//===-- Instruction.cpp - Implement the Instruction class --------*- C++ -*--=// // // This file implements the Instruction class for the VMCore library. // //===----------------------------------------------------------------------===// #include "llvm/Function.h" #include "llvm/SymbolTable.h" #include "llvm/Type.h" Instruction::Instruction(const Type *ty, unsigned it, const std::string &Name) : User(ty, Value::InstructionVal, Name) { Parent = 0; iType = it; } // Specialize setName to take care of symbol table majik void Instruction::setName(const std::string &name, SymbolTable *ST) { BasicBlock *P = 0; Function *PP = 0; assert((ST == 0 || !getParent() || !getParent()->getParent() || ST == getParent()->getParent()->getSymbolTable()) && "Invalid symtab argument!"); if ((P = getParent()) && (PP = P->getParent()) && hasName()) PP->getSymbolTable()->remove(this); Value::setName(name); if (PP && hasName()) PP->getSymbolTableSure()->insert(this); } const char *Instruction::getOpcodeName(unsigned OpCode) { switch (OpCode) { // Terminators case Ret: return "ret"; case Br: return "br"; case Switch: return "switch"; case Invoke: return "invoke"; // Standard unary operators... case Not: return "not"; // Standard binary operators... case Add: return "add"; case Sub: return "sub"; case Mul: return "mul"; case Div: return "div"; case Rem: return "rem"; // Logical operators... case And: return "and"; case Or : return "or"; case Xor: return "xor"; // SetCC operators... case SetLE: return "setle"; case SetGE: return "setge"; case SetLT: return "setlt"; case SetGT: return "setgt"; case SetEQ: return "seteq"; case SetNE: return "setne"; // Memory instructions... case Malloc: return "malloc"; case Free: return "free"; case Alloca: return "alloca"; case Load: return "load"; case Store: return "store"; case GetElementPtr: return "getelementptr"; // Other instructions... case PHINode: return "phi"; case Cast: return "cast"; case Call: return "call"; case Shl: return "shl"; case Shr: return "shr"; default: return " "; } return 0; }