//===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by Evan Cheng and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the ScheduleDAG class, which is used as the common // base class for SelectionDAG-based instruction scheduler. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_SCHEDULEDAG_H #define LLVM_CODEGEN_SCHEDULEDAG_H #include "llvm/CodeGen/SelectionDAG.h" namespace llvm { struct InstrStage; class MachineConstantPool; class MachineDebugInfo; class MachineInstr; class MRegisterInfo; class SelectionDAG; class SSARegMap; class TargetInstrInfo; class TargetInstrDescriptor; class TargetMachine; class NodeInfo; typedef NodeInfo *NodeInfoPtr; typedef std::vector NIVector; typedef std::vector::iterator NIIterator; // Scheduling heuristics enum SchedHeuristics { defaultScheduling, // Let the target specify its preference. noScheduling, // No scheduling, emit breath first sequence. simpleScheduling, // Two pass, min. critical path, max. utilization. simpleNoItinScheduling, // Same as above exact using generic latency. listSchedulingBURR, // Bottom up reg reduction list scheduling. }; //===--------------------------------------------------------------------===// /// /// Node group - This struct is used to manage flagged node groups. /// class NodeGroup { private: NIVector Members; // Group member nodes NodeInfo *Dominator; // Node with highest latency unsigned Latency; // Total latency of the group int Pending; // Number of visits pending before // adding to order public: // Ctor. NodeGroup() : Dominator(NULL), Pending(0) {} // Accessors inline void setDominator(NodeInfo *D) { Dominator = D; } inline NodeInfo *getTop() { return Members.front(); } inline NodeInfo *getBottom() { return Members.back(); } inline NodeInfo *getDominator() { return Dominator; } inline void setLatency(unsigned L) { Latency = L; } inline unsigned getLatency() { return Latency; } inline int getPending() const { return Pending; } inline void setPending(int P) { Pending = P; } inline int addPending(int I) { return Pending += I; } // Pass thru inline bool group_empty() { return Members.empty(); } inline NIIterator group_begin() { return Members.begin(); } inline NIIterator group_end() { return Members.end(); } inline void group_push_back(const NodeInfoPtr &NI) { Members.push_back(NI); } inline NIIterator group_insert(NIIterator Pos, const NodeInfoPtr &NI) { return Members.insert(Pos, NI); } inline void group_insert(NIIterator Pos, NIIterator First, NIIterator Last) { Members.insert(Pos, First, Last); } static void Add(NodeInfo *D, NodeInfo *U); }; //===--------------------------------------------------------------------===// /// /// NodeInfo - This struct tracks information used to schedule the a node. /// class NodeInfo { private: int Pending; // Number of visits pending before // adding to order public: SDNode *Node; // DAG node InstrStage *StageBegin; // First stage in itinerary InstrStage *StageEnd; // Last+1 stage in itinerary unsigned Latency; // Total cycles to complete instr bool IsCall : 1; // Is function call bool IsLoad : 1; // Is memory load bool IsStore : 1; // Is memory store unsigned Slot; // Node's time slot NodeGroup *Group; // Grouping information unsigned VRBase; // Virtual register base #ifndef NDEBUG unsigned Preorder; // Index before scheduling #endif // Ctor. NodeInfo(SDNode *N = NULL) : Pending(0) , Node(N) , StageBegin(NULL) , StageEnd(NULL) , Latency(0) , IsCall(false) , Slot(0) , Group(NULL) , VRBase(0) #ifndef NDEBUG , Preorder(0) #endif {} // Accessors inline bool isInGroup() const { assert(!Group || !Group->group_empty() && "Group with no members"); return Group != NULL; } inline bool isGroupDominator() const { return isInGroup() && Group->getDominator() == this; } inline int getPending() const { return Group ? Group->getPending() : Pending; } inline void setPending(int P) { if (Group) Group->setPending(P); else Pending = P; } inline int addPending(int I) { if (Group) return Group->addPending(I); else return Pending += I; } }; //===--------------------------------------------------------------------===// /// /// NodeGroupIterator - Iterates over all the nodes indicated by the node /// info. If the node is in a group then iterate over the members of the /// group, otherwise just the node info. /// class NodeGroupIterator { private: NodeInfo *NI; // Node info NIIterator NGI; // Node group iterator NIIterator NGE; // Node group iterator end public: // Ctor. NodeGroupIterator(NodeInfo *N) : NI(N) { // If the node is in a group then set up the group iterator. Otherwise // the group