//===- PassManager.cpp - LLVM Pass Infrastructure Implementation ----------===// // // The LLVM Compiler Infrastructure // // This file was developed by Devang Patel and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the LLVM Pass Manager infrastructure. // //===----------------------------------------------------------------------===// #include "llvm/PassManager.h" #include "llvm/Module.h" using namespace llvm; namespace llvm { /// BasicBlockPassManager_New manages BasicBlockPass. It batches all the /// pass together and sequence them to process one basic block before /// processing next basic block. class BasicBlockPassManager_New : public Pass, public PassManagerAnalysisHelper { public: BasicBlockPassManager_New() { } /// Add a pass into a passmanager queue. bool addPass(Pass *p); /// Execute all of the passes scheduled for execution. Keep track of /// whether any of the passes modifies the function, and if so, return true. bool runOnFunction(Function &F); private: // Collection of pass that are managed by this manager std::vector PassVector; }; /// FunctionPassManagerImpl_New manages FunctionPasses and BasicBlockPassManagers. /// It batches all function passes and basic block pass managers together and /// sequence them to process one function at a time before processing next /// function. class FunctionPassManagerImpl_New : public Pass, public PassManagerAnalysisHelper { public: FunctionPassManagerImpl_New(ModuleProvider *P) { /* TODO */ } FunctionPassManagerImpl_New() { activeBBPassManager = NULL; } ~FunctionPassManagerImpl_New() { /* TODO */ }; /// add - Add a pass to the queue of passes to run. This passes /// ownership of the Pass to the PassManager. When the /// PassManager_X is destroyed, the pass will be destroyed as well, so /// there is no need to delete the pass. (TODO delete passes.) /// This implies that all passes MUST be allocated with 'new'. void add(Pass *P) { /* TODO*/ } /// Add pass into the pass manager queue. bool addPass(Pass *P); /// Execute all of the passes scheduled for execution. Keep /// track of whether any of the passes modifies the function, and if /// so, return true. bool runOnModule(Module &M); private: // Collection of pass that are manged by this manager std::vector PassVector; // Active Pass Managers BasicBlockPassManager_New *activeBBPassManager; }; /// ModulePassManager_New manages ModulePasses and function pass managers. /// It batches all Module passes passes and function pass managers together and /// sequence them to process one module. class ModulePassManager_New : public Pass, public PassManagerAnalysisHelper { public: ModulePassManager_New() { activeFunctionPassManager = NULL; } /// Add a pass into a passmanager queue. bool addPass(Pass *p); /// run - Execute all of the passes scheduled for execution. Keep track of /// whether any of the passes modifies the module, and if so, return true. bool runOnModule(Module &M); private: // Collection of pass that are managed by this manager std::vector PassVector; // Active Pass Manager FunctionPassManagerImpl_New *activeFunctionPassManager; }; /// PassManager_New manages ModulePassManagers class PassManagerImpl_New : public Pass, public PassManagerAnalysisHelper { public: /// add - Add a pass to the queue of passes to run. This passes ownership of /// the Pass to the PassManager. When the PassManager is destroyed, the pass /// will be destroyed as well, so there is no need to delete the pass. This /// implies that all passes MUST be allocated with 'new'. void add(Pass *P); /// run - Execute all of the passes scheduled for execution. Keep track of /// whether any of the passes modifies the module, and if so, return true. bool run(Module &M); private: /// Add a pass into a passmanager queue. This is used by schedulePasses bool addPass(Pass *p); /// Schedule all passes collected in pass queue using add(). Add all the /// schedule passes into various manager's queue using addPass(). void schedulePasses(); // Collection of pass managers std::vector PassManagers; // Collection of pass that are not yet scheduled std::vector PassVector; // Active Pass Manager ModulePassManager_New *activeManager; }; } // End of llvm namespace // PassManagerAnalysisHelper implementation /// Return true IFF pass P's required analysis set does not required new /// manager. bool PassManagerAnalysisHelper::manageablePass(Pass *P) { AnalysisUsage AnUsage; P->getAnalysisUsage(AnUsage); // If this pass is not preserving information that is required by the other passes // managed by this manager then use new manager // TODO return true; } /// Return true IFF AnalysisID AID is currently available. bool PassManagerAnalysisHelper::analysisCurrentlyAvailable(AnalysisID AID) { // TODO return false; } /// Augment RequiredSet by adding analysis required by pass P. void PassManagerAnalysisHelper::noteDownRequiredAnalysis(Pass *P) { // TODO } /// Remove AnalysisID from the RequiredSet void PassManagerAnalysisHelper::removeAnalysis(AnalysisID AID) { // TODO } /// Remove Analyss not preserved by Pass P void PassManagerAnalysisHelper::removeNotPreservedAnalysis(Pass *P) { // TODO } /// BasicBlockPassManager implementation /// Add pass P into PassVector and return true. If this pass is not /// manageable by this manager then return false. bool BasicBlockPassManager_New::addPass(Pass *P) { BasicBlockPass *BP = dynamic_cast(P); if (!BP) return false; // If this pass does not preserve anlysis that is used by other passes // managed by this manager than it is not a suiable pass for this manager. if (!manageablePass(P)) return false; // Take a note of analysis required by this pass. noteDownRequiredAnalysis(P); // Add pass PassVector.push_back(BP); return true; } /// Execute all of the passes scheduled for execution by invoking /// runOnBasicBlock method. Keep track of whether any of the passes modifies /// the function, and if