//===-- RegAllocBasic.cpp - basic register allocator ----------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the RABasic function pass, which provides a minimal // implementation of the basic register allocator. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "regalloc" #include "LiveIntervalUnion.h" #include "RegAllocBase.h" #include "RenderMachineFunction.h" #include "Spiller.h" #include "VirtRegMap.h" #include "VirtRegRewriter.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/Function.h" #include "llvm/PassAnalysisSupport.h" #include "llvm/CodeGen/CalcSpillWeights.h" #include "llvm/CodeGen/LiveIntervalAnalysis.h" #include "llvm/CodeGen/LiveStackAnalysis.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineInstr.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/Passes.h" #include "llvm/CodeGen/RegAllocRegistry.h" #include "llvm/CodeGen/RegisterCoalescer.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Target/TargetOptions.h" #include "llvm/Target/TargetRegisterInfo.h" #ifndef NDEBUG #include "llvm/ADT/SparseBitVector.h" #endif #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/raw_ostream.h" #include #include using namespace llvm; static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator", createBasicRegisterAllocator); // Temporary verification option until we can put verification inside // MachineVerifier. static cl::opt VerifyRegAlloc("verify-regalloc", cl::desc("Verify live intervals before renaming")); namespace { class PhysicalRegisterDescription : public AbstractRegisterDescription { const TargetRegisterInfo *tri_; public: PhysicalRegisterDescription(const TargetRegisterInfo *tri): tri_(tri) {} virtual const char *getName(unsigned reg) const { return tri_->getName(reg); } }; /// RABasic provides a minimal implementation of the basic register allocation /// algorithm. It prioritizes live virtual registers by spill weight and spills /// whenever a register is unavailable. This is not practical in production but /// provides a useful baseline both for measuring other allocators and comparing /// the speed of the basic algorithm against other styles of allocators. class RABasic : public MachineFunctionPass, public RegAllocBase { // context MachineFunction *mf_; const TargetMachine *tm_; MachineRegisterInfo *mri_; BitVector reservedRegs_; // analyses LiveStacks *ls_; RenderMachineFunction *rmf_; // state std::auto_ptr spiller_; public: RABasic(); /// Return the pass name. virtual const char* getPassName() const { return "Basic Register Allocator"; } /// RABasic analysis usage. virtual void getAnalysisUsage(AnalysisUsage &au) const; virtual void releaseMemory(); virtual Spiller &spiller() { return *spiller_; } virtual unsigned selectOrSplit(LiveInterval &lvr, SmallVectorImpl &splitLVRs); /// Perform register allocation. virtual bool runOnMachineFunction(MachineFunction &mf); static char ID; private: void addMBBLiveIns(); }; char RABasic::ID = 0; } // end anonymous namespace // We should not need to publish the initializer as long as no other passes // require RABasic. #if 0 // disable INITIALIZE_PASS INITIALIZE_PASS_BEGIN(RABasic, "basic-regalloc", "Basic Register Allocator", false, false) INITIALIZE_PASS_DEPENDENCY(LiveIntervals) INITIALIZE_PASS_DEPENDENCY(StrongPHIElimination) INITIALIZE_AG_DEPENDENCY(RegisterCoalescer) INITIALIZE_PASS_DEPENDENCY(CalculateSpillWeights) INITIALIZE_PASS_DEPENDENCY(LiveStacks) INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) INITIALIZE_PASS_DEPENDENCY(VirtRegMap) #ifndef NDEBUG INITIALIZE_PASS_DEPENDENCY(RenderMachineFunction) #endif INITIALIZE_PASS_END(RABasic, "basic-regalloc", "Basic Register Allocator", false, false) #endif // disable INITIALIZE_PASS RABasic::RABasic(): MachineFunctionPass(ID) { initializeLiveIntervalsPass(*PassRegistry::getPassRegistry()); initializeSlotIndexesPass(*PassRegistry::getPassRegistry()); initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry()); initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry()); initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry()); initializeLiveStacksPass(*PassRegistry::getPassRegistry()); initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry()); initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry()); initializeVirtRegMapPass(*PassRegistry::getPassRegistry()); initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry()); } void RABasic::getAnalysisUsage(AnalysisUsage &au) const { au.setPreservesCFG(); au.addRequired(); au.addPreserved(); au.addRequired(); au.addPreserved(); if (StrongPHIElim) au.addRequiredID(StrongPHIEliminationID); au.addRequiredTransitive(); au.addRequired(); au.addRequired(); au.addPreserved(); au.addRequiredID(MachineDominatorsID); au.addPreservedID(MachineDominatorsID); au.addRequired(); au.addPreserved(); au.addRequired(); au.addPreserved(); DEBUG(au.addRequired()); MachineFunctionPass::getAnalysisUsage(au); } void RABasic::releaseMemory() { spiller_.reset(0); RegAllocBase::releaseMemory(); } #ifndef NDEBUG // Verify each LiveIntervalUnion. void RegAllocBase::verify() { LvrBitSet visitedVRegs; OwningArrayPtr unionVRegs(new LvrBitSet[physReg2liu_.numRegs()]); // Verify disjoint unions. for (unsigned preg = 0; preg < physReg2liu_.numRegs(); ++preg) { DEBUG(PhysicalRegisterDescription prd(tri_); physReg2liu_[preg].dump(&prd)); LvrBitSet &vregs = unionVRegs[preg]; physReg2liu_[preg].verify(vregs); // Union + intersection test could be done efficiently in one pass, but // don't add a method to SparseBitVector unless we really need it. assert(!visitedVRegs.intersects(vregs) && "vreg in multiple unions"); visitedVRegs |= vregs; } // Verify vreg coverage. for (LiveIntervals::iterator liItr = lis_->begin(), liEnd = lis_->end(); liItr != liEnd; ++liItr) { unsigned reg = liItr->first; if (TargetRegisterInfo::isPhysicalRegister(reg)) continue; if (!vrm_->hasPhys(reg)) continue; // spilled? unsigned preg = vrm_->getPhys(reg); if (!unionVRegs[preg].test(reg)) { dbgs() << "LiveVirtReg " << reg << " not in union " << tri_->getName(preg) << "\n"; llvm_unreachable("unallocated live vreg"); } } // FIXME: I'm not sure how to verify spilled intervals. } #endif //!NDEBUG //===----------------------------------------------------------------------===// // RegAllocBase Implementation //===----------------------------------------------------------------------===// // Instantiate a LiveIntervalUnion for each physical register. void RegAllocBase::LIUArray::init(unsigned nRegs) { array_.reset(new LiveIntervalUnion[nRegs]); nRegs_ = nRegs; for (unsigned pr = 0; pr < nRegs; ++pr) { array_[pr].init(pr); } } void RegAllocBase::init(const TargetRegisterInfo &tri, VirtRegMap &vrm, LiveIntervals &lis) { tri_ = &tri; vrm_ = &vrm; lis_ = &lis; physReg2liu_.init(tri_->getNumRegs()); // Cache an interferece query for each physical reg queries_.reset(new LiveIntervalUnion::Query[physReg2liu_.numRegs()]); } void RegAllocBase::LIUArray::clear() { nRegs_ = 0; array_.reset(0); } void RegAllocBase::releaseMemory() { physReg2liu_.clear(); } namespace llvm { /// This class defines a queue of live virtual registers prioritized by spill /// weight. The heaviest vreg is popped first. /// /// Currently, this is trivial wrapper that gives us an opaque type in the /// header, but we may later give it a virtual interface for register allocators /// to override the priority queue comparator. class LiveVirtRegQueue { typedef std::priority_queue , LessSpillWeightPriority> PQ; PQ pq_; public: // Is the queue empty? bool empty() { return pq_.empty(); } // Get the highest priority lvr (top + pop) LiveInterval *get() { LiveInterval *lvr = pq_.top(); pq_.pop(); return lvr; } // Add this lvr to the queue void push(LiveInterval *lvr) { pq_.push(lvr); } }; } // end namespace llvm // Visit all the live virtual registers. If they are already assigned to a // physical register, unify them with the corresponding LiveIntervalUnion, // otherwise push them on the priority queue for later assignment. void RegAllocBase::seedLiveVirtRegs(LiveVirtRegQueue &lvrQ) { for (LiveIntervals::iterator liItr = lis_->begin(), liEnd = lis_->end(); liItr != liEnd; ++liItr) { unsigned reg = liItr->first; LiveInterval &li = *liItr->second; if (TargetRegisterInfo::isPhysicalRegister(reg)) { physReg2liu_[reg].unify(li); } else { lvrQ.push(&li); } } } // Top-level driver to manage the queue of unassigned LiveVirtRegs and call the // selectOrSplit implementation. void RegAllocBase::allocatePhysRegs() { LiveVirtRegQueue lvrQ; seedLiveVirtRegs(lvrQ); while (!lvrQ.empty()) { LiveInterval *lvr = lvrQ.get(); typedef SmallVector LVRVec; LVRVec splitLVRs; unsigned availablePhysReg = selectOrSplit(*lvr, splitLVRs); if (availablePhysReg) { DEBUG(dbgs() << "allocating: " << tri_->getName(availablePhysReg) << " " << *lvr << '\n'); assert(!vrm_->hasPhys(lvr->reg) && "duplicate vreg in interval unions"); vrm_->assignVirt2Phys(lvr->reg, availablePhysReg); physReg2liu_[availablePhysReg].unify(*lvr); } for (LVRVec::iterator lvrI = splitLVRs.begin(), lvrEnd = splitLVRs.end(); lvrI != lvrEnd; ++lvrI) { if ((*lvrI)->empty()) continue; DEBUG(dbgs() << "queuing new interval: " << **lvrI << "\n"); assert(TargetRegisterInfo::isVirtualRegister((*lvrI)->reg) && "expect split value in virtual register"); lvrQ.push(*lvrI); } } } // Check if this live virtual reg interferes with a physical register. If not, // then check for interference on each register that aliases with the physical // register. Return the interfering register. unsigned RegAllocBase::checkPhysRegInterference(LiveInterval &lvr, unsigned preg) { if (query(lvr, preg).checkInterference()) return preg; for (const unsigned *asI = tri_->getAliasSet(preg); *asI; ++asI) { if (query(lvr, *asI).checkInterference()) return *asI; } return 0; } // Sort live virtual registers by their register number. struct LessLiveVirtualReg : public std::binary_function { bool operator()(const LiveInterval *left, const LiveInterval *right) const { return left->reg < right->reg; } }; // Spill all interferences currently assigned to this physical register. void RegAllocBase::spillReg(LiveInterval& lvr, unsigned reg, SmallVectorImpl &splitLVRs) { LiveIntervalUnion::Query &Q = query(lvr, reg); const SmallVectorImpl &pendingSpills = Q.interferingVRegs(); for (SmallVectorImpl::const_iterator I = pendingSpills.begin(), E = pendingSpills.end(); I != E; ++I) { LiveInterval &spilledLVR = **I; DEBUG(dbgs() << "extracting from " << tri_->getName(reg) << " " << spilledLVR << '\n'); // Deallocate the interfering vreg by removing it from the union. // A LiveInterval instance may not be in a union during modification! physReg2liu_[reg].extract(spilledLVR); // Clear the vreg assignment. vrm_->clearVirt(spilledLVR.reg); // Spill the extracted interval. spiller().spill(&spilledLVR, splitLVRs, pendingSpills); } // After extracting segments, the query's results are invalid. But keep the // contents valid until we're done accessing pendingSpills. Q.clear(); } // Spill or split all live virtual registers currently unified under preg that // interfere with lvr. The newly spilled or split live intervals are returned by // appending them to splitLVRs. bool RegAllocBase::spillInterferences(LiveInterval &lvr, unsigned preg, SmallVectorImpl &splitLVRs) { // Record each interference and determine if all are spillable before mutating // either the union or live intervals. // Collect interferences assigned to the requested physical register. LiveIntervalUnion::Query &QPreg = query(lvr, preg); unsigned numInterferences = QPreg.collectInterferingVRegs(); if (QPreg.seenUnspillableVReg()) { return false; } // Collect interferences assigned to any alias of the physical register. for (const unsigned *asI = tri_->getAliasSet(preg); *asI; ++asI) { LiveIntervalUnion::Query &QAlias = query(lvr, *asI); numInterferences += QAlias.collectInterferingVRegs(); if (QAlias.seenUnspillableVReg()) { return false; } } DEBUG(dbgs() << "spilling " << tri_->getName(preg) << " interferences with " << lvr << "\n"); assert(numInterferences > 0 && "expect interference"); // Spill each interfering vreg allocated to preg or an alias. spillReg(lvr, preg, splitLVRs); for (const unsigned *asI = tri_->getAliasSet(preg); *asI; ++asI) spillReg(lvr, *asI, splitLVRs); return true; } //===----------------------------------------------------------------------===// // RABasic Implementation //===----------------------------------------------------------------------===// // Driver for the register assignment and splitting heuristics. // Manages iteration over the LiveIntervalUnions. // // Minimal implementation of register assignment and splitting--spills whenever // we run out of registers. // // selectOrSplit can only be called once per live virtual register. We then do a // single interference test for each register the correct class until we find an // available register. So, the number of interference tests in the worst case is // |vregs| * |machineregs|. And since the number of interference tests is // minimal, there is no value in caching them. unsigned RABasic::selectOrSplit(LiveInterval &lvr, SmallVectorImpl &splitLVRs) { // Populate a list of physical register spill candidates. SmallVector pregSpillCands; // Check for an available register in this class. const TargetRegisterClass *trc = mri_->getRegClass(lvr.reg); for (TargetRegisterClass::iterator trcI = trc->allocation_order_begin(*mf_), trcEnd = trc->allocation_order_end(*mf_); trcI != trcEnd; ++trcI) { unsigned preg = *trcI; if (reservedRegs_.test(preg)) continue; // Check interference and intialize queries for this lvr as a side effect. unsigned interfReg = checkPhysRegInterference(lvr, preg); if (interfReg == 0) { // Found an available register. return preg; } LiveInterval *interferingVirtReg = queries_[interfReg].firstInterference().liuSegPos()->liveVirtReg; // The current lvr must either spillable, or one of its interferences must // have less spill weight. if (interferingVirtReg->weight < lvr.weight ) { pregSpillCands.push_back(preg); } } // Try to spill another interfering reg with less spill weight. // // FIXME: RAGreedy will sort this list by spill weight. for (SmallVectorImpl::iterator pregI = pregSpillCands.begin(), pregE = pregSpillCands.end(); pregI != pregE; ++pregI) { if (!spillInterferences(lvr, *pregI, splitLVRs)) continue; unsigned interfReg = checkPhysRegInterference(lvr, *pregI); if (interfReg != 0) { const LiveSegment &seg = *queries_[interfReg].firstInterference().liuSegPos(); dbgs() << "spilling cannot free " << tri_->getName(*pregI) << " for " << lvr.reg << " with interference " << *seg.liveVirtReg << "\n"; llvm_unreachable("Interference after spill."); } // Tell the caller to allocate to this newly freed physical register. return *pregI; } // No other spill candidates were found, so spill the current lvr. DEBUG(dbgs() << "spilling: " << lvr << '\n'); SmallVector pendingSpills; spiller().spill(&lvr, splitLVRs, pendingSpills); // The live virtual register requesting allocation was spilled, so tell // the caller not to allocate anything during this round. return 0; } // Add newly allocated physical register to the MBB live in sets. void RABasic::addMBBLiveIns() { SmallVector liveInMBBs; MachineBasicBlock &entryMBB = *mf_->begin(); for (unsigned preg = 0; preg < physReg2liu_.numRegs(); ++preg) { LiveIntervalUnion &liu = physReg2liu_[preg]; for (LiveIntervalUnion::SegmentIter segI = liu.begin(), segE = liu.end(); segI != segE; ++segI) { // Find the set of basic blocks which this range is live into... if (lis_->findLiveInMBBs(segI->start, segI->end, liveInMBBs)) { // And add the physreg for this interval to their live-in sets. for (unsigned i = 0; i != liveInMBBs.size(); ++i) { if (liveInMBBs[i] != &entryMBB) { if (!liveInMBBs[i]->isLiveIn(preg)) { liveInMBBs[i]->addLiveIn(preg); } } } liveInMBBs.clear(); } } } } namespace llvm { Spiller *createInlineSpiller(MachineFunctionPass &pass, MachineFunction &mf, VirtRegMap &vrm); } bool RABasic::runOnMachineFunction(MachineFunction &mf) { DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n" << "********** Function: " << ((Value*)mf.getFunction())->getName() << '\n'); mf_ = &mf; tm_ = &mf.getTarget(); mri_ = &mf.getRegInfo(); DEBUG(rmf_ = &getAnalysis()); const TargetRegisterInfo *TRI = tm_->getRegisterInfo(); RegAllocBase::init(*TRI, getAnalysis(), getAnalysis()); reservedRegs_ = TRI->getReservedRegs(*mf_); // We may want to force InlineSpiller for this register allocator. For // now we're also experimenting with the standard spiller. // //spiller_.reset(createInlineSpiller(*this, *mf_, *vrm_)); spiller_.reset(createSpiller(*this, *mf_, *vrm_)); allocatePhysRegs(); addMBBLiveIns(); // Diagnostic output before rewriting DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *vrm_ << "\n"); // optional HTML output DEBUG(rmf_->renderMachineFunction("After basic register allocation.", vrm_)); // FIXME: Verification currently must run before VirtRegRewriter. We should // make the rewriter a separate pass and override verifyAnalysis instead. When // that happens, verification naturally falls under VerifyMachineCode. #ifndef NDEBUG if (VerifyRegAlloc) { // Verify accuracy of LiveIntervals. The standard machine code verifier // ensures that each LiveIntervals covers all uses of the virtual reg. // FIXME: MachineVerifier is currently broken when using the standard // spiller. Enable it for InlineSpiller only. // mf_->verify(this); // Verify that LiveIntervals are partitioned into unions and disjoint within // the unions. verify(); } #endif // !NDEBUG // Run rewriter std::auto_ptr rewriter(createVirtRegRewriter()); rewriter->runOnMachineFunction(*mf_, *vrm_, lis_); // The pass output is in VirtRegMap. Release all the transient data. releaseMemory(); return true; } FunctionPass* llvm::createBasicRegisterAllocator() { return new RABasic(); }