iterators will trip first time out. if (N->isInGroup()) { // get Group NodeGroup *Group = NI->Group; NGI = Group->group_begin(); NGE = Group->group_end(); // Prevent this node from being used (will be in members list NI = NULL; } } /// next - Return the next node info, otherwise NULL. /// NodeInfo *next() { // If members list if (NGI != NGE) return *NGI++; // Use node as the result (may be NULL) NodeInfo *Result = NI; // Only use once NI = NULL; // Return node or NULL return Result; } }; //===--------------------------------------------------------------------===// //===--------------------------------------------------------------------===// /// /// NodeGroupOpIterator - Iterates over all the operands of a node. If the /// node is a member of a group, this iterates over all the operands of all /// the members of the group. /// class NodeGroupOpIterator { private: NodeInfo *NI; // Node containing operands NodeGroupIterator GI; // Node group iterator SDNode::op_iterator OI; // Operand iterator SDNode::op_iterator OE; // Operand iterator end /// CheckNode - Test if node has more operands. If not get the next node /// skipping over nodes that have no operands. void CheckNode() { // Only if operands are exhausted first while (OI == OE) { // Get next node info NodeInfo *NI = GI.next(); // Exit if nodes are exhausted if (!NI) return; // Get node itself SDNode *Node = NI->Node; // Set up the operand iterators OI = Node->op_begin(); OE = Node->op_end(); } } public: // Ctor. NodeGroupOpIterator(NodeInfo *N) : NI(N), GI(N), OI(SDNode::op_iterator()), OE(SDNode::op_iterator()) {} /// isEnd - Returns true when not more operands are available. /// inline bool isEnd() { CheckNode(); return OI == OE; } /// next - Returns the next available operand. /// inline SDOperand next() { assert(OI != OE && "Not checking for end of NodeGroupOpIterator correctly"); return *OI++; } }; class ScheduleDAG { public: SchedHeuristics Heuristic; // Scheduling heuristic SelectionDAG &DAG; // DAG of the current basic block MachineBasicBlock *BB; // Current basic block const TargetMachine &TM; // Target processor const TargetInstrInfo *TII; // Target instruction information const MRegisterInfo *MRI; // Target processor register info SSARegMap *RegMap; // Virtual/real register map MachineConstantPool *ConstPool; // Target constant pool std::map Map; // Map nodes to info unsigned NodeCount; // Number of nodes in DAG bool HasGroups; // True if there are any groups NodeInfo *Info; // Info for nodes being scheduled NIVector Ordering; // Emit ordering of nodes ScheduleDAG(SchedHeuristics hstc, SelectionDAG &dag, MachineBasicBlock *bb, const TargetMachine &tm) : Heuristic(hstc), DAG(dag), BB(bb), TM(tm), NodeCount(0), HasGroups(false), Info(NULL) {} virtual ~ScheduleDAG() {}; /// Run - perform scheduling. /// MachineBasicBlock *Run(); /// getNI - Returns the node info for the specified node. /// NodeInfo *getNI(SDNode *Node) { return Map[Node]; } /// getVR - Returns the virtual register number of the node. /// unsigned getVR(SDOperand Op) { NodeInfo *NI = getNI(Op.Val); assert(NI->VRBase != 0 && "Node emitted out of order - late"); return NI->VRBase + Op.ResNo; } /// isPassiveNode - Return true if the node is a non-scheduled leaf. /// static bool isPassiveNode(SDNode *Node) { if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; return false; } /// EmitNode - Generate machine code for an node and needed dependencies. /// void EmitNode(NodeInfo *NI); /// EmitAll - Emit all nodes in schedule sorted order. /// void EmitAll(); /// Schedule - Order nodes according to selected style. /// virtual void Schedule() {}; /// printNI - Print node info. /// void printNI(std::ostream &O, NodeInfo *NI) const; /// printChanges - Hilight changes in order caused by scheduling. /// void printChanges(unsigned Index) const; /// print - Print ordering to specified output stream. /// void print(std::ostream &O) const; void dump(const char *tag) const; virtual void dump() const; private: /// PrepareNodeInfo - Set up the basic minimum node info for scheduling. /// void PrepareNodeInfo(); /// IdentifyGroups - Put flagged nodes into groups. /// void IdentifyGroups(); }; /// createSimpleDAGScheduler - This creates a simple two pass instruction /// scheduler. ScheduleDAG* createSimpleDAGScheduler(SchedHeuristics Heuristic, SelectionDAG &DAG, MachineBasicBlock *BB); /// createBURRListDAGScheduler - This creates a bottom up register usage /// reduction list scheduler. ScheduleDAG* createBURRListDAGScheduler(SelectionDAG &DAG, MachineBasicBlock *BB); } #endif