//===- InstructionCombining.cpp - Combine multiple instructions -------------=// // // InstructionCombining - Combine instructions to form fewer, simple // instructions. This pass does not modify the CFG, and has a tendancy to // make instructions dead, so a subsequent DCE pass is useful. // // This pass combines things like: // %Y = add int 1, %X // %Z = add int 1, %Y // into: // %Z = add int 2, %X // // This is a simple worklist driven algorithm. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Scalar/InstructionCombining.h" #include "llvm/Transforms/Scalar/ConstantHandling.h" #include "llvm/Method.h" #include "llvm/iMemory.h" #include "../TransformInternals.h" static Instruction *CombineBinOp(BinaryOperator *I) { bool Changed = false; // First thing we do is make sure that this instruction has a constant on the // right hand side if it has any constant arguments. // if (isa(I->getOperand(0)) && !isa(I->getOperand(1))) if (!I->swapOperands()) Changed = true; bool LocalChange = true; while (LocalChange) { LocalChange = false; Value *Op1 = I->getOperand(0); if (Constant *Op2 = dyn_cast(I->getOperand(1))) { if (I->getOpcode() == Instruction::Add) { if (Instruction *IOp1 = dyn_cast(Op1)) { if (IOp1->getOpcode() == Instruction::Add && isa(IOp1->getOperand(1))) { // Fold: // %Y = add int %X, 1 // %Z = add int %Y, 1 // into: // %Z = add int %X, 2 // // Constant fold both constants... Constant *Val = *Op2 + *cast(IOp1->getOperand(1)); if (Val) { I->setOperand(0, IOp1->getOperand(0)); I->setOperand(1, Val); LocalChange = true; } } } } } Changed |= LocalChange; } if (!Changed) return 0; return I; } // Combine Indices - If the source pointer to this mem access instruction is a // getelementptr instruction, combine the indices of the GEP into this // instruction // static Instruction *CombineIndicies(MemAccessInst *MAI) { GetElementPtrInst *Src = dyn_cast(MAI->getPointerOperand()); if (!Src) return 0; std::vector Indices; // Only special case we have to watch out for is pointer arithmetic on the // 0th index of MAI. unsigned FirstIdx = MAI->getFirstIndexOperandNumber(); if (FirstIdx == MAI->getNumOperands() || (FirstIdx == MAI->getNumOperands()-1 && MAI->getOperand(FirstIdx) == ConstantUInt::get(Type::UIntTy, 0))) { // Replace the index list on this MAI with the index on the getelementptr Indices.insert(Indices.end(), Src->idx_begin(), Src->idx_end()); } else if (*MAI->idx_begin() == ConstantUInt::get(Type::UIntTy, 0)) { // Otherwise we can do the fold if the first index of the GEP is a zero Indices.insert(Indices.end(), Src->idx_begin(), Src->idx_end()); Indices.insert(Indices.end(), MAI->idx_begin()+1, MAI->idx_end()); } if (Indices.empty()) return 0; // Can't do the fold? switch (MAI->getOpcode()) { case Instruction::GetElementPtr: return new GetElementPtrInst(Src->getOperand(0), Indices, MAI->getName()); case Instruction::Load: return new LoadInst(Src->getOperand(0), Indices, MAI->getName()); case Instruction::Store: return new StoreInst(MAI->getOperand(0), Src->getOperand(0), Indices, MAI->getName()); default: assert(0 && "Unknown memaccessinst!"); break; } abort(); return 0; } bool InstructionCombining::CombineInstruction(Instruction *I) { Instruction *Result = 0; if (BinaryOperator *BOP = dyn_cast(I)) Result = CombineBinOp(BOP); else if (MemAccessInst *MAI = dyn_cast(I)) Result = CombineIndicies(MAI); if (!Result) return false; if (Result == I) return true; // If we get to here, we are to replace I with Result. ReplaceInstWithInst(I, Result); return true; } bool InstructionCombining::doit(Method *M) { // Start the worklist out with all of the instructions in the method in it. std::vector WorkList(M->inst_begin(), M->inst_end()); while (!WorkList.empty()) { Instruction *I = WorkList.back(); // Get an instruction from the worklist WorkList.pop_back(); // Now that we have an instruction, try combining it to simplify it... if (CombineInstruction(I)) { // The instruction was simplified, add all users of the instruction to // the work lists because they might get more simplified now... // for (Value::use_iterator UI = I->use_begin(), UE = I->use_end(); UI != UE; ++UI) if (Instruction *User = dyn_cast(*UI)) WorkList.push_back(User); } } return false; }