//===-- Method.cpp - Implement the Method class ------------------*- C++ -*--=// // // This file implements the Method class for the VMCore library. // //===----------------------------------------------------------------------===// #include "llvm/ValueHolderImpl.h" #include "llvm/DerivedTypes.h" #include "llvm/SymbolTable.h" #include "llvm/Module.h" #include "llvm/Method.h" #include "llvm/BasicBlock.h" #include "llvm/iOther.h" // Instantiate Templates - This ugliness is the price we have to pay // for having a ValueHolderImpl.h file seperate from ValueHolder.h! :( // template class ValueHolder; template class ValueHolder; Method::Method(const MethodType *Ty, const string &name) : Value(Ty, Value::MethodVal, name), SymTabValue(this), BasicBlocks(this), ArgumentList(this, this) { assert(Ty->isMethodType() && "Method signature must be of method type!"); Parent = 0; } Method::~Method() { dropAllReferences(); // After this it is safe to delete instructions. // TODO: Should remove from the end, not the beginning of vector! iterator BI = begin(); while ((BI = begin()) != end()) delete BasicBlocks.remove(BI); // Delete all of the method arguments and unlink from symbol table... ArgumentList.delete_all(); ArgumentList.setParent(0); } // Specialize setName to take care of symbol table majik void Method::setName(const string &name, SymbolTable *ST) { Module *P; assert((ST == 0 || (!getParent() || ST == getParent()->getSymbolTable())) && "Invalid symtab argument!"); if ((P = getParent()) && hasName()) P->getSymbolTable()->remove(this); Value::setName(name); if (P && getName() != "") P->getSymbolTableSure()->insert(this); } void Method::setParent(Module *parent) { Parent = parent; // Relink symbol tables together... setParentSymTab(Parent ? Parent->getSymbolTableSure() : 0); } const Type *Method::getReturnType() const { return ((const MethodType *)getType())->getReturnType(); } const MethodType *Method::getMethodType() const { return (const MethodType *)getType(); } // dropAllReferences() - This function causes all the subinstructions to "let // go" of all references that they are maintaining. This allows one to // 'delete' a whole class at a time, even though there may be circular // references... first all references are dropped, and all use counts go to // zero. Then everything is delete'd for real. Note that no operations are // valid on an object that has "dropped all references", except operator // delete. // void Method::dropAllReferences() { for_each(begin(), end(), std::mem_fun(&BasicBlock::dropAllReferences)); }