//===- Interpreter.cpp - Top-Level LLVM Interpreter Implementation --------===// // // This file implements the top-level functionality for the LLVM interpreter. // This interpreter is designed to be a very simple, portable, inefficient // interpreter. // //===----------------------------------------------------------------------===// #include "Interpreter.h" #include "llvm/Target/TargetMachineImpls.h" /// createInterpreter - Create a new interpreter object. This can never fail. /// ExecutionEngine *ExecutionEngine::createInterpreter(Module *M, unsigned Config, bool DebugMode, bool TraceMode) { return new Interpreter(M, Config, DebugMode, TraceMode); } //===----------------------------------------------------------------------===// // Interpreter ctor - Initialize stuff // Interpreter::Interpreter(Module *M, unsigned Config, bool DebugMode, bool TraceMode) : ExecutionEngine(M), ExitCode(0), Debug(DebugMode), Trace(TraceMode), CurFrame(-1), TD("lli", (Config & TM::EndianMask) == TM::LittleEndian, (Config & TM::PtrSizeMask) == TM::PtrSize64 ? 8 : 4, (Config & TM::PtrSizeMask) == TM::PtrSize64 ? 8 : 4, (Config & TM::PtrSizeMask) == TM::PtrSize64 ? 8 : 4) { setTargetData(TD); // Initialize the "backend" initializeExecutionEngine(); initializeExternalFunctions(); CW.setModule(M); // Update Writer emitGlobals(); } /// run - Start execution with the specified function and arguments. /// int Interpreter::run(const std::string &MainFunction, const std::vector &Args) { // Start interpreter into the main function... // if (!callMainFunction(MainFunction, Args) && !Debug) { // If not in debug mode and if the call succeeded, run the code now... run(); } do { // If debug mode, allow the user to interact... also, if the user pressed // ctrl-c or execution hit an error, enter the event loop... if (Debug || isStopped()) handleUserInput(); // If the program has exited, run atexit handlers... if (ECStack.empty() && !AtExitHandlers.empty()) { callFunction(AtExitHandlers.back(), std::vector()); AtExitHandlers.pop_back(); run(); } } while (!ECStack.empty()); PerformExitStuff(); return ExitCode; }