//===-- llvm/Analysis/ModuleAnalyzer.cpp - Module analysis driver ----------==// // // This class provides a nice interface to traverse a module in a predictable // way. This is used by the AssemblyWriter, BytecodeWriter, and SlotCalculator // to do analysis of a module. // //===----------------------------------------------------------------------===// #include "llvm/Analysis/ModuleAnalyzer.h" #include "llvm/Method.h" #include "llvm/Module.h" #include "llvm/BasicBlock.h" #include "llvm/DerivedTypes.h" #include "llvm/ConstPoolVals.h" #include "llvm/Support/STLExtras.h" #include // processModule - Driver function to call all of my subclasses virtual methods. // bool ModuleAnalyzer::processModule(const Module *M) { return processMethods(M); } inline bool ModuleAnalyzer::handleType(set &TypeSet, const Type *T) { if (!T->isDerivedType()) return false; // Boring boring types... if (TypeSet.count(T) != 0) return false; // Already found this type... TypeSet.insert(T); // Add it to the set // Recursively process interesting types... switch (T->getPrimitiveID()) { case Type::MethodTyID: { const MethodType *MT = (const MethodType *)T; if (handleType(TypeSet, MT->getReturnType())) return true; const MethodType::ParamTypes &Params = MT->getParamTypes(); for (MethodType::ParamTypes::const_iterator I = Params.begin(); I != Params.end(); ++I) if (handleType(TypeSet, *I)) return true; break; } case Type::ArrayTyID: if (handleType(TypeSet, ((const ArrayType *)T)->getElementType())) return true; break; case Type::StructTyID: { const StructType *ST = cast(T); const StructType::ElementTypes &Elements = ST->getElementTypes(); for (StructType::ElementTypes::const_iterator I = Elements.begin(); I != Elements.end(); ++I) if (handleType(TypeSet, *I)) return true; break; } case Type::PointerTyID: if (handleType(TypeSet, ((const PointerType *)T)->getValueType())) return true; break; default: cerr << "ModuleAnalyzer::handleType, type unknown: '" << T->getName() << "'\n"; break; } return processType(T); } bool ModuleAnalyzer::processMethods(const Module *M) { return apply_until(M->begin(), M->end(), bind_obj(this, &ModuleAnalyzer::processMethod)); } bool ModuleAnalyzer::processMethod(const Method *M) { // Loop over the arguments, processing them... if (apply_until(M->getArgumentList().begin(), M->getArgumentList().end(), bind_obj(this, &ModuleAnalyzer::processMethodArgument))) return true; // Loop over all the basic blocks, in order... return apply_until(M->begin(), M->end(), bind_obj(this, &ModuleAnalyzer::processBasicBlock)); } bool ModuleAnalyzer::processBasicBlock(const BasicBlock *BB) { // Process all of the instructions in the basic block BasicBlock::const_iterator Inst = BB->begin(); for (; Inst != BB->end(); Inst++) { if (preProcessInstruction(*Inst) || processInstruction(*Inst)) return true; } return false; } bool ModuleAnalyzer::preProcessInstruction(const Instruction *I) { return false; }