//===- Win32/Win32.h - Common Win32 Include File ----------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines things specific to Win32 implementations. // //===----------------------------------------------------------------------===// //===----------------------------------------------------------------------===// //=== WARNING: Implementation here must contain only generic Win32 code that //=== is guaranteed to work on *all* Win32 variants. //===----------------------------------------------------------------------===// // Require at least Windows 2000 API. #define _WIN32_WINNT 0x0500 #include "llvm/Config/config.h" // Get build system configuration settings #include "windows.h" #include #include inline bool MakeErrMsg(std::string* ErrMsg, const std::string& prefix) { if (!ErrMsg) return true; char *buffer = NULL; FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0, (LPSTR)&buffer, 1, NULL); *ErrMsg = prefix + buffer; LocalFree(buffer); return true; } class AutoHandle { HANDLE handle; public: AutoHandle(HANDLE h) : handle(h) {} ~AutoHandle() { if (handle) CloseHandle(handle); } operator HANDLE() { return handle; } AutoHandle &operator=(HANDLE h) { handle = h; return *this; } };