//===-- RegAllocBase.h - basic regalloc interface and driver --*- C++ -*---===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the RegAllocBase class, which is the skeleton of a basic // register allocation algorithm and interface for extending it. It provides the // building blocks on which to construct other experimental allocators and test // the validity of two principles: // // - If virtual and physical register liveness is modeled using intervals, then // on-the-fly interference checking is cheap. Furthermore, interferences can be // lazily cached and reused. // // - Register allocation complexity, and generated code performance is // determined by the effectiveness of live range splitting rather than optimal // coloring. // // Following the first principle, interfering checking revolves around the // LiveIntervalUnion data structure. // // To fulfill the second principle, the basic allocator provides a driver for // incremental splitting. It essentially punts on the problem of register // coloring, instead driving the assignment of virtual to physical registers by // the cost of splitting. The basic allocator allows for heuristic reassignment // of registers, if a more sophisticated allocator chooses to do that. // // This framework provides a way to engineer the compile time vs. code // quality trade-off without relying on a particular theoretical solver. // //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_CODEGEN_REGALLOCBASE_H #define LLVM_LIB_CODEGEN_REGALLOCBASE_H #include "llvm/CodeGen/LiveInterval.h" #include "llvm/CodeGen/RegisterClassInfo.h" namespace llvm { template class SmallVectorImpl; class TargetRegisterInfo; class VirtRegMap; class LiveIntervals; class LiveRegMatrix; class Spiller; /// RegAllocBase provides the register allocation driver and interface that can /// be extended to add interesting heuristics. /// /// Register allocators must override the selectOrSplit() method to implement /// live range splitting. They must also override enqueue/dequeue to provide an /// assignment order. class RegAllocBase { virtual void anchor(); protected: const TargetRegisterInfo *TRI; MachineRegisterInfo *MRI; VirtRegMap *VRM; LiveIntervals *LIS; LiveRegMatrix *Matrix; RegisterClassInfo RegClassInfo; RegAllocBase() : TRI(nullptr), MRI(nullptr), VRM(nullptr), LIS(nullptr), Matrix(nullptr) {} virtual ~RegAllocBase() {} // A RegAlloc pass should call this before allocatePhysRegs. void init(VirtRegMap &vrm, LiveIntervals &lis, LiveRegMatrix &mat); // The top-level driver. The output is a VirtRegMap that us updated with // physical register assignments. void allocatePhysRegs(); // Get a temporary reference to a Spiller instance. virtual Spiller &spiller() = 0; /// enqueue - Add VirtReg to the priority queue of unassigned registers. virtual void enqueue(LiveInterval *LI) = 0; /// dequeue - Return the next unassigned register, or NULL. virtual LiveInterval *dequeue() = 0; // A RegAlloc pass should override this to provide the allocation heuristics. // Each call must guarantee forward progess by returning an available PhysReg // or new set of split live virtual registers. It is up to the splitter to // converge quickly toward fully spilled live ranges. virtual unsigned selectOrSplit(LiveInterval &VirtReg, SmallVectorImpl &splitLVRs) = 0; // Use this group name for NamedRegionTimer. static const char TimerGroupName[]; public: /// VerifyEnabled - True when -verify-regalloc is given. static bool VerifyEnabled; private: void seedLiveRegs(); }; } // end namespace llvm #endif