so, return true. bool BasicBlockPassManager_New::runOnFunction(Function &F) { bool Changed = false; for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I) for (std::vector::iterator itr = PassVector.begin(), e = PassVector.end(); itr != e; ++itr) { Pass *P = *itr; BasicBlockPass *BP = dynamic_cast(P); Changed |= BP->runOnBasicBlock(*I); } return Changed; } // FunctionPassManager_New implementation /// Create new Function pass manager FunctionPassManager_New::FunctionPassManager_New() { FPM = new FunctionPassManagerImpl_New(); } /// add - Add a pass to the queue of passes to run. This passes /// ownership of the Pass to the PassManager. When the /// PassManager_X is destroyed, the pass will be destroyed as well, so /// there is no need to delete the pass. (TODO delete passes.) /// This implies that all passes MUST be allocated with 'new'. void FunctionPassManager_New::add(Pass *P) { FPM->add(P); } /// Execute all of the passes scheduled for execution. Keep /// track of whether any of the passes modifies the function, and if /// so, return true. bool FunctionPassManager_New::runOnModule(Module &M) { return FPM->runOnModule(M); } // FunctionPassManagerImpl_New implementation // FunctionPassManager /// Add pass P into the pass manager queue. If P is a BasicBlockPass then /// either use it into active basic block pass manager or create new basic /// block pass manager to handle pass P. bool FunctionPassManagerImpl_New::addPass(Pass *P) { // If P is a BasicBlockPass then use BasicBlockPassManager_New. if (BasicBlockPass *BP = dynamic_cast(P)) { if (!activeBBPassManager || !activeBBPassManager->addPass(BP)) { activeBBPassManager = new BasicBlockPassManager_New(); PassVector.push_back(activeBBPassManager); if (!activeBBPassManager->addPass(BP)) assert(0 && "Unable to add Pass"); } return true; } FunctionPass *FP = dynamic_cast(P); if (!FP) return false; // If this pass does not preserve anlysis that is used by other passes // managed by this manager than it is not a suiable pass for this manager. if (!manageablePass(P)) return false; // Take a note of analysis required by this pass. noteDownRequiredAnalysis(P); PassVector.push_back(FP); activeBBPassManager = NULL; return true; } /// Execute all of the passes scheduled for execution by invoking /// runOnFunction method. Keep track of whether any of the passes modifies /// the function, and if so, return true. bool FunctionPassManagerImpl_New::runOnModule(Module &M) { bool Changed = false; for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) for (std::vector::iterator itr = PassVector.begin(), e = PassVector.end(); itr != e; ++itr) { Pass *P = *itr; FunctionPass *FP = dynamic_cast(P); Changed |= FP->runOnFunction(*I); } return Changed; } // ModulePassManager implementation /// Add P into pass vector if it is manageble. If P is a FunctionPass /// then use FunctionPassManagerImpl_New to manage it. Return false if P /// is not manageable by this manager. bool ModulePassManager_New::addPass(Pass *P) { // If P is FunctionPass then use function pass maanager. if (FunctionPass *FP = dynamic_cast(P)) { activeFunctionPassManager = NULL; if (!activeFunctionPassManager || !activeFunctionPassManager->addPass(P)) { activeFunctionPassManager = new FunctionPassManagerImpl_New(); PassVector.push_back(activeFunctionPassManager); if (!activeFunctionPassManager->addPass(FP)) assert(0 && "Unable to add pass"); } return true; } ModulePass *MP = dynamic_cast(P); if (!MP) return false; // If this pass does not preserve anlysis that is used by other passes // managed by this manager than it is not a suiable pass for this manager. if (!manageablePass(P)) return false; // Take a note of analysis required by this pass. noteDownRequiredAnalysis(P); PassVector.push_back(MP); activeFunctionPassManager = NULL; return true; } /// Execute all of the passes scheduled for execution by invoking /// runOnModule method. Keep track of whether any of the passes modifies /// the module, and if so, return true. bool ModulePassManager_New::runOnModule(Module &M) { bool Changed = false; for (std::vector::iterator itr = PassVector.begin(), e = PassVector.end(); itr != e; ++itr) { Pass *P = *itr; ModulePass *MP = dynamic_cast(P); Changed |= MP->runOnModule(M); } return Changed; } /// Schedule all passes from the queue by adding them in their /// respective manager's queue. void PassManagerImpl_New::schedulePasses() { /* TODO */ } /// Add pass P to the queue of passes to run. void PassManagerImpl_New::add(Pass *P) { /* TODO */ } // PassManager_New implementation /// Add P into active pass manager or use new module pass manager to /// manage it. bool PassManagerImpl_New::addPass(Pass *P) { if (!activeManager) { activeManager = new ModulePassManager_New(); PassManagers.push_back(activeManager); } return activeManager->addPass(P); } /// run - Execute all of the passes scheduled for execution. Keep track of /// whether any of the passes modifies the module, and if so, return true. bool PassManagerImpl_New::run(Module &M) { schedulePasses(); bool Changed = false; for (std::vector::iterator itr = PassManagers.begin(), e = PassManagers.end(); itr != e; ++itr) { ModulePassManager_New *pm = *itr; Changed |= pm->runOnModule(M); } return Changed; } /// Create new pass manager PassManager_New::PassManager_New() { PM = new PassManagerImpl_New(); } /// add - Add a pass to the queue of passes to run. This passes ownership of /// the Pass to the PassManager. When the PassManager is destroyed, the pass /// will be destroyed as well, so there is no need to delete the pass. This /// implies that all passes MUST be allocated with 'new'. void PassManager_New::add(Pass *P) { PM->add(P); } /// run - Execute all of the passes scheduled for execution. Keep track of /// whether any of the passes modifies the module, and if so, return true. bool PassManager_New::run(Module &M) { return PM->run(M); }