief A list of global variables and the slot number that initializes /// them. typedef std::vector > GlobalInitsList; /// This type maps a typeslot/valueslot pair to the corresponding Value*. /// It is used for dealing with forward references as values are read in. /// @brief A map for dealing with forward references of values. typedef std::map,Value*> ForwardReferenceMap; /// @} /// @name Methods /// @{ public: typedef size_t BCDecompressor_t(const char *, size_t, char*&, std::string*); /// @returns true if an error occurred /// @brief Main interface to parsing a bytecode buffer. bool ParseBytecode( volatile BufPtr Buf, ///< Beginning of the bytecode buffer unsigned Length, ///< Length of the bytecode buffer const std::string &ModuleID, ///< An identifier for the module constructed. BCDecompressor_t *Decompressor = 0, ///< Optional decompressor. std::string* ErrMsg = 0 ///< Optional place for error message ); /// @brief Parse all function bodies bool ParseAllFunctionBodies(std::string* ErrMsg); /// @brief Parse the next function of specific type bool ParseFunction(Function* Func, std::string* ErrMsg); /// This method is abstract in the parent ModuleProvider class. Its /// implementation is identical to the ParseFunction method. /// @see ParseFunction /// @brief Make a specific function materialize. virtual bool materializeFunction(Function *F, std::string *ErrMsg = 0) { // If it already is material, ignore the request. if (!F->hasNotBeenReadFromBytecode()) return false; assert(LazyFunctionLoadMap.count(F) && "not materialized but I don't know about it?"); if (ParseFunction(F,ErrMsg)) return true; return false; } /// dematerializeFunction - If the given function is read in, and if the /// module provider supports it, release the memory for the function, and set /// it up to be materialized lazily. If the provider doesn't support this /// capability, this method is a noop. /// virtual void dematerializeFunction(Function *F) { // If the function is not materialized, or if it is a prototype, ignore. if (F->hasNotBeenReadFromBytecode() || F->isDeclaration()) return; // Just forget the function body, we can remat it later. F->deleteBody(); F->setLinkage(GlobalValue::GhostLinkage); } /// This method is abstract in the parent ModuleProvider class. Its /// implementation is identical to ParseAllFunctionBodies. /// @see ParseAllFunctionBodies /// @brief Make the whole module materialize virtual Module* materializeModule(std::string *ErrMsg = 0) { if (ParseAllFunctionBodies(ErrMsg)) return 0; return TheModule; } /// This method is provided by the parent ModuleProvde class and overriden /// here. It simply releases the module from its provided and frees up our /// state. /// @brief Release our hold on the generated module Module* releaseModule(std::string *ErrInfo = 0) { // Since we're losing control of this Module, we must hand it back complete Module *M = ModuleProvider::releaseModule(ErrInfo); freeState(); return M; } /// @} /// @name Parsing Units For Subclasses /// @{ protected: /// @brief Parse whole module scope void ParseModule(); /// @brief Parse the version information block void ParseVersionInfo(); /// @brief Parse the ModuleGlobalInfo block void ParseModuleGlobalInfo(); /// @brief Parse a value symbol table void ParseTypeSymbolTable(TypeSymbolTable *ST); /// @brief Parse a value symbol table void ParseValueSymbolTable(Function* Func, ValueSymbolTable *ST); /// @brief Parse functions lazily. void ParseFunctionLazily(); /// @brief Parse a function body void ParseFunctionBody(Function* Func); /// @brief Parse global types void ParseGlobalTypes(); /// @brief Parse a basic block (for LLVM 1.0 basic block blocks) BasicBlock* ParseBasicBlock(unsigned BlockNo); /// @brief parse an instruction list (for post LLVM 1.0 instruction lists /// with blocks differentiated by terminating instructions. unsigned ParseInstructionList( Function* F ///< The function into which BBs will be inserted ); /// @brief Parse a single instruction. void ParseInstruction( SmallVector & Args, ///< The arguments to be filled in BasicBlock* BB ///< The BB the instruction goes in ); /// @brief Parse the whole constant pool void ParseConstantPool(ValueTable& Values, TypeListTy& Types, bool isFunction); /// @brief Parse a single constant pool value Value *ParseConstantPoolValue(unsigned TypeID); /// @brief Parse a block of types constants void ParseTypes(TypeListTy &Tab, unsigned NumEntries); /// @brief Parse a single type constant const Type *ParseType(); /// @brief Parse a list of parameter attributes ParamAttrsList *ParseParamAttrsList(); /// @brief Parse a string constants block void ParseStringConstants(unsigned NumEntries, ValueTable &Tab); /// @brief Release our memory. void freeState() { freeTable(FunctionValues); freeTable(ModuleValues); } /// @} /// @name Data /// @{ private: std::string ErrorMsg; ///< A place to hold an error message through longjmp jmp_buf context; ///< Where to return to if an error occurs. char* decompressedBlock; ///< Result of decompression BufPtr MemStart; ///< Start of the memory buffer BufPtr MemEnd; ///< End of the memory buffer BufPtr BlockStart; ///< Start of current block being parsed BufPtr BlockEnd; ///< End of current block being parsed BufPtr At; ///< Where we're currently parsing at /// Information about the module, extracted from the bytecode revision number. /// unsigned char RevisionNum; // The rev # itself /// @brief This vector is used to deal with forward references to types in /// a module. TypeListTy ModuleTypes; /// @brief This is an inverse mapping of ModuleTypes from the type to an /// index. Because refining types causes the index of this map to be /// invalidated, any time we refine a type, we clear this cache and recompute /// it next time we need it. These entries are ordered by the pointer value. std::vector > ModuleTypeIDCache; /// @brief This vector is used to deal with forward references to types in /// a function. TypeListTy