//===- LoopDepth.cpp - Loop Depth Calculation --------------------*- C++ -*--=// // // This file provides a simple class to calculate the loop depth of a // BasicBlock. // //===----------------------------------------------------------------------===// #include "llvm/Analysis/LoopDepth.h" #include "llvm/Analysis/LoopInfo.h" #include "llvm/Method.h" #include AnalysisID cfg::LoopDepthCalculator::ID(AnalysisID::create()); bool cfg::LoopDepthCalculator::runOnMethod(Method *M) { calculate(M, getAnalysis()); return false; } void cfg::LoopDepthCalculator::calculate(Method *M, LoopInfo &Loops) { for (Method::iterator I = M->begin(), E = M->end(); I != E; ++I) LoopDepth[*I] = Loops.getLoopDepth(*I); } // getAnalysisUsageInfo - Provide loop depth, require loop info // void cfg::LoopDepthCalculator::getAnalysisUsageInfo(Pass::AnalysisSet &Requires, Pass::AnalysisSet &Destroyed, Pass::AnalysisSet &Provided) { Provided.push_back(ID); Requires.push_back(LoopInfo::ID); } #if 1 /// FIXME, REMOVE EVENTUALLY #include "llvm/PassManager.h" cfg::LoopDepthCalculator::LoopDepthCalculator(Method *M) { PassManagerT PassMgr; LoopInfo *LI = new LoopInfo(LoopInfo::ID); PassMgr.add(LI); PassMgr.run(M); calculate(M, *LI); } #endif