//===- LowerSwitch.cpp - Eliminate Switch instructions --------------------===// // // The LowerSwitch transformation rewrites switch statements with a sequence of // branches, which allows targets to get away with not implementing the switch // statement until it is convenient. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Scalar.h" #include "llvm/Function.h" #include "llvm/iTerminators.h" #include "llvm/iOperators.h" #include "llvm/iPHINode.h" #include "llvm/Pass.h" #include "Support/Statistic.h" namespace { Statistic<> NumLowered("lowerswitch", "Number of SwitchInst's replaced"); /// LowerSwitch Pass - Replace all SwitchInst instructions with chained branch /// instructions. Note that this cannot be a BasicBlock pass because it /// modifies the CFG! struct LowerSwitch : public FunctionPass { bool runOnFunction(Function &F); void processSwitchInst(SwitchInst *SI); }; RegisterOpt X("lowerswitch", "Lower SwitchInst's to branches"); } // createLowerSwitchPass - Interface to this file... FunctionPass *createLowerSwitchPass() { return new LowerSwitch(); } bool LowerSwitch::runOnFunction(Function &F) { bool Changed = false; for (Function::iterator I = F.begin(), E = F.end(); I != E; ) { BasicBlock *Cur = I++; // Advance over block so we don't traverse new blocks if (SwitchInst *SI = dyn_cast(Cur->getTerminator())) { Changed = true; processSwitchInst(SI); } } return Changed; } // processSwitchInst - Replace the specified switch instruction with a sequence // of chained basic blocks. Right now we just insert an incredibly stupid // linear sequence of branches. It would be better to do a balanced binary // search eventually. FIXME // void LowerSwitch::processSwitchInst(SwitchInst *SI) { BasicBlock *CurBlock = SI->getParent(); BasicBlock *OrigBlock = CurBlock; Function *F = CurBlock->getParent(); Value *Val = SI->getOperand(0); // The value we are switching on... // Unlink the switch instruction from it's block. CurBlock->getInstList().remove(SI); // If there is only the default destination, don't bother with the code below. if (SI->getNumOperands() == 2) { CurBlock->getInstList().push_back(new BranchInst(SI->getDefaultDest())); delete SI; return; } // Expand comparisons for all of the non-default cases... for (unsigned i = 2, e = SI->getNumOperands(); i != e; i += 2) { // Insert a new basic block after the current one... BasicBlock *NextBlock; if (i != e-2) { NextBlock = new BasicBlock("switchblock"); F->getBasicBlockList().insert(CurBlock->getNext(), NextBlock); } else { // Last case, if it's not the value, go to default block. NextBlock = cast(SI->getDefaultDest()); } // Make the seteq instruction... Instruction *Comp = new SetCondInst(Instruction::SetEQ, Val, SI->getOperand(i), "switchcase"); CurBlock->getInstList().push_back(Comp); // Make the conditional branch... BasicBlock *Succ = cast(SI->getOperand(i+1)); Instruction *Br = new BranchInst(Succ, NextBlock, Comp); CurBlock->getInstList().push_back(Br); // If there were any PHI nodes in this successor, rewrite one entry from // OrigBlock to come from CurBlock. for (BasicBlock::iterator I = Succ->begin(); PHINode *PN = dyn_cast(I); ++I) { int BlockIdx = PN->getBasicBlockIndex(OrigBlock); assert(BlockIdx != -1 && "Switch didn't go to this successor??"); PN->setIncomingBlock((unsigned)BlockIdx, CurBlock); } if (i == e-2) { // Is this looking at the default destination? // If there is an entry in any PHI nodes for the default edge, make sure // to update them as well. for (BasicBlock::iterator I = NextBlock->begin(); PHINode *PN = dyn_cast(I); ++I) { int BlockIdx = PN->getBasicBlockIndex(OrigBlock); assert(BlockIdx != -1 && "Switch didn't go to this successor??"); PN->setIncomingBlock((unsigned)BlockIdx, CurBlock); } } CurBlock = NextBlock; // Move on to the next condition } // We are now done with the switch instruction, delete it. delete SI; }