//===- Debugger.h - LLVM debugger library interface -------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the LLVM source-level debugger library interface. // //===----------------------------------------------------------------------===// #ifndef LLVM_DEBUGGER_DEBUGGER_H #define LLVM_DEBUGGER_DEBUGGER_H #include #include namespace llvm { class Module; class InferiorProcess; /// Debugger class - This class implements the LLVM source-level debugger. /// This allows clients to handle the user IO processing without having to /// worry about how the debugger itself works. /// class Debugger { // State the debugger needs when starting and stopping the program. std::vector ProgramArguments; // The environment to run the program with. This should eventually be // changed to vector of strings when we allow the user to edit the // environment. const char * const *Environment; // Program - The currently loaded program, or null if none is loaded. Module *Program; // Process - The currently executing inferior process. InferiorProcess *Process; Debugger(const Debugger &); // DO NOT IMPLEMENT void operator=(const Debugger &); // DO NOT IMPLEMENT public: Debugger(); ~Debugger(); //===------------------------------------------------------------------===// // Methods for manipulating and inspecting the execution environment. // /// initializeEnvironment - Specify the environment the program should run /// with. This is used to initialize the environment of the program to the /// environment of the debugger. void initializeEnvironment(const char *const *envp) { Environment = envp; } /// setWorkingDirectory - Specify the working directory for the program to /// be started from. void setWorkingDirectory(const std::string &Dir) { // FIXME: implement } template void setProgramArguments(It I, It E) { ProgramArguments.assign(I, E); } unsigned getNumProgramArguments() const { return ProgramArguments.size(); } const std::string &getProgramArgument(unsigned i) const { return ProgramArguments[i]; } //===------------------------------------------------------------------===// // Methods for manipulating and inspecting the program currently loaded. // /// isProgramLoaded - Return true if there is a program currently loaded. /// bool isProgramLoaded() const { return Program != 0; } /// getProgram - Return the LLVM module corresponding to the program. /// Module *getProgram() const { return Program; } /// getProgramPath - Get the path of the currently loaded program, or an /// empty string if none is loaded. std::string getProgramPath() const; /// loadProgram - If a program is currently loaded, unload it. Then search /// the PATH for the specified program, loading it when found. If the /// specified program cannot be found, an exception is thrown to indicate /// the error. void loadProgram(const std::string &Path); /// unloadProgram - If a program is running, kill it, then unload all traces /// of the current program. If no program is loaded, this method silently /// succeeds. void unloadProgram(); //===------------------------------------------------------------------===// // Methods for manipulating and inspecting the program currently running. // // If the program is running, and the debugger is active, then we know that // the program has stopped. This being the case, we can inspect the // program, ask it for its source location, set breakpoints, etc. // /// isProgramRunning - Return true if a program is loaded and has a /// currently active instance. bool isProgramRunning() const { return Process != 0; } /// getRunningProcess - If there is no program running, throw an exception. /// Otherwise return the running process so that it can be inspected by the /// debugger. const InferiorProcess &getRunningProcess() const { if (Process == 0) throw "No process running."; return *Process; } /// createProgram - Create an instance of the currently loaded program, /// killing off any existing one. This creates the program and stops it at /// the first possible moment. If there is no program loaded or if there is /// a problem starting the program, this method throws an exception. void createProgram(); /// killProgram - If the program is currently executing, kill off the /// process and free up any state related to the currently running program. /// If there is no program currently running, this just silently succeeds. /// If something horrible happens when killing the program, an exception /// gets thrown. void killProgram(); //===------------------------------------------------------------------===// // Methods for continuing execution. These methods continue the execution // of the program by some amount. If the program is successfully stopped, // execution returns, otherwise an exception is thrown. // // NOTE: These methods should always be used in preference to directly // accessing the Dbg object, because these will delete the Process object if // the process unexpectedly dies. // /// stepProgram - Implement the 'step' command, continuing execution until /// the next possible stop point. void stepProgram(); /// nextProgram - Implement the 'next' command, continuing execution until /// the next possible stop point that is in the current function. void nextProgram(); /// finishProgram - Implement the 'finish' command, continuing execution /// until the specified frame ID returns. void finishProgram(void *Frame); /// contProgram - Implement the 'cont' command, continuing execution until /// the next breakpoint is encountered. void contProgram(); }; class NonErrorException { std::string Message; public: NonErrorException(const std::string &M) : Message(M) {} const std::string &getMessage() const { return Message; } }; } // end namespace llvm #endif