//===-- iConstPool.cpp - Implement ConstPool instructions --------*- C++ -*--=// // // This file implements the ConstPool* classes... // //===----------------------------------------------------------------------===// #define __STDC_LIMIT_MACROS // Get defs for INT64_MAX and friends... #include "llvm/ConstPoolVals.h" #include "llvm/Support/StringExtras.h" // itostr #include "llvm/DerivedTypes.h" #include "llvm/SymbolTable.h" #include #include ConstPoolBool *ConstPoolBool::True = new ConstPoolBool(true); ConstPoolBool *ConstPoolBool::False = new ConstPoolBool(false); //===----------------------------------------------------------------------===// // ConstPoolVal Class //===----------------------------------------------------------------------===// // Specialize setName to take care of symbol table majik void ConstPoolVal::setName(const string &Name, SymbolTable *ST) { assert(ST && "Type::setName - Must provide symbol table argument!"); if (Name.size()) ST->insert(Name, this); } // Static constructor to create a '0' constant of arbitrary type... ConstPoolVal *ConstPoolVal::getNullConstant(const Type *Ty) { switch (Ty->getPrimitiveID()) { case Type::BoolTyID: return ConstPoolBool::get(false); case Type::SByteTyID: case Type::ShortTyID: case Type::IntTyID: case Type::LongTyID: return ConstPoolSInt::get(Ty, 0); case Type::UByteTyID: case Type::UShortTyID: case Type::UIntTyID: case Type::ULongTyID: return ConstPoolUInt::get(Ty, 0); case Type::FloatTyID: case Type::DoubleTyID: return ConstPoolFP::get(Ty, 0); default: return 0; } } //===----------------------------------------------------------------------===// // ConstPoolXXX Classes //===----------------------------------------------------------------------===// //===----------------------------------------------------------------------===// // Normal Constructors ConstPoolBool::ConstPoolBool(bool V) : ConstPoolVal(Type::BoolTy) { Val = V; } ConstPoolInt::ConstPoolInt(const Type *Ty, uint64_t V) : ConstPoolVal(Ty) { Val.Unsigned = V; } ConstPoolSInt::ConstPoolSInt(const Type *Ty, int64_t V) : ConstPoolInt(Ty, V) { assert(isValueValidForType(Ty, V) && "Value too large for type!"); } ConstPoolUInt::ConstPoolUInt(const Type *Ty, uint64_t V) : ConstPoolInt(Ty, V) { assert(isValueValidForType(Ty, V) && "Value too large for type!"); } ConstPoolFP::ConstPoolFP(const Type *Ty, double V) : ConstPoolVal(Ty) { assert(isValueValidForType(Ty, V) && "Value too large for type!"); Val = V; } ConstPoolArray::ConstPoolArray(const ArrayType *T, const vector &V) : ConstPoolVal(T) { for (unsigned i = 0; i < V.size(); i++) { assert(V[i]->getType() == T->getElementType()); Operands.push_back(Use(V[i], this)); } } ConstPoolStruct::ConstPoolStruct(const StructType *T, const vector &V) : ConstPoolVal(T) { const StructType::ElementTypes &ETypes = T->getElementTypes(); for (unsigned i = 0; i < V.size(); i++) { assert(V[i]->getType() == ETypes[i]); Operands.push_back(Use(V[i], this)); } } //===----------------------------------------------------------------------===// // getStrValue implementations string ConstPoolBool::getStrValue() const { return Val ? "true" : "false"; } string ConstPoolSInt::getStrValue() const { return itostr(Val.Signed); } string ConstPoolUInt::getStrValue() const { return utostr(Val.Unsigned); } string ConstPoolFP::getStrValue() const { return ftostr(Val); } string ConstPoolArray::getStrValue() const { string Result = "["; if (Operands.size()) { Result += " " + Operands[0]->getType()->getDescription() + " " + Operands[0]->castConstantAsserting()->getStrValue(); for (unsigned i = 1; i < Operands.size(); i++) Result += ", " + Operands[i]->getType()->getDescription() + " " + Operands[i]->castConstantAsserting()->getStrValue(); } return Result + " ]"; } string ConstPoolStruct::getStrValue() const { string Result = "{"; if (Operands.size()) { Result += " " + Operands[0]->getType()->getDescription() + " " + Operands[0]->castConstantAsserting()->getStrValue(); for (unsigned i = 1; i < Operands.size(); i++) Result += ", " + Operands[i]->getType()->getDescription() + " " + Operands[i]->castConstantAsserting()->getStrValue(); } return Result + " }"; } //===----------------------------------------------------------------------===// // isValueValidForType implementations bool ConstPoolSInt::isValueValidForType(const Type *Ty, int64_t Val) { switch (Ty->getPrimitiveID()) { default: return false; // These can't be represented