//===- MachineScheduler.cpp - Machine Instruction Scheduler ---------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // MachineScheduler schedules machine instructions after phi elimination. It // preserves LiveIntervals so it can be invoked before register allocation. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "misched" #include "ScheduleDAGInstrs.h" #include "llvm/CodeGen/LiveIntervalAnalysis.h" #include "llvm/CodeGen/MachinePassRegistry.h" #include "llvm/CodeGen/Passes.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/raw_ostream.h" #include "llvm/ADT/OwningPtr.h" #include using namespace llvm; //===----------------------------------------------------------------------===// // Machine Instruction Scheduling Pass and Registry //===----------------------------------------------------------------------===// namespace { /// MachineScheduler runs after coalescing and before register allocation. class MachineScheduler : public MachineFunctionPass { public: MachineFunction *MF; const TargetInstrInfo *TII; const MachineLoopInfo *MLI; const MachineDominatorTree *MDT; LiveIntervals *LIS; MachineScheduler(); virtual void getAnalysisUsage(AnalysisUsage &AU) const; virtual void releaseMemory() {} virtual bool runOnMachineFunction(MachineFunction&); virtual void print(raw_ostream &O, const Module* = 0) const; static char ID; // Class identification, replacement for typeinfo }; } // namespace char MachineScheduler::ID = 0; char &llvm::MachineSchedulerID = MachineScheduler::ID; INITIALIZE_PASS_BEGIN(MachineScheduler, "misched", "Machine Instruction Scheduler", false, false) INITIALIZE_AG_DEPENDENCY(AliasAnalysis) INITIALIZE_PASS_DEPENDENCY(SlotIndexes) INITIALIZE_PASS_DEPENDENCY(LiveIntervals) INITIALIZE_PASS_END(MachineScheduler, "misched", "Machine Instruction Scheduler", false, false) MachineScheduler::MachineScheduler() : MachineFunctionPass(ID), MF(0), MLI(0), MDT(0) { initializeMachineSchedulerPass(*PassRegistry::getPassRegistry()); } void MachineScheduler::getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); AU.addRequiredID(MachineDominatorsID); AU.addRequired(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addPreserved(); MachineFunctionPass::getAnalysisUsage(AU); } namespace { /// MachineSchedRegistry provides a selection of available machine instruction /// schedulers. class MachineSchedRegistry : public MachinePassRegistryNode { public: typedef ScheduleDAGInstrs *(*ScheduleDAGCtor)(MachineScheduler *); // RegisterPassParser requires a (misnamed) FunctionPassCtor type. typedef ScheduleDAGCtor FunctionPassCtor; static MachinePassRegistry Registry; MachineSchedRegistry(const char *N, const char *D, ScheduleDAGCtor C) : MachinePassRegistryNode(N, D, (MachinePassCtor)C) { Registry.Add(this); } ~MachineSchedRegistry() { Registry.Remove(this); } // Accessors. // MachineSchedRegistry *getNext() const { return (MachineSchedRegistry *)MachinePassRegistryNode::getNext(); } static MachineSchedRegistry *getList() { return (MachineSchedRegistry *)Registry.getList(); } static ScheduleDAGCtor getDefault() { return (ScheduleDAGCtor)Registry.getDefault(); } static void setDefault(ScheduleDAGCtor C) { Registry.setDefault((MachinePassCtor)C); } static void setListener(MachinePassRegistryListener *L) { Registry.setListener(L); } }; } // namespace MachinePassRegistry MachineSchedRegistry::Registry; static ScheduleDAGInstrs *createDefaultMachineSched(MachineScheduler *P); /// MachineSchedOpt allows command line selection of the scheduler. static cl::opt > MachineSchedOpt("misched", cl::init(&createDefaultMachineSched), cl::Hidden, cl::desc("Machine instruction scheduler to use")); //===----------------------------------------------------------------------===// // Machine