//===- MCContext.h - Machine Code Context -----------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef LLVM_MC_MCCONTEXT_H #define LLVM_MC_MCCONTEXT_H #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/StringMap.h" #include "llvm/Support/Allocator.h" namespace llvm { class MCValue; class MCSection; class MCSymbol; /// MCContext - Context object for machine code objects. class MCContext { MCContext(const MCContext&); // DO NOT IMPLEMENT MCContext &operator=(const MCContext&); // DO NOT IMPLEMENT /// Sections - Bindings of names to allocated sections. StringMap Sections; /// Symbols - Bindings of names to symbols. StringMap Symbols; /// SymbolValues - Bindings of symbols to values. DenseMap SymbolValues; /// Allocator - Allocator object used for creating machine code objects. /// /// We use a bump pointer allocator to avoid the need to track all allocated /// objects. BumpPtrAllocator Allocator; public: MCContext(); ~MCContext(); /// GetSection - Get or create a new section with the given @param Name. MCSection *GetSection(const char *Name); /// CreateSymbol - Create a new symbol with the specified @param Name. /// /// @param Name - The symbol name, which must be unique across all symbols. MCSymbol *CreateSymbol(const char *Name); /// GetOrCreateSymbol - Lookup the symbol inside with the specified /// @param Name. If it exists, return it. If not, create a forward /// reference and return it. /// /// @param Name - The symbol name, which must be unique across all symbols. MCSymbol *GetOrCreateSymbol(const char *Name); /// CreateTemporarySymbol - Create a new temporary symbol with the specified /// @param Name. /// /// @param Name - The symbol name, for debugging purposes only, temporary /// symbols do not surive assembly. If non-empty the name must be unique /// across all symbols. MCSymbol *CreateTemporarySymbol(const char *Name = ""); /// LookupSymbol - Get the symbol for @param Name, or null. MCSymbol *LookupSymbol(const char *Name) const; /// ClearSymbolValue - Erase a value binding for @param Symbol, if one /// exists. void ClearSymbolValue(MCSymbol *Symbol); /// SetSymbolValue - Set the value binding for @param Symbol to @param /// Value. void SetSymbolValue(MCSymbol *Symbol, const MCValue &Value); /// GetSymbolValue - Return the current value for @param Symbol, or null if /// none exists. const MCValue *GetSymbolValue(MCSymbol *Symbol) const; void *Allocate(unsigned Size, unsigned Align = 8) { return Allocator.Allocate(Size, Align); } void Deallocate(void *Ptr) { } }; } // end namespace llvm // operator new and delete aren't allowed inside namespaces. // The throw specifications are mandated by the standard. /// @brief Placement new for using the MCContext's allocator. /// /// This placement form of operator new uses the MCContext's allocator for /// obtaining memory. It is a non-throwing new, which means that it returns /// null on error. (If that is what the allocator does. The current does, so if /// this ever changes, this operator will have to be changed, too.) /// Usage looks like this (assuming there's an MCContext 'Context' in scope): /// @code /// // Default alignment (16) /// IntegerLiteral *Ex = new (Context) IntegerLiteral(arguments); /// // Specific alignment /// IntegerLiteral *Ex2 = new (Context, 8) IntegerLiteral(arguments); /// @endcode /// Please note that you cannot use delete on the pointer; it must be /// deallocated using an explicit destructor call followed by /// @c Context.Deallocate(Ptr). /// /// @param Bytes The number of bytes to allocate. Calculated by the compiler. /// @param C The MCContext that provides the allocator. /// @param Alignment The alignment of the allocated memory (if the underlying /// allocator supports it). /// @return The allocated memory. Could be NULL. inline void *operator new(size_t Bytes, llvm::MCContext &C, size_t Alignment = 16) throw () { return C.Allocate(Bytes, Alignment); } /// @brief Placement delete companion to the new above. /// /// This operator is just a companion to the new above. There is no way of /// invoking it directly; see the new operator for more details. This operator /// is called implicitly by the compiler if a placement new expression using /// the MCContext throws in the object constructor. inline void operator delete(void *Ptr, llvm::MCContext &C, size_t) throw () { C.Deallocate(Ptr); } /// This placement form of operator new[] uses the MCContext's allocator for /// obtaining memory. It is a non-throwing new[], which means that it returns /// null on error. /// Usage looks like this (assuming there's an MCContext 'Context' in scope): /// @code /// // Default alignment (16) /// char *data = new (Context) char[10]; /// // Specific alignment /// char *data = new (Context, 8) char[10]; /// @endcode /// Please note that you cannot use delete on the pointer; it must be /// deallocated using an explicit destructor call followed by /// @c Context.Deallocate(Ptr). /// /// @param Bytes The number of bytes to allocate. Calculated by the compiler. /// @param C The MCContext that provides the allocator. /// @param Alignment The alignment of the allocated memory (if the underlying /// allocator supports it). /// @return The allocated memory. Could be NULL. inline void *operator new[](size_t Bytes, llvm::MCContext& C, size_t Alignment = 16) throw () { return C.Allocate(Bytes, Alignment); } /// @brief Placement delete[] companion to the new[] above. /// /// This operator is just a companion to the new[] above. There is no way of /// invoking it directly; see the new[] operator for more details. This operator /// is called implicitly by the compiler if a placement new[] expression using /// the MCContext throws in the object constructor. inline void operator delete[](void *Ptr, llvm::MCContext &C) throw () { C.Deallocate(Ptr); } #endif