//===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by Evan Cheng and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the ScheduleDAG class, which is used as the common // base class for SelectionDAG-based instruction scheduler. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_SCHEDULEDAG_H #define LLVM_CODEGEN_SCHEDULEDAG_H #include "llvm/CodeGen/SelectionDAG.h" #include "llvm/ADT/SmallSet.h" namespace llvm { struct InstrStage; class MachineConstantPool; class MachineModuleInfo; class MachineInstr; class MRegisterInfo; class SelectionDAG; class SelectionDAGISel; class SSARegMap; class TargetInstrInfo; class TargetInstrDescriptor; class TargetMachine; /// HazardRecognizer - This determines whether or not an instruction can be /// issued this cycle, and whether or not a noop needs to be inserted to handle /// the hazard. class HazardRecognizer { public: virtual ~HazardRecognizer(); enum HazardType { NoHazard, // This instruction can be emitted at this cycle. Hazard, // This instruction can't be emitted at this cycle. NoopHazard // This instruction can't be emitted, and needs noops. }; /// getHazardType - Return the hazard type of emitting this node. There are /// three possible results. Either: /// * NoHazard: it is legal to issue this instruction on this cycle. /// * Hazard: issuing this instruction would stall the machine. If some /// other instruction is available, issue it first. /// * NoopHazard: issuing this instruction would break the program. If /// some other instruction can be issued, do so, otherwise issue a noop. virtual HazardType getHazardType(SDNode *Node) { return NoHazard; } /// EmitInstruction - This callback is invoked when an instruction is /// emitted, to advance the hazard state. virtual void EmitInstruction(SDNode *Node) { } /// AdvanceCycle - This callback is invoked when no instructions can be /// issued on this cycle without a hazard. This should increment the /// internal state of the hazard recognizer so that previously "Hazard" /// instructions will now not be hazards. virtual void AdvanceCycle() { } /// EmitNoop - This callback is invoked when a noop was added to the /// instruction stream. virtual void EmitNoop() { } }; /// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or /// a group of nodes flagged together. struct SUnit { SDNode *Node; // Representative node. SmallVector FlaggedNodes;// All nodes flagged to Node. // Preds/Succs - The SUnits before/after us in the graph. The boolean value // is true if the edge is a token chain edge, false if it is a value edge. SmallVector, 4> Preds; // All sunit predecessors. SmallVector, 4> Succs; // All sunit successors. typedef SmallVector, 4>::iterator pred_iterator; typedef SmallVector, 4>::iterator succ_iterator; typedef SmallVector, 4>::const_iterator const_pred_iterator; typedef SmallVector, 4>::const_iterator const_succ_iterator; short NumPreds; // # of preds. short NumSuccs; // # of sucss. short NumPredsLeft; // # of preds not scheduled. short NumSuccsLeft; // # of succs not scheduled. short NumChainPredsLeft; // # of chain preds not scheduled. short NumChainSuccsLeft; // # of chain succs not scheduled. bool isTwoAddress : 1; // Is a two-address instruction. bool isCommutable : 1; // Is a commutable instruction. bool isPending : 1; // True once pending. bool isAvailable : 1; // True once available. bool isScheduled : 1; // True once scheduled. unsigned short Latency; // Node latency. unsigned CycleBound; // Upper/lower cycle to be scheduled at. unsigned Cycle; // Once scheduled, the cycle of the op. unsigned Depth; // Node depth; unsigned Height; // Node height; unsigned NodeNum; // Entry # of node in the node vector. SUnit(SDNode *node, unsigned nodenum) : Node(node), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0), NumChainPredsLeft(0), NumChainSuccsLeft(0), isTwoAddress(false), isCommutable(false), isPending(false), isAvailable(false), isScheduled(false), Latency(0), CycleBound(0), Cycle(0), Depth(0), Height(0), NodeNum(nodenum) {} /// addPred - This adds the specified node as a pred of the current node if /// not already. This returns true if this is a new pred. bool addPred(SUnit *N, bool isChain) { for (unsigned i = 0, e = Preds.size(); i != e; ++i) if (Preds[i].first == N && Preds[i].second == isChain) return false; Preds.push_back(std::make_pair(N, isChain)); return true; } /// addSucc - This adds the specified node as a succ of the current node if /// not already. This returns true if this is a new succ. bool addSucc(SUnit *N, bool isChain) { for (unsigned i = 0, e = Succs.size(); i != e; ++i) if (Succs[i].first == N && Succs[i].second == isChain) return false; Succs.push_back(std::make_pair(N, isChain)); return true; } void dump(const SelectionDAG *G) const; void dumpAll(const SelectionDAG *G) const; }; //===--------------------------------------------------------------------===// /// SchedulingPriorityQueue - This interface is used to plug different /// priorities