Instruction Scheduling Common Implementation //===----------------------------------------------------------------------===// namespace { /// ScheduleTopDownLive is an implementation of ScheduleDAGInstrs that schedules /// machine instructions while updating LiveIntervals. class ScheduleTopDownLive : public ScheduleDAGInstrs { protected: MachineScheduler *Pass; public: ScheduleTopDownLive(MachineScheduler *P): ScheduleDAGInstrs(*P->MF, *P->MLI, *P->MDT, /*IsPostRA=*/false, P->LIS), Pass(P) {} /// ScheduleDAGInstrs callback. void Schedule(); /// Interface implemented by the selected top-down liveinterval scheduler. /// /// Pick the next node to schedule, or return NULL. virtual SUnit *pickNode() = 0; /// When all preceeding dependencies have been resolved, free this node for /// scheduling. virtual void releaseNode(SUnit *SU) = 0; protected: void releaseSucc(SUnit *SU, SDep *SuccEdge); void releaseSuccessors(SUnit *SU); }; } // namespace /// ReleaseSucc - Decrement the NumPredsLeft count of a successor. When /// NumPredsLeft reaches zero, release the successor node. void ScheduleTopDownLive::releaseSucc(SUnit *SU, SDep *SuccEdge) { SUnit *SuccSU = SuccEdge->getSUnit(); #ifndef NDEBUG if (SuccSU->NumPredsLeft == 0) { dbgs() << "*** Scheduling failed! ***\n"; SuccSU->dump(this); dbgs() << " has been released too many times!\n"; llvm_unreachable(0); } #endif --SuccSU->NumPredsLeft; if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU) releaseNode(SuccSU); } /// releaseSuccessors - Call releaseSucc on each of SU's successors. void ScheduleTopDownLive::releaseSuccessors(SUnit *SU) { for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); I != E; ++I) { releaseSucc(SU, &*I); } } /// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's /// time to do some work. void ScheduleTopDownLive::Schedule() { BuildSchedGraph(&Pass->getAnalysis()); DEBUG(dbgs() << "********** MI Scheduling **********\n"); DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su) SUnits[su].dumpAll(this)); // Release any successors of the special Entry node. It is currently unused, // but we keep up appearances. releaseSuccessors(&EntrySU); // Release all DAG roots for scheduling. for (std::vector::iterator I = SUnits.begin(), E = SUnits.end(); I != E; ++I) { // A SUnit is ready to schedule if it has no predecessors. if (I->Preds.empty()) releaseNode(&(*I)); } InsertPos = Begin; while (SUnit *SU = pickNode()) { DEBUG(dbgs() << "*** Scheduling Instruction:\n"; SU->dump(this)); // Move the instruction to its new location in the instruction stream. MachineInstr *MI = SU->getInstr(); if (&*InsertPos == MI) ++InsertPos; else { BB->splice(InsertPos, BB, MI); Pass->LIS->handleMove(MI); if (Begin == InsertPos) Begin = MI; } // Release dependent instructions for scheduling. releaseSuccessors(SU); } } bool MachineScheduler::runOnMachineFunction(MachineFunction &mf) { // Initialize the context of the pass. MF = &mf; MLI = &getAnalysis(); MDT = &getAnalysis(); LIS = &getAnalysis(); TII = MF->getTarget().getInstrInfo(); // Select the scheduler, or set the default. MachineSchedRegistry::ScheduleDAGCtor Ctor = MachineSchedRegistry::getDefault(); if (!Ctor) { Ctor = MachineSchedOpt; MachineSchedRegistry::setDefault(Ctor); } // Instantiate the selected scheduler. OwningPtr Scheduler(Ctor(this)); // Visit all machine basic blocks. for (MachineFunction::iterator MBB = MF->begin(), MBBEnd = MF->end(); MBB != MBBEnd; ++MBB) { // Break the block into scheduling regions [I, RegionEnd), and schedule each // region as soon as it is discovered. unsigned RemainingCount = MBB->size(); for(MachineBasicBlock::iterator RegionEnd = MBB->end(); RegionEnd != MBB->begin();) { // The next region