FunctionTypes; /// When the ModuleGlobalInfo section is read, we create a Function object /// for each function in the module. When the function is loaded, after the /// module global info is read, this Function is populated. Until then, the /// functions in this vector just hold the function signature. std::vector FunctionSignatureList; /// @brief This is the table of values belonging to the current function ValueTable FunctionValues; /// @brief This is the table of values belonging to the module (global) ValueTable ModuleValues; /// @brief This keeps track of function level forward references. ForwardReferenceMap ForwardReferences; /// @brief The basic blocks we've parsed, while parsing a function. std::vector ParsedBasicBlocks; /// This maintains a mapping between 's and forward references /// to constants. Such values may be referenced before they are defined, and /// if so, the temporary object that they represent is held here. @brief /// Temporary place for forward references to constants. ConstantRefsType ConstantFwdRefs; /// Constant values are read in after global variables. Because of this, we /// must defer setting the initializers on global variables until after module /// level constants have been read. In the mean time, this list keeps track /// of what we must do. GlobalInitsList GlobalInits; // For lazy reading-in of functions, we need to save away several pieces of // information about each function: its begin and end pointer in the buffer // and its FunctionSlot. LazyFunctionMap LazyFunctionLoadMap; /// This stores the parser's handler which is used for handling tasks other /// just than reading bytecode into the IR. If this is non-null, calls on /// the (polymorphic) BytecodeHandler interface (see llvm/Bytecode/Handler.h) /// will be made to report the logical structure of the bytecode file. What /// the handler does with the events it receives is completely orthogonal to /// the business of parsing the bytecode and building the IR. This is used, /// for example, by the llvm-abcd tool for analysis of byte code. /// @brief Handler for parsing events. BytecodeHandler* Handler; /// @} /// @name Implementation Details /// @{ private: /// @brief Determines if this module has a function or not. bool hasFunctions() { return ! FunctionSignatureList.empty(); } /// @brief Determines if the type id has an implicit null value. bool hasImplicitNull(unsigned TyID ); /// @brief Converts a type slot number to its Type* const Type *getType(unsigned ID); /// @brief Read in a type id and turn it into a Type* inline const Type* readType(); /// @brief Converts a Type* to its type slot number unsigned getTypeSlot(const Type *Ty); /// @brief Gets the global type corresponding to the TypeId const Type *getGlobalTableType(unsigned TypeId); /// @brief Get a value from its typeid and slot number Value* getValue(unsigned TypeID, unsigned num, bool Create = true); /// @brief Get a basic block for current function BasicBlock *getBasicBlock(unsigned ID); /// @brief Get a constant value from its typeid and value slot. Constant* getConstantValue(unsigned typeSlot, unsigned valSlot); /// @brief Convenience function for getting a constant value when /// the Type has already been resolved. Constant* getConstantValue(const Type *Ty, unsigned valSlot) { return getConstantValue(getTypeSlot(Ty), valSlot); } /// @brief Insert a newly created value unsigned insertValue(Value *V, unsigned Type, ValueTable &Table); /// @brief Insert the arguments of a function. void insertArguments(Function* F ); /// @brief Resolve all references to the placeholder (if any) for the /// given constant. void ResolveReferencesToConstant(Constant *C, unsigned Typ, unsigned Slot); /// @brief Free a table, making sure to free the ValueList in the table. void freeTable(ValueTable &Tab) { while (!Tab.empty()) { delete Tab.back(); Tab.pop_back(); } } inline void error(const std::string& errmsg); BytecodeReader(const BytecodeReader &); // DO NOT IMPLEMENT void operator=(const BytecodeReader &); // DO NOT IMPLEMENT // This enum provides the values of the well-known type slots that are always // emitted as the first few types in the table by the BytecodeWriter class. enum WellKnownTypeSlots { VoidTypeSlot = 0, ///< TypeID == VoidTyID FloatTySlot = 1, ///< TypeID == FloatTyID DoubleTySlot = 2, ///< TypeID == DoubleTyID LabelTySlot = 3, ///< TypeID == LabelTyID BoolTySlot = 4, ///< TypeID == IntegerTyID, width = 1 Int8TySlot = 5, ///< TypeID == IntegerTyID, width = 8 Int16TySlot = 6, ///< TypeID == IntegerTyID, width = 16 Int32TySlot = 7, ///< TypeID == IntegerTyID, width = 32 Int64TySlot = 8 ///< TypeID == IntegerTyID, width = 64 }; /// @} /// @name Reader Primitives /// @{ private: /// @brief Is there more to parse in the current block? inline bool moreInBlock(); /// @brief Have we read past the end of the block inline void checkPastBlockEnd(const char * block_name); /// @brief Align to 32 bits inline void align32(); /// @brief Read an unsigned integer as 32-bits inline unsigned read_uint(); /// @brief Read an unsigned integer with variable bit rate encoding inline unsigned read_vbr_uint(); /// @brief Read an unsigned integer of no more than 24-bits with variable /// bit rate encoding. inline unsigned read_vbr_uint24(); /// @brief Read an unsigned 64-bit integer with variable bit rate encoding. inline uint64_t read_vbr_uint64(); /// @brief Read a signed 64-bit integer with variable bit rate encoding. inline int64_t read_vbr_int64(); /// @brief Read a string inline std::string read_str(); inline void read_str(SmallVectorImpl &StrData); /// @brief Read a float value inline void read_float(float& FloatVal); /// @brief Read a double value inline void read_double(double& DoubleVal); /// @brief Read an arbitrary data chunk of fixed length inline void read_data(void *Ptr, void *End); /// @brief Read a bytecode block header inline void read_block(unsigned &Type, unsigned &Size); /// @} }; } // End llvm namespace // vim: sw=2 #endif