computation algorithms into the list scheduler. It implements /// the interface of a standard priority queue, where nodes are inserted in /// arbitrary order and returned in priority order. The computation of the /// priority and the representation of the queue are totally up to the /// implementation to decide. /// class SchedulingPriorityQueue { public: virtual ~SchedulingPriorityQueue() {} virtual void initNodes(std::map &SUMap, std::vector &SUnits) = 0; virtual void releaseState() = 0; virtual bool empty() const = 0; virtual void push(SUnit *U) = 0; virtual void push_all(const std::vector &Nodes) = 0; virtual SUnit *pop() = 0; /// ScheduledNode - As each node is scheduled, this method is invoked. This /// allows the priority function to adjust the priority of node that have /// already been emitted. virtual void ScheduledNode(SUnit *Node) {} }; class ScheduleDAG { public: SelectionDAG &DAG; // DAG of the current basic block MachineBasicBlock *BB; // Current basic block const TargetMachine &TM; // Target processor const TargetInstrInfo *TII; // Target instruction information const MRegisterInfo *MRI; // Target processor register info SSARegMap *RegMap; // Virtual/real register map MachineConstantPool *ConstPool; // Target constant pool std::vector Sequence; // The schedule. Null SUnit*'s // represent noop instructions. std::map SUnitMap; // SDNode to SUnit mapping (n -> 1). std::vector SUnits; // The scheduling units. SmallSet CommuteSet; // Nodes the should be commuted. ScheduleDAG(SelectionDAG &dag, MachineBasicBlock *bb, const TargetMachine &tm) : DAG(dag), BB(bb), TM(tm) {} virtual ~ScheduleDAG() {} /// Run - perform scheduling. /// MachineBasicBlock *Run(); /// isPassiveNode - Return true if the node is a non-scheduled leaf. /// static bool isPassiveNode(SDNode *Node) { if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; if (isa(Node)) return true; return false; } /// NewSUnit - Creates a new SUnit and return a ptr to it. /// SUnit *NewSUnit(SDNode *N) { SUnits.push_back(SUnit(N, SUnits.size())); return &SUnits.back(); } /// BuildSchedUnits - Build SUnits from the selection dag that we are input. /// This SUnit graph is similar to the SelectionDAG, but represents flagged /// together nodes with a single SUnit. void BuildSchedUnits(); /// CalculateDepths, CalculateHeights - Calculate node depth / height. /// void CalculateDepths(); void CalculateHeights(); /// CountResults - The results of target nodes have register or immediate /// operands first, then an optional chain, and optional flag operands /// (which do not go into the machine instrs.) static unsigned CountResults(SDNode *Node); /// CountOperands The inputs to target nodes have any actual inputs first, /// followed by an optional chain operand, then flag operands. Compute the /// number of actual operands that will go into the machine instr. static unsigned CountOperands(SDNode *Node); /// EmitNode - Generate machine code for an node and needed dependencies. /// VRBaseMap contains, for each already emitted node, the first virtual /// register number for the results of the node. /// void EmitNode(SDNode *Node, std::map &VRBaseMap); /// EmitNoop - Emit a noop instruction. /// void EmitNoop(); void EmitSchedule(); void dumpSchedule() const; /// Schedule - Order nodes according to selected style. /// virtual void Schedule() {} private: void AddOperand(MachineInstr *MI, SDOperand Op, unsigned IIOpNum, const TargetInstrDescriptor *II, std::map &VRBaseMap); }; /// createBFS_DAGScheduler - This creates a simple breadth first instruction /// scheduler. ScheduleDAG *createBFS_DAGScheduler(SelectionDAGISel *IS, SelectionDAG *DAG, MachineBasicBlock *BB); /// createSimpleDAGScheduler - This creates a simple two pass instruction /// scheduler using instruction itinerary. ScheduleDAG* createSimpleDAGScheduler(SelectionDAGISel *IS, SelectionDAG *DAG, MachineBasicBlock *BB); /// createNoItinsDAGScheduler - This creates a simple two pass instruction /// scheduler without using instruction itinerary. ScheduleDAG* createNoItinsDAGScheduler(SelectionDAGISel *IS, SelectionDAG *DAG, MachineBasicBlock *BB); /// createBURRListDAGScheduler - This creates a bottom up register usage /// reduction list scheduler. ScheduleDAG* createBURRListDAGScheduler(SelectionDAGISel *IS, SelectionDAG *DAG, MachineBasicBlock *BB); /// createTDRRListDAGScheduler - This creates a top down register usage /// reduction list scheduler. ScheduleDAG* createTDRRListDAGScheduler(SelectionDAGISel *IS, SelectionDAG *DAG, MachineBasicBlock *BB); /// createTDListDAGScheduler - This creates a top-down list scheduler with /// a hazard recognizer. ScheduleDAG* createTDListDAGScheduler(SelectionDAGISel *IS, SelectionDAG *DAG, MachineBasicBlock *BB); /// createDefaultScheduler - This creates an instruction scheduler appropriate /// for the target. ScheduleDAG* createDefaultScheduler(SelectionDAGISel *IS, SelectionDAG *DAG, MachineBasicBlock *BB); } #endif