//===- llvm/Analysis/Dominators.h - Dominator Info Calculation ---*- C++ -*--=// // // This file defines the following classes: // 1. DominatorSet: Calculates the [reverse] dominator set for a function // 2. ImmediateDominators: Calculates and holds a mapping between BasicBlocks // and their immediate dominator. // 3. DominatorTree: Represent the ImmediateDominator as an explicit tree // structure. // 4. DominanceFrontier: Calculate and hold the dominance frontier for a // function. // // These data structures are listed in increasing order of complexity. It // takes longer to calculate the dominator frontier, for example, than the // ImmediateDominator mapping. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_DOMINATORS_H #define LLVM_ANALYSIS_DOMINATORS_H #include "llvm/Pass.h" #include class Instruction; template struct GraphTraits; //===----------------------------------------------------------------------===// // // DominatorBase - Base class that other, more interesting dominator analyses // inherit from. // class DominatorBase : public FunctionPass { protected: BasicBlock *Root; const bool IsPostDominators; inline DominatorBase(bool isPostDom) : Root(0), IsPostDominators(isPostDom) {} public: inline BasicBlock *getRoot() const { return Root; } // Returns true if analysis based of postdoms bool isPostDominator() const { return IsPostDominators; } }; //===----------------------------------------------------------------------===// // // DominatorSet - Maintain a set for every basic block in a // function, that represents the blocks that dominate the block. // class DominatorSetBase : public DominatorBase { public: typedef std::set DomSetType; // Dom set for a bb // Map of dom sets typedef std::map DomSetMapType; protected: DomSetMapType Doms; public: DominatorSetBase(bool isPostDom) : DominatorBase(isPostDom) {} virtual void releaseMemory() { Doms.clear(); } // Accessor interface: typedef DomSetMapType::const_iterator const_iterator; typedef DomSetMapType::iterator iterator; inline const_iterator begin() const { return Doms.begin(); } inline iterator begin() { return Doms.begin(); } inline const_iterator end() const { return Doms.end(); } inline iterator end() { return Doms.end(); } inline const_iterator find(BasicBlock* B) const { return Doms.find(B); } inline iterator find(BasicBlock* B) { return Doms.find(B); } /// getDominators - Return the set of basic blocks that dominate the specified /// block. /// inline const DomSetType &getDominators(BasicBlock *BB) const { const_iterator I = find(BB); assert(I != end() && "BB not in function!"); return I->second; } /// dominates - Return true if A dominates B. /// inline bool dominates(BasicBlock *A, BasicBlock *B) const { return getDominators(B).count(A) != 0; } /// properlyDominates - Return true if A dominates B and A != B. /// bool properlyDominates(BasicBlock *A, BasicBlock *B) const { return dominates(A, B) && A != B; } /// print - Convert to human readable form virtual void print(std::ostream &OS) const; /// dominates - Return true if A dominates B. This performs the special /// checks neccesary if A and B are in the same basic block. /// bool dominates(Instruction *A, Instruction *B) const; //===--------------------------------------------------------------------===// // API to update (Post)DominatorSet information based on modifications to // the CFG... /// addBasicBlock - Call to update the dominator set with information about a /// new block that was inserted into the function. void addBasicBlock(BasicBlock *BB, const DomSetType &Dominators) { assert(find(BB) == end() && "Block already in DominatorSet!"); Doms.insert(std::make_pair(BB, Dominators)); } // addDominator - If a new block is inserted into the CFG, then method may be // called to notify the blocks it dominates that it is in their set. // void addDominator(BasicBlock *BB, BasicBlock *NewDominator) { iterator I = find(BB); assert(I != end() && "BB is not in DominatorSet!"); I->second.insert(NewDominator); } }; //===------------------------------------- // DominatorSet Class - Concrete subclass of DominatorSetBase that is used to // compute a normal dominator set. // struct DominatorSet : public DominatorSetBase { DominatorSet() : DominatorSetBase(false) {} virtual bool runOnFunction(Function &F); /// recalculate - This method may be called by external passes that modify the /// CFG and then need dominator information recalculated. This method is /// obviously really slow, so it should be avoided if at all possible. void