as integers!!! // Signed types... case Type::SByteTyID: return (Val <= INT8_MAX && Val >= INT8_MIN); case Type::ShortTyID: return (Val <= INT16_MAX && Val >= INT16_MIN); case Type::IntTyID: return (Val <= INT32_MAX && Val >= INT32_MIN); case Type::LongTyID: return true; // This is the largest type... } assert(0 && "WTF?"); return false; } bool ConstPoolUInt::isValueValidForType(const Type *Ty, uint64_t Val) { switch (Ty->getPrimitiveID()) { default: return false; // These can't be represented as integers!!! // Unsigned types... case Type::UByteTyID: return (Val <= UINT8_MAX); case Type::UShortTyID: return (Val <= UINT16_MAX); case Type::UIntTyID: return (Val <= UINT32_MAX); case Type::ULongTyID: return true; // This is the largest type... } assert(0 && "WTF?"); return false; } bool ConstPoolFP::isValueValidForType(const Type *Ty, double Val) { switch (Ty->getPrimitiveID()) { default: return false; // These can't be represented as floating point! // TODO: Figure out how to test if a double can be cast to a float! case Type::FloatTyID: /* return (Val <= UINT8_MAX); */ case Type::DoubleTyID: return true; // This is the largest type... } }; //===----------------------------------------------------------------------===// // Hash Function Implementations #if 0 unsigned ConstPoolSInt::hash(const Type *Ty, int64_t V) { return unsigned(Ty->getPrimitiveID() ^ V); } unsigned ConstPoolUInt::hash(const Type *Ty, uint64_t V) { return unsigned(Ty->getPrimitiveID() ^ V); } unsigned ConstPoolFP::hash(const Type *Ty, double V) { return Ty->getPrimitiveID() ^ unsigned(V); } unsigned ConstPoolArray::hash(const ArrayType *Ty, const vector &V) { unsigned Result = (Ty->getUniqueID() << 5) ^ (Ty->getUniqueID() * 7); for (unsigned i = 0; i < V.size(); ++i) Result ^= V[i]->getHash() << (i & 7); return Result; } unsigned ConstPoolStruct::hash(const StructType *Ty, const vector &V) { unsigned Result = (Ty->getUniqueID() << 5) ^ (Ty->getUniqueID() * 7); for (unsigned i = 0; i < V.size(); ++i) Result ^= V[i]->getHash() << (i & 7); return Result; } #endif //===----------------------------------------------------------------------===// // Factory Function Implementation template struct ValueMap { typedef pair ConstHashKey; map Map; inline ConstPoolClass *get(const Type *Ty, ValType V) { map::iterator I = Map.find(ConstHashKey(Ty, V)); return (I != Map.end()) ? I->second : 0; } inline void add(const Type *Ty, ValType V, ConstPoolClass *CP) { Map.insert(make_pair(ConstHashKey(Ty, V), CP)); } }; //---- ConstPoolUInt::get() and ConstPoolSInt::get() implementations... // static ValueMap IntConstants; ConstPoolSInt *ConstPoolSInt::get(const Type *Ty, int64_t V) { ConstPoolSInt *Result = (ConstPoolSInt*)IntConstants.get(Ty, (uint64_t)V); if (!Result) // If no preexisting value, create one now... IntConstants.add(Ty, V, Result = new ConstPoolSInt(Ty, V)); return Result; } ConstPoolUInt *ConstPoolUInt::get(const Type *Ty, uint64_t V) { ConstPoolUInt *Result = (ConstPoolUInt*)IntConstants.get(Ty, V); if (!Result) // If no preexisting value, create one now... IntConstants.add(Ty, V, Result = new ConstPoolUInt(Ty, V)); return Result; } ConstPoolInt *ConstPoolInt::get(const Type *Ty, unsigned char V) { assert(V <= 127 && "Can only be used with very small positive constants!"); if (Ty->isSigned()) return ConstPoolSInt::get(Ty, V); return ConstPoolUInt::get(Ty, V); } //---- ConstPoolFP::get() implementation... // static ValueMap FPConstants; ConstPoolFP *ConstPoolFP::get(const Type *Ty, double V) { ConstPoolFP *Result = FPConstants.get(Ty, V); if (!Result) // If no preexisting value, create one now... FPConstants.add(Ty, V, Result = new ConstPoolFP(Ty, V)); return Result; } //---- ConstPoolArray::get() implementation... // static ValueMap, ConstPoolArray> ArrayConstants; ConstPoolArray *ConstPoolArray::get(const ArrayType *Ty, const vector &V) { ConstPoolArray *Result = ArrayConstants.get(Ty, V); if (!Result) // If no preexisting value, create one now... ArrayConstants.add(Ty, V, Result = new ConstPoolArray(Ty, V)); return Result; } //---- ConstPoolStruct::get() implementation... // static ValueMap, ConstPoolStruct> StructConstants; ConstPoolStruct *ConstPoolStruct::get(const StructType *Ty, const vector &V) { ConstPoolStruct *Result = StructConstants.get(Ty, V); if (!Result) // If no preexisting value, create one now... StructConstants.add(Ty, V, Result = new ConstPoolStruct(Ty, V)); return Result; }