starts above the previous region. Look backward in the // instruction stream until we find the nearest boundary. MachineBasicBlock::iterator I = RegionEnd; for(;I != MBB->begin(); --I, --RemainingCount) { if (TII->isSchedulingBoundary(llvm::prior(I), MBB, *MF)) break; } if (I == RegionEnd) { // Skip empty scheduling regions. RegionEnd = llvm::prior(RegionEnd); --RemainingCount; continue; } // Skip regions with one instruction. if (I == llvm::prior(RegionEnd)) { RegionEnd = llvm::prior(RegionEnd); continue; } DEBUG(dbgs() << "MachineScheduling " << MF->getFunction()->getName() << ":BB#" << MBB->getNumber() << "\n From: " << *I << " To: "; if (RegionEnd != MBB->end()) dbgs() << *RegionEnd; else dbgs() << "End"; dbgs() << " Remaining: " << RemainingCount << "\n"); // Inform ScheduleDAGInstrs of the region being scheduled. It calls back // to our Schedule() method. Scheduler->Run(MBB, I, RegionEnd, MBB->size()); RegionEnd = Scheduler->Begin; } assert(RemainingCount == 0 && "Instruction count mismatch!"); } return true; } void MachineScheduler::print(raw_ostream &O, const Module* m) const { // unimplemented } //===----------------------------------------------------------------------===// // Placeholder for extending the machine instruction scheduler. //===----------------------------------------------------------------------===// namespace { class DefaultMachineScheduler : public ScheduleDAGInstrs { MachineScheduler *Pass; public: DefaultMachineScheduler(MachineScheduler *P): ScheduleDAGInstrs(*P->MF, *P->MLI, *P->MDT, /*IsPostRA=*/false, P->LIS), Pass(P) {} /// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's /// time to do some work. void Schedule(); }; } // namespace static ScheduleDAGInstrs *createDefaultMachineSched(MachineScheduler *P) { return new DefaultMachineScheduler(P); } static MachineSchedRegistry SchedDefaultRegistry("default", "Activate the scheduler pass, " "but don't reorder instructions", createDefaultMachineSched); /// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's /// time to do some work. void DefaultMachineScheduler::Schedule() { BuildSchedGraph(&Pass->getAnalysis()); DEBUG(dbgs() << "********** MI Scheduling **********\n"); DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su) SUnits[su].dumpAll(this)); // TODO: Put interesting things here. // // When this is fully implemented, it will become a subclass of // ScheduleTopDownLive. So this driver will disappear. } //===----------------------------------------------------------------------===// // Machine Instruction Shuffler for Correctness Testing //===----------------------------------------------------------------------===// #ifndef NDEBUG namespace { // Nodes with a higher number have higher priority. This way we attempt to // schedule the latest instructions earliest. // // TODO: Relies on the property of the BuildSchedGraph that results in SUnits // being ordered in sequence top-down. struct ShuffleSUnitOrder { bool operator()(SUnit *A, SUnit *B) const { return A->NodeNum < B->NodeNum; } }; /// Reorder instructions as much as possible. class InstructionShuffler : public ScheduleTopDownLive { std::priority_queue, ShuffleSUnitOrder> Queue; public: InstructionShuffler(MachineScheduler *P): ScheduleTopDownLive(P) {} /// ScheduleTopDownLive Interface virtual SUnit *pickNode() { if (Queue.empty()) return NULL; SUnit *SU = Queue.top(); Queue.pop(); return SU; } virtual void releaseNode(SUnit *SU) { Queue.push(SU); } }; } // namespace static ScheduleDAGInstrs *createInstructionShuffler(MachineScheduler *P) { return new InstructionShuffler(P); } static MachineSchedRegistry ShufflerRegistry("shuffle", "Shuffle machine instructions", createInstructionShuffler); #endif // !NDEBUG