recalculate(); // getAnalysisUsage - This simply provides a dominator set virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesAll(); } private: void calculateDominatorsFromBlock(BasicBlock *BB); }; //===----------------------------------------------------------------------===// // // ImmediateDominators - Calculate the immediate dominator for each node in a // function. // class ImmediateDominatorsBase : public DominatorBase { protected: std::map IDoms; void calcIDoms(const DominatorSetBase &DS); public: ImmediateDominatorsBase(bool isPostDom) : DominatorBase(isPostDom) {} virtual void releaseMemory() { IDoms.clear(); } // Accessor interface: typedef std::map IDomMapType; typedef IDomMapType::const_iterator const_iterator; inline const_iterator begin() const { return IDoms.begin(); } inline const_iterator end() const { return IDoms.end(); } inline const_iterator find(BasicBlock* B) const { return IDoms.find(B);} // operator[] - Return the idom for the specified basic block. The start // node returns null, because it does not have an immediate dominator. // inline BasicBlock *operator[](BasicBlock *BB) const { return get(BB); } // get() - Synonym for operator[]. inline BasicBlock *get(BasicBlock *BB) const { std::map::const_iterator I = IDoms.find(BB); return I != IDoms.end() ? I->second : 0; } //===--------------------------------------------------------------------===// // API to update Immediate(Post)Dominators information based on modifications // to the CFG... /// addNewBlock - Add a new block to the CFG, with the specified immediate /// dominator. /// void addNewBlock(BasicBlock *BB, BasicBlock *IDom) { assert(get(BB) == 0 && "BasicBlock already in idom info!"); IDoms[BB] = IDom; } /// setImmediateDominator - Update the immediate dominator information to /// change the current immediate dominator for the specified block to another /// block. This method requires that BB already have an IDom, otherwise just /// use addNewBlock. void setImmediateDominator(BasicBlock *BB, BasicBlock *NewIDom) { assert(IDoms.find(BB) != IDoms.end() && "BB doesn't have idom yet!"); IDoms[BB] = NewIDom; } // print - Convert to human readable form virtual void print(std::ostream &OS) const; }; //===------------------------------------- // ImmediateDominators Class - Concrete subclass of ImmediateDominatorsBase that // is used to compute a normal immediate dominator set. // struct ImmediateDominators : public ImmediateDominatorsBase { ImmediateDominators() : ImmediateDominatorsBase(false) {} virtual bool runOnFunction(Function &F) { IDoms.clear(); // Reset from the last time we were run... DominatorSet &DS = getAnalysis(); Root = DS.getRoot(); calcIDoms(DS); return false; } virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesAll(); AU.addRequired(); } }; //===----------------------------------------------------------------------===// // // DominatorTree - Calculate the immediate dominator tree for a function. // class DominatorTreeBase : public DominatorBase { protected: class Node2; public: typedef Node2 Node; protected: std::map Nodes; void reset(); typedef std::map NodeMapType; public: class Node2 { friend class DominatorTree; friend class PostDominatorTree; friend class DominatorTreeBase; BasicBlock *TheNode; Node2 *IDom; std::vector Children; public: typedef std::vector::iterator iterator; typedef std::vector::const_iterator const_iterator; iterator begin() { return Children.begin(); } iterator end() { return Children.end(); } const_iterator begin() const { return Children.begin(); } const_iterator end() const { return Children.end(); } inline BasicBlock *getNode() const { return TheNode; } inline Node2 *getIDom() const { return IDom; } inline const std::vector &getChildren() const { return Children; } // dominates - Returns true iff this dominates N. Note that this is not a // constant time operation! inline bool dominates(const Node2 *N) const { const Node2 *IDom; while ((IDom = N->getIDom()) != 0 && IDom != this) N = IDom; // Walk up the tree return IDom != 0; } private: inline Node2(BasicBlock *node, Node *iDom) : TheNode(node), IDom(iDom) {} inline Node2 *addChild(Node *C) { Children.push_back(C); return C; } void setIDom(Node2 *NewIDom); }; public: DominatorTreeBase(bool isPostDom) : DominatorBase(isPostDom) {} ~DominatorTreeBase() { reset(); } virtual void releaseMemory() { reset(); } /// getNode - return the (Post)DominatorTree node for the specified basic /// block. This is the same as using operator[] on this class. /// inline Node *getNode(BasicBlock *BB) const { NodeMapType::const_iterator i = Nodes.find(BB); return (i != Nodes.end()) ? i->second : 0; } inline Node *operator[](BasicBlock *BB) const { return getNode(BB); } //===--------------------------------------------------------------------===// // API to update (Post)DominatorTree information based on modifications to // the CFG... /// createNewNode - Add a new node to the dominator tree information. This /// creates a new node as a child of IDomNode, linking it into the children /// list of the immediate dominator. /// Node *createNewNode(BasicBlock *BB, Node *IDomNode) { assert(getNode(BB) == 0 && "Block already in dominator tree!"); assert(IDomNode && "Not immediate dominator specified for block!"); return Nodes[BB] = IDomNode->addChild(new Node(BB, IDomNode)); } /// changeImmediateDominator - This method is used to update the dominator /// tree information when a node's immediate dominator changes. /// void changeImmediateDominator(Node *Node, Node *NewIDom) { assert(Node && NewIDom && "Cannot change null node pointers!"); Node->setIDom(NewIDom); } /// print - Convert to human readable form virtual void print(std::ostream &OS) const; }; //===------------------------------------- // DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to // compute a normal dominator tree. // struct DominatorTree : public DominatorTreeBase { DominatorTree() : DominatorTreeBase(false) {} virtual bool runOnFunction(Function &F) { reset(); // Reset from the last time we were run... DominatorSet &DS = getAnalysis(); Root = DS.getRoot(); calculate(DS); return false; } virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesAll(); AU.addRequired(); } private: void calculate(const DominatorSet &DS); }; //===------------------------------------- // DominatorTree GraphTraits specialization so the DominatorTree can be // iterable by generic graph iterators. template <> struct GraphTraits { typedef DominatorTree::Node NodeType; typedef NodeType::iterator ChildIteratorType; static NodeType *getEntryNode(NodeType *N) { return N; } static inline ChildIteratorType child_begin(NodeType* N) { return N->begin(); } static inline ChildIteratorType child_end(NodeType* N) { return N->end(); } }; template <> struct GraphTraits : public GraphTraits { static NodeType *getEntryNode(DominatorTree *DT) { return DT->getNode(DT->getRoot()); } }; //===----------------------------------------------------------------------===// // // DominanceFrontier - Calculate the dominance frontiers for a function. // class DominanceFrontierBase : public DominatorBase { public: typedef std::set DomSetType; // Dom set for a bb typedef std::map DomSetMapType; // Dom set map protected: DomSetMapType Frontiers; public: DominanceFrontierBase(bool isPostDom) : DominatorBase(isPostDom) {} virtual void releaseMemory() { Frontiers.clear(); } // Accessor interface: typedef DomSetMapType::iterator iterator; typedef DomSetMapType::const_iterator const_iterator; iterator begin() { return Frontiers.begin(); } const_iterator begin() const { return Frontiers.begin(); } iterator end() { return Frontiers.end(); } const_iterator end() const { return Frontiers.end(); } iterator find(BasicBlock *B) { return Frontiers.find(B); } const_iterator find(BasicBlock *B) const { return Frontiers.find(B); } void addBasicBlock(BasicBlock *BB, const DomSetType &frontier) { assert(find(BB) == end() && "Block already in DominanceFrontier!"); Frontiers.insert(std::make_pair(BB, frontier)); } void addToFrontier(iterator I, BasicBlock *Node) { assert(I != end() && "BB is not in DominanceFrontier!"); I->second.insert(Node); } void removeFromFrontier(iterator I, BasicBlock *Node) { assert(I != end() && "BB is not in DominanceFrontier!"); assert(I->second.count(Node) && "Node is not in DominanceFrontier of BB"); I->second.erase(Node); } // print - Convert to human readable form virtual void print(std::ostream &OS) const; }; //===------------------------------------- // DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to // compute a normal dominator tree. // struct DominanceFrontier : public DominanceFrontierBase { DominanceFrontier() : DominanceFrontierBase(false) {} virtual bool runOnFunction(Function &) { Frontiers.clear(); DominatorTree &DT = getAnalysis(); Root = DT.getRoot(); calculate(DT, DT[Root]); return false; } virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesAll(); AU.addRequired(); } private: const DomSetType &calculate(const DominatorTree &DT, const DominatorTree::Node *